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Unity & Sacrifice


Djiini

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Unity is unilaterally useful for people of every class. Given group content generally means you won't have your content out, it's best to look at them in regards to soloing. Unity halves all incoming damage for you and your companion--meaning no matter which one of you is taking the aggro, it's useful. Sacrifice reams your companion to heal you, pretty much only useful to you if you're the tank. Am I missing something or is Unity just better because it's the Light Side one?
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Well one way to think of it would be thus: Unity lasts for 15 seconds. It cuts damage taken by 50% -- to me this means actual reduction in health, after dmg reduction from armor. Sacrifice, usable at any health level of your companion -- i.e., they can already be at the brink of death, having already taken lots of damage and you can still use Sacrifice -- heals you (you alone, obviously not your companion) for 40% of your health. To best determine utility, you have to figure how long it would take to get your health down 40% compared to how much damage you'd be avoiding with a 50% reduction for 15 seconds. To me, that means that, generally speaking, Sacrifice would serve a tank best whereas Unity would serve a DPS best, with all other things being equal (equal gear rating, same mobs, etc.). The reason they give you both has nothing to do with light side vs. dark side (though maybe they apply those images for the sake of immersion), but rather because there are several advance classes that can go tank or dps. This way you can respec and still have a usable legacy companion ability.
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