MisterBlackJack Posted October 19, 2014 Share Posted October 19, 2014 (edited) I am very excited to see the new discipline paths and see the new abilities. Based on what I saw on the livestream, Bioware is making the effort to make each path (currently trees) extremely different even if the said tree is shared. Giving new abilites that will replace some current ones to make the classes more distinct is a great thing, (Madness Sorcs get Demolish, replacing Crushing Darkness, while still keeping lightning strike and Lightning gets Lightning Blast instead of Lightning strike, while keeping Crushing Darkness) However one thing that concerns me is the possibility of stances of certain classes (Shadow/Assassins; Sentinals/Mauraders; Guardians/Juggernaughts) counting as abilities. Currently in these three Advance Classes, their middle DPS tree first "ability" are stances (Artaru Form, Shadow Technique and Shien Form). They do not do any additional damage for the trees and just as they are, Stances. I am not sure if anyone even has them on their main keybind bars and just has them off to the side with mounts/legacy abilities as there is no purpose for them once you are in the said stance. I understand the reason for having them in current trees as it was to prevent hybridization of the other trees. However with the Discipline paths, this won't be an issue anymore as all the key abilities will be locked to said path/trees and it would be really said if all classes are supposedly to have 4 core active abilities and 3 of the 48 Discipline classes only have 3 because stances will count as an ability. So I ask bioware if it would be possible to not count stances currently in trees as core abilities and give Combat/Carnage, Infiltration/Deception and Vigilance/Vengeance a 2nd new ability as they will only have 3 actual active abilities instead of 4 if the stances count. Edited October 19, 2014 by MisterBlackJack Link to comment Share on other sites More sharing options...
OddballEasyEight Posted October 19, 2014 Share Posted October 19, 2014 Well they did say that you could go into a "tanking stance" even though you weren't a Tank AC, so I doubt it will be like you fear. Link to comment Share on other sites More sharing options...
MisterBlackJack Posted October 19, 2014 Author Share Posted October 19, 2014 (edited) Well they did say that you could go into a "tanking stance" even though you weren't a Tank AC, so I doubt it will be like you fear. Well all the tanking stances are accessable by their advance classes via Trainer. Only the Middle dps tree Stances for Shadows, Sentinels and Guardians are actually in their perspective trees. I am just worried they will still count as an active ability in the Discipline paths thus giving those 3 specializations only 3 core abilities. Edited October 19, 2014 by MisterBlackJack Link to comment Share on other sites More sharing options...
MisterBlackJack Posted October 19, 2014 Author Share Posted October 19, 2014 I just want to know if these 3 classes are only getting 3 abilities instead of 4 Link to comment Share on other sites More sharing options...
Lt-Snake Posted October 19, 2014 Share Posted October 19, 2014 And I want know what lvl will you get each stance, for the ones mention above.. I don't want to spec vengance and have to wait 100 lvl before I get the damn form for the spec I'm using, while other classes get it right off the bat.. Or maybe they too have to wait 100 lvl to get the righ form for the spec their form is tied too. Link to comment Share on other sites More sharing options...
CloudCastle Posted October 19, 2014 Share Posted October 19, 2014 I've been reading up on this new discipline feature, but maybe I'm still not understanding aspects of it. Are you saying all AC's now only get 4 "core" abilities? What does that mean and what is considered "core?" I hadn't heard this before, or maybe I just missed it somewhere. My understanding was that many of the tree abilities that were considered a main part of an AC's rotation would be granted automatically now instead, and at earlier levels. It doesn't seem right people would have to choose a limited number of core abilities that they used to use in their rotations. I thought the only abilities that were being chosen now were utility skills that are not essential to the core game play of the class. I would assume that any stances needed for an AC would also be some of the automatically included abilities. Or are you asking if a DPS spec will still have access to a tanking stance? Sorry if I'm confused on this. Link to comment Share on other sites More sharing options...
Nexnecis Posted October 19, 2014 Share Posted October 19, 2014 OP, if you look at current trees though, most only grant 2 new abilities, while the ones that grant a new stance get 3 (the third being the stance). My guess is that it will still be tied to the tree, but not count as one of the new attacks. Link to comment Share on other sites More sharing options...
Halinalle Posted October 19, 2014 Share Posted October 19, 2014 (edited) OP, if you look at current trees though, most only grant 2 new abilities, while the ones that grant a new stance get 3 (the third being the stance). My guess is that it will still be tied to the tree, but not count as one of the new attacks. Lethality/Dirty Fighting, heal & tank trees get 3. Edited October 19, 2014 by Halinalle Link to comment Share on other sites More sharing options...
Nexnecis Posted October 19, 2014 Share Posted October 19, 2014 (edited) Lethality/Dirty Fighting, heal & tank trees get 3. Which is why I said most. I should have been more clear on only comparing dps specs. And while tank and a couple dps specs do get a third, they are mostly utility or defensive abilities, and not attacks. Actually all the sniper/gunslinger specs get 3 new abilities. And like you mentioned, leth/df get 3 new attacks, one being a weak attack that boosts your dps for other attacks, so it is more like a buff. However despite that, most dps specs only get 2 new attacks. Edited October 19, 2014 by Nexnecis Link to comment Share on other sites More sharing options...
MisterBlackJack Posted October 21, 2014 Author Share Posted October 21, 2014 I've been reading up on this new discipline feature, but maybe I'm still not understanding aspects of it. Are you saying all AC's now only get 4 "core" abilities? What does that mean and what is considered "core?" I hadn't heard this before, or maybe I just missed it somewhere. My understanding was that many of the tree abilities that were considered a main part of an AC's rotation would be granted automatically now instead, and at earlier levels. It doesn't seem right people would have to choose a limited number of core abilities that they used to use in their rotations. I thought the only abilities that were being chosen now were utility skills that are not essential to the core game play of the class. I would assume that any stances needed for an AC would also be some of the automatically included abilities. Or are you asking if a DPS spec will still have access to a tanking stance? Sorry if I'm confused on this. When I mean core abilities I mean the "Active" abitlities you get in your trees (Gore, Cull, Turbulence, Death Field ect) Bioware has stated that come 3.0 when disciplines go live all A.C. specs will have 4 active abilities from their discipline (1 at lvl 10, lvl 26, lvl 41, lvl 57) however 3 of the 48 specs (Carnage/Combat; Infiltrator/Deception; Vigilance/Vengeful) currently have stances in their specs. If they are considered one of the core abilities (most likely the one you get at lvl 10) then those three specs will really only have 3 core abilities as stances are not used as an active ability but more of a conduit for your passive abilities. What I hope happens is that bioware will move those stances to the trainer like the others as there is no reason to keep them in the specs as hybridization is now gone. Link to comment Share on other sites More sharing options...
MisterBlackJack Posted October 21, 2014 Author Share Posted October 21, 2014 OP, if you look at current trees though, most only grant 2 new abilities, while the ones that grant a new stance get 3 (the third being the stance). My guess is that it will still be tied to the tree, but not count as one of the new attacks. if its tied to the tree then it will probably mean it will count as one of the new attakcs Link to comment Share on other sites More sharing options...
CloudCastle Posted October 21, 2014 Share Posted October 21, 2014 Thank you for explaining this. I appreciate it and I understand what you are talking about much better. Link to comment Share on other sites More sharing options...
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