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open world pvp


Csillagkari

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Good day!

 

First of all I love open world pvp and this was, and will be the most cardinal content in my eye when I chose my mmo games. I could not imagine my open world pve adventure without this content. Open world pvp is the spice of an mmo in my eye.

Second, please forgive about my lack of English : ) I hope you will be able to understand, what I will describe here : )

 

I can imagine, that all the players who joined pvp server are share this opinion, till pve servers offering arenas as well.

 

Specially in the world of Star Wars, I could not imagine the open world adventuring without hunting the opposite fraction, or have the opportunity to surrender or flee. Its a core content in SWTOR's interactive rpg in my eye.

 

I would love to see more content what would serve open word pvp's fun and to give it some goals.

 

What I can imagine:

Looting from players

- it have to be loot, not reward in other case it can be exploit.

- if the team members are damaged by 3 times more players then the team's size, then there is no loot at all - to handle the zerging - so if you solo and 3 or more players attack AND ALL 3 DAMAGE YOU OR HEAL EACH OTHER then they can't get any loot from you. If 1 from the 3 ignoring the fight, then the 2 vs 1 will be rewarded by loot , like the same would go to 2 vs 4, 5 vs 10 and so on. Equal numbers in fight are always would bring the looting to the game, if the lvl different is not greater then 4 lvls. If the there is more then 4 lvls different between players who are involved in the fight (high lvl pve boosting (helping) players can ignore the fight, to let the loot come in game for there low lvl team mates)

- THE LOOT SHOULD BE VERY SMALL! - like 0.05 % of your character's credits, 1 % of your character's commendations-all of them

- Flee option: after death, you can ignore the gold and commendation lose and would have an option to offer a random item from your inventory (character's inventory) to the winner(s) It can be only tradable item of course. This offer should work by a script of course not by manual offer/trade. The winner should accept it.

 

With this system there should be no gear dmg when dieing by pvp.

 

From where the suggestion coming from:

- SWTOR and similar games, are all around rewarding, farming, gathering and rpg. The game bring all this contents to the table in the dimension of pve, but open world pvp actually has no meaning at this stage in rewarding, gathering, farming and improving. It would be very great to feel this gap.

Just an idea : )

 

Please share your opinions, ideas as well fellow pvp'ers : )

 

Have a nice day, and gl in game!

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Agree for open world pvp but not for loot . What's the point ? If you want to pvp do it for fun , not loot the others .Why so greedy?

Besides , some games had loot system you said here (like darkfall for example) already wiped out . Do you think anyone would come here to play 3-4 hours per day to have the stress maybe lose a gear? not a chance .

Or you don't know how much time need to take 1 piece especially when you pvp with 3-4 toons ? Why someone steal it? for credits ?

Except if you want the game die within a month

looting on open world pvp doesn't encourage players to play but avoid it .What you say make no sense at all .

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You mentioned darkfall. Yes I know the game well an I play/played it since 2009 (df and dfuw) That game would die in a sec if it would have no full loot content : )

 

I absolutelly see what you described : players hugging there pixels. Thats way I mentioned very -very small amount of loot, not a full loot system : ) (it would be imposible here of course)

 

But don't forget an issue:

- pve players join pve server from the reason, that they like pve with all of it's aspects and the same goes to pvp players

 

Now imagine how the pve players would act, if BW would say to them one day:

- from now, there is no loot in open world pve, daily zones, story line and in insta dungeons, play it for the fun of pve ;)

 

Believe me, pvp players join pvp servers coz of the rist and reward of pvp, of cours we can say "pvp just for the fun" but how I mentioned, there should be a reason, way pve is rewarded.

 

The "loot" idea was just a personal suggestion, I would love any idea what can bring "reward / risk" for pvp actions.

 

Believe me, for us pvp players it's the haven when we should "care" in open world pvp zone, and its the "end" when we don't have to, coz there is no risk or reward.

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Agree for open world pvp but not for loot . What's the point ? If you want to pvp do it for fun , not loot the others .Why so greedy?

Besides , some games had loot system you said here (like darkfall for example) already wiped out . Do you think anyone would come here to play 3-4 hours per day to have the stress maybe lose a gear? not a chance .

