Pavijan Posted October 16, 2014 Posted October 16, 2014 (edited) I don't know if somebody already mentioned something similar before. If so I apologize. But with arrival of 3.0 and level cap at 60 I think that some things about current Ops have to (and probably will) change. My idea is this : 1) SM of lvl 50 and lvl 55 Ops should stay at the same level as today as they follow story progression and you should be able to do them at their place during leveling. 2) EC HM should be upgraded to lvl 55 and together with current lvl 55 HM OPS it should be included in new "Classic Operations" Weekly. That would provide 5 different ops to choose from. 3) NiM of EC and lvl 55 Ops should all be upgraded to lvl 60. Providing the same level of difficulty but rewards of one tier lower than 2 brand new ones NiM. It makes sense because its Nightmare after all, that way hard core raiders would have 7! different Nim Ops to be busy with. That would bring a very nice amount of diversity. And gear could still be useful for new guild members. Please consider what I wrote here. Everything best to Dev. team. Edited October 18, 2014 by Pavijan
Jrr_hypernova Posted October 16, 2014 Posted October 16, 2014 I say keep them all as is and add a new higher difficulty for 60 on each of them.
Kissakias Posted October 17, 2014 Posted October 17, 2014 (edited) I say keep them all as is and add a new higher difficulty for 60 on each of them. 50s are for 50s 55s are for 55s 60s are for 60s It called game progress Leave them as they are Edited October 17, 2014 by Kissakias
Pavijan Posted October 17, 2014 Author Posted October 17, 2014 (edited) 50s are for 50s 55s are for 55s 60s are for 60s It called game progress Leave them as they are Did you even read what I wrote at 1) ? : STORY modes for 50 and 55 should STAY at 50 and 55. THAT is called game progress... you tackle them as you level and they should never get upgraded. Hard and Nightmare modes should be upgraded so they can continue fulfilling heir function : to be a hard and challenging content. Is a shame to get to a point when everybody can walk through through EC NiM and and barely feel a hit from the bosses. With every new level cap all Nightmare modes should be moved to that level (and old Hards to previous level cap) to still have a point for being in the game. Edited October 17, 2014 by Pavijan
Kissakias Posted October 17, 2014 Posted October 17, 2014 (edited) Did you even read what I wrote at 1) ? : STORY modes for 50 and 55 should STAY at 50 and 55. THAT is called game progress... you tackle them as you level and they should never get upgraded. Hard and Nightmare modes should be upgraded so they can continue fulfilling heir function : to be a hard and challenging content. Is a shame to get to a point when everybody can walk through through EC NiM and and barely feel a hit from the bosses. With every new level cap all Nightmare modes should be moved to that level (and old Hards to previous level cap) to still have a point for being in the game. I read, and i didnt mention SM or HM or NiM because i want to stay as they are ECNiM? because u and your guild are running those in weekly bases, doesnt mean that others are. Remind you that ECNiM is still the hardest OP in game even with 5 sets above for most players in game. And when i say most i mean at least 80%. Edited October 17, 2014 by Kissakias
dbears Posted October 17, 2014 Posted October 17, 2014 I read, and i didnt mention SM or HM or NiM because i want to stay as they are ECNiM? because u and your guild are running those in weekly bases, doesnt mean that others are. Remind you that ECNiM is still the hardest OP in game even with 5 sets above for most players in game. And when i say most i mean at least 80%. Lol EC NiM.. now apparently harder than DF/DP NiM for 80% of the population. Anyway. The flaw in your plan, OP, is that having old NiM Ops remade to level 60 and drop the same gear as the new 3.0 NiM Ops is that the top tier of gear will be incredibly easy to obtain. 1) because there would be 9 different Ops lockouts and possibly close to 40 bosses that would be dropping top tier loot. 2) people would go back and grind out NiM EV/KP because I'm willing to bet 99% of NiM progression raiders and the vast majority of end game PvE players know the mechanics already. If you intended for Bioware to go back to the old NiM Ops and rebalance them and add new mechanics to bring them up to par with 3.0, it just won't happen unfortunately.
Draqsko Posted October 17, 2014 Posted October 17, 2014 Lol EC NiM.. now apparently harder than DF/DP NiM for 80% of the population. Anyway. The flaw in your plan, OP, is that having old NiM Ops remade to level 60 and drop the same gear as the new 3.0 NiM Ops is that the top tier of gear will be incredibly easy to obtain. 1) because there would be 9 different Ops lockouts and possibly close to 40 bosses that would be dropping top tier loot. 2) people would go back and grind out NiM EV/KP because I'm willing to bet 99% of NiM progression raiders and the vast majority of end game PvE players know the mechanics already. If you intended for Bioware to go back to the old NiM Ops and rebalance them and add new mechanics to bring them up to par with 3.0, it just won't happen unfortunately. The mechanics are still punishing in EC NiM, for example regardless of gear a tank eating double destruction is a one shot kill, Kephess still rips faces off after leap if you don't swap, not seperating Toth and Zorn or hitting Zorn with fearful debuff is brutal, and missing an interrupt on the probe droid in the minefield is always good for teaching overgeared people some humility. There's probably a few more things that can easily wipe a group in 186 gear even though it's "only" a level 50 op. So yeah about 80% of the total population would wipe on EC NiM cause they lean on a gear crutch. That probably wouldn't change much at level 60 either. Maybe 10-20% more would be able to finish it, which isn't bad for longevity, I wish they designed more operations like that.
Pavijan Posted October 18, 2014 Author Posted October 18, 2014 (edited) 2) people would go back and grind out NiM EV/KP because I'm willing to bet 99% of NiM progression raiders and the vast majority of end game PvE players know the mechanics already. If you intended for Bioware to go back to the old NiM Ops and rebalance them and add new mechanics to bring them up to par with 3.0, it just won't happen unfortunately. Yeah, that was what i intended, not necessarily for 3.0 but some later update, but I know thats probably too much work to do and to test, so it most likely never happen, but I was just being wishful. Anyway. The flaw in your plan, OP, is that having old NiM Ops remade to level 60 and drop the same gear as the new 3.0 NiM Ops is that the top tier of gear will be incredibly easy to obtain. 1) because there would be 9 different Ops lockouts and possibly close to 40 bosses that would be dropping top tier loot. Yeah I get your point. Didn't think about it that way. But my thought was to provide some diversity, because if inevitable grind of those 2 new operations which will happen eventually. They will be cool, new and fun for a while than it will turn into grind as always . It would be nice to have some old operation to break the boredom once a while and still have people who want to do it. Who does NIM TfB and SaV now? Almost nobody. With 3.0 it will become literally nobody. But you're right about top gear, guilds who mastered old NiMs could easily get it without setting a foot in new ones, so I'm retreating that. Maybe just upgrade all but EV and KP and have old NiMs drop one tier of gear below the best one. That would probably be fair. Edited the original post. Edited October 18, 2014 by Pavijan
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