Or you don't know how much time need to take 1 piece especially when you pvp with 3-4 toons ? Why someone steal it? for credits ?

Except if you want the game die within a month

looting on open world pvp doesn't encourage players to play but avoid it .What you say make no sense at all .

Eve online has been around for a long time. When your ship 'asplodes (due to NPCs or other players), it becomes wreckage. A few of the modules may drop and be looted from the wreckage, but 75% or more of it is gone for good. Some ships cost enough that it may take you a month or even a year to acquire.

 

It's not all lawless chaos in eve. Many systems are "high security" in that attacking another player unprovoked will result in your ship getting blapped by some rather powerful NPC police. But, it's still possible to get attacked and killed by a substantial hostile force before the police can arrive.

 

But, if that were the case in SWTOR, you wouldn't see everybody running around in their super high end gear. You'd pvp in cheap greens just for fun. The saying in eve was "only fly what you can afford to lose." Of course, that meant that everybody was trying to be as rich as possible. So, the ability to make credits is what gives you the ability to fly expensive stuff.

 

The goal in eve was to make a loss mean something. Losing a fleet of ships could cripple an alliance financially, so you make sure that you have competent people leading those fleets. In a war, if your forces get wiped out, you can't just respawn - it's a big deal. So, that's why eve has such a massive feel to it. You wage an economic war on you enemies just as much as a military one.

 

Anyway, I played eve for about six years, so pvp in this game does feel a bit laughable in terms of its scale (no open world really, can only pvp in certain places under certain conditions, losing doesn't really cost anything other than your pride). I'm rather convinced that the eve model would not work in SWTOR. However, I would love to see more world pvp, expand on the dueling system (would be nice to practice 4v4 for example, not just 1v1).

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Eve online has been around for a long time. When your ship 'asplodes (due to NPCs or other players), it becomes wreckage. A few of the modules may drop and be looted from the wreckage, but 75% or more of it is gone for good. Some ships cost enough that it may take you a month or even a year to acquire.

 

It's not all lawless chaos in eve. Many systems are "high security" in that attacking another player unprovoked will result in your ship getting blapped by some rather powerful NPC police. But, it's still possible to get attacked and killed by a substantial hostile force before the police can arrive.

 

But, if that were the case in SWTOR, you wouldn't see everybody running around in their super high end gear. You'd pvp in cheap greens just for fun. The saying in eve was "only fly what you can afford to lose." Of course, that meant that everybody was trying to be as rich as possible. So, the ability to make credits is what gives you the ability to fly expensive stuff.

 

The goal in eve was to make a loss mean something. Losing a fleet of ships could cripple an alliance financially, so you make sure that you have competent people leading those fleets. In a war, if your forces get wiped out, you can't just respawn - it's a big deal. So, that's why eve has such a massive feel to it. You wage an economic war on you enemies just as much as a military one.

 

Anyway, I played eve for about six years, so pvp in this game does feel a bit laughable in terms of its scale (no open world really, can only pvp in certain places under certain conditions, losing doesn't really cost anything other than your pride). I'm rather convinced that the eve model would not work in SWTOR. However, I would love to see more world pvp, expand on the dueling system (would be nice to practice 4v4 for example, not just 1v1).

 

Thanks God some one jumped to the thread who can high light this issue in proper English, not like me : )

EVE is an excellent example! When ccp announced there new project a few years ago, I was hoping something like an mmo with eve sandbox contents but a more complex enviroment, but it didn't happend.

SWTOR has the opportunity to make a dreem like this come true. They have the planetary (inland) enviroment, the aim based space combat system, they just have to change some of the rules.

 

Its clear that SWTOR is a well controled project with "carved in stone" project direction and I doubt, that a thread in this forum would change there core rules. But I believe, that some love of open world pvp would open a few more servers. And if BW would mix up there game with EVE's content, then they would need to open more servers, then they had at launch ;) In this case, it would be essential to handle cross server option of course.

 

Long storry short.. bring some love to your pvp players BW :cool: And let it be a content for pvp players, not a mini game for the pve audience , )

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were there open world pvp I'd be for it - but genuine pvp.

 

unfortunately in mmo's the phrase Open World PVP tends to fall into 2 different camps. either high level players go to the lowbie / newbie zone and just camp kill all the baby-toons for a laugh, or it's in contested boss/elite spawn areas where guilds or groups are attempting to clear content and griefers from outside of the group are DOT'ing the healers or chain pulling adds into the group to wipe them and prevent them from downing their content.

 

so do you want actual pvp in the open world, or do you want to grief other players?

 

ooh or there's where everyone coordinates kill trading or some other form of bending the rules for everyone's advantage - think Illum back at launch; players are nothing if not great at thinking around the dev corners and using tactics that aren't intended to game the system

Edited by Feztonio
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  • 4 weeks later...
Warhammer Online (aka WAR) did a good job with their open world PvP. But it is much less common in SW:TOR, even in the PvP servers. I think the difference is that in WAR, you had a mission. Even outside of battlefields (war zones in SWTOR) there was PvP you could do to take castles or whatever and work towards the city battles. But in SWTOR, you have no goal or sense of mission or team in open-world PvP. You are basically just harassing other players.
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You guys mentioned EVE Online, but EVE has an actual economy where (practically) everything can be (mass) produced by players and/or player-run companies. To be able to get what EVE has, you'd basically need to have EVE on ground with a Star Wars theme.

 

I would love that, but can't see it happening. It requires a complete rethinking of the game.

Edited by Metthew
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Good day!

 

First of all I love open world pvp and this was, and will be the most cardinal content in my eye when I chose my mmo games. I could not imagine my open world pve adventure without this content. Open world pvp is the spice of an mmo in my eye.

Second, please forgive about my lack of English : ) I hope you will be able to understand, what I will describe here : )

 

I can imagine, that all the players who joined pvp server are share this opinion, till pve servers offering arenas as well.

 

Specially in the world of Star Wars, I could not imagine the open world adventuring without hunting the opposite fraction, or have the opportunity to surrender or flee. Its a core content in SWTOR's interactive rpg in my eye.

 

I would love to see more content what would serve open word pvp's fun and to give it some goals.

 

What I can imagine:

Looting from players

- it have to be loot, not reward in other case it can be exploit.

- if the team members are damaged by 3 times more players then the team's size, then there is no loot at all - to handle the zerging - so if you solo and 3 or more players attack AND ALL 3 DAMAGE YOU OR HEAL EACH OTHER then they can't get any loot from you. If 1 from the 3 ignoring the fight, then the 2 vs 1 will be rewarded by loot , like the same would go to 2 vs 4, 5 vs 10 and so on. Equal numbers in fight are always would bring the looting to the game, if the lvl different is not greater then 4 lvls. If the there is more then 4 lvls different between players who are involved in the fight (high lvl pve boosting (helping) players can ignore the fight, to let the loot come in game for there low lvl team mates)

- THE LOOT SHOULD BE VERY SMALL! - like 0.05 % of your character's credits, 1 % of your character's commendations-all of them

- Flee option: after death, you can ignore the gold and commendation lose and would have an option to offer a random item from your inventory (character's inventory) to the winner(s) It can be only tradable item of course. This offer should work by a script of course not by manual offer/trade. The winner should accept it.

 

With this system there should be no gear dmg when dieing by pvp.

 

From where the suggestion coming from:

- SWTOR and similar games, are all around rewarding, farming, gathering and rpg. The game bring all this contents to the table in the dimension of pve, but open world pvp actually has no meaning at this stage in rewarding, gathering, farming and improving. It would be very great to feel this gap.

Just an idea : )

 

Please share your opinions, ideas as well fellow pvp'ers : )

 

Have a nice day, and gl in game!

 

I love this! killing players for their loot is a great idea. Take whats in their inventory, why not!

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If this game wanted open world PvP they needed to have both factions questing in the same area. That would generate more open world than anything else. Systems like Warhammer had and SWTOR originally had with Ilum just lead to factions "gaming the sytem" and avoiding combat in order to advance their character. Best general open world PvP I have seen in a game was in Age of Conan at launch. And that was just random fights around quest hubs.
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