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"Someone has purchased the item..."


Joonbeams

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Everytime after maintenance, any GTN sales made slightly before, and for a while after, the patch, revert from telling you who made the purchase, what item was purchased, and for how much, to "someone has purchased the item..." This isn't a new issue, but it's longer now. Even though the maintenance is long over, even new purchases are showing up this way. Is this ever going to be fixed?

 

For crafters this is a big deal because if you have several items of various types on the GTN, you cannot know what you've sold and what you need to replace. I usually look to my email as my "receipt" (it's not a good system, but it's what we have) and I always replace what was sold. But an even bigger concern is that it indicates to me some (potential) problems with the database. If every patch temporarily wipes certain identifying data for a period of time, then how long will it be before a patch actually irreversibly wipes a bunch of data for a bunch of users?

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But an even bigger concern is that it indicates to me some (potential) problems with the database. If every patch temporarily wipes certain identifying data for a period of time, then how long will it be before a patch actually irreversibly wipes a bunch of data for a bunch of users?

 

It's been this way since launch. It's never been fixed, probably never will be. If it hasn't caused any wipes before now it probably won't, so I wouldn't worry about it. It is frustrating though.

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My advice is to figure out a system to tell what's been sold or what hasn't been by looking at your listings. Doing so has served me well.

 

Good point. This is what I do now. I can wade through my listings and piece it together. It's annoying but far from game-breaking.

 

And though this has been so since launch, this last patch is lingering far longer. Well over 24 hours since patch. That's my reason for posting now. But I carry on...

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It's not lingering any longer, remember the server maintenance happened a day later than normal, the normal Tuesday maintenance was for website work.

 

As I understand it, it's not some odd "lingering" effect--it is something odd that causes the game to not save data for anything still on the GTN at maintenance time. Anything that was bought before the maintenance is fine, anything you newly list after is fine, only stuff still listed when the server goes down is affected (if an item doesn't sell and is returned, you get a much more generic message as well)

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No, it's not. It would only be a "big deal" if you didn't get your creds or the item returned to you.

It is when you have a fair range of products.

 

But GTN can certainly use some improvements. Though I'd place having search automatically ignore 2 letters strings on top.

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As a crafter, I know exactly what I've sold and how much I asked.

 

While it would be more convenient to be able to see all the sales, for the most part I can deduce what was sold simply by the price.

 

Even with a large range of products, this isn't a problem, just an inconvenience.

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As a crafter, I know exactly what I've sold and how much I asked.

 

While it would be more convenient to be able to see all the sales, for the most part I can deduce what was sold simply by the price.

 

Even with a large range of products, this isn't a problem, just an inconvenience.

 

I sell 70 of mine at one price, 70 at another. Not so helpful for me :(

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I sell 70 of mine at one price, 70 at another. Not so helpful for me :(

 

Can I ask why? It doesn't make sense to undercut yourself. Since I set pricing at what I consider my time and effort and costs are worth, I don't get into the UC battles on the GTN. Everything I post eventually sells no matter how many people undercut to get the sale "right now" so I find it impossible to determine why you'd set multiple prices for the same item.

 

However, if you know both of your prices, how hard is it to extrapolate what sold based on those prices unless you sell different items for the same price?

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As a crafter, I know exactly what I've sold and how much I asked.

 

While it would be more convenient to be able to see all the sales, for the most part I can deduce what was sold simply by the price.

 

Even with a large range of products, this isn't a problem, just an inconvenience.

 

I agree this isn't a "problem", where problem is distinguished from "inconvenience" as you've done. I think inconveniences are problems myself. I have multiple alts selling multiple crafted products. For example, if my cybertech crafts lvl 55 earpieces and sells each of them at a certain price (cunning, resolve, etc.), simply looking at price doesn't tell me which of the range of lvl 55 earpieces sold. I have to go to the GTN and piece back together what sold. As I've said, this is annoying, but not gamebreaking. I've dealt with it since launch. That's not why I posted. It's just that this last patch seemed to have a wider impact than before.

 

For those like Bran (who says this is no "big deal," but found it big enough a deal to post), the core issue isn't about whether it's a big deal or not. If it worked this way all the time, we would just add it to the list of fix wishes. But it works properly MOST of the time, except for patches (accounting for 10-15% of playing time). Imagine if after every patch, your abilities lost their identifying picture, or the identifying description was wiped for a short period. You instead had a stock image with a stock description "This ability does some damage over some period based on certain scenarios with some cooldown". Many of us could still play based on memory, or other cues, but does that mean it wouldn't be a "big deal"? Is the response "just deduce what's what by how it works when activated?"

 

Hint: don't bother answering that none of this is a "big deal" because it's a game. We get that. Outside of this world of SWTOR, none of this matters. But in this (ultimately meaningless) world of SWTOR that we all enjoy, various things are "big deals" which is why we enjoy games. You play that game, you're here posting hundreds of times. SWTOR is a "big deal" to you by definition despite any cute retorts or word-parsing otherwise.

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Nope. It's only a big deal if you let it bother you.

Matter of perspective. Don't bother you? Fine this isn't the droid you are looking for. So won't hurt you if the devs eventually do some QoL here.

 

So maybe time to let it go. Or is it of a such big deal for you that this problem can be of a big deal for some people that obviously don't share your view on the matter?

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Matter of perspective. Don't bother you? Fine this isn't the droid you are looking for. So won't hurt you if the devs eventually do some QoL here.

 

So maybe time to let it go. Or is it of a such big deal for you that this problem can be of a big deal for some people that obviously don't share your view on the matter?

 

His point of view is that almost nothing that happens in this game is a big deal because it's a game. Either live with it or put him on ignore. He will rarely, if ever, add anything to a conversation that serves to move it in a positive direction. Just in his nature, so accept it and proceed accordingly. :csw_jabba:

Edited by Prototypemind
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It "hurts" because I'd prefer they not spend their time "fixing" a non issue.

Funny you took the bait and I was quite sure you'd answer that.

 

To which I'd reply I'd rather have them fix that than work on [insert the name of the feature you want that I don't care about].

 

A matter of perspective.

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Funny you took the bait and I was quite sure you'd answer that.

 

To which I'd reply I'd rather have them fix that than work on [insert the name of the feature you want that I don't care about].

 

A matter of perspective.

And there you go. Not sure why you're breaking your arm patting yourself on the back about me "taking your bait." And the larger issue is "What about the GTN might they probably break trying to implement a fix for something that is only a problem for a small number of forum malcontents?" If it already worked the way you want it to work, I would certainly not lobby for it to be taken out, but it really is a minor issue, akin to "my robe clips through my speeder!" If it bugs you that much, unsubscribe and tell them that's why. Enough people do that and they will fix it.

Edited by branmakmuffin
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As long as we're dreaming, what I'd really like to see is a spreadsheet style log of my recent GTN purchases and sales including the date purchased, buyer, seller, list price and GTN cut. It would be an incredibly useful QoL improvement for anyone who plays the GTN.

 

Like I said, as long as we're dreaming... :D

 

 

It "hurts" because I'd prefer they not spend their time "fixing" a non issue.

To suggest the devs should never work on a QoL improvement is pretty ridiculous. They do QoL improvements all the time.

 

They don't, and shouldn't, get the same priority as bugs, but they should get done in their own time the same as any other feature enhancement.

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Can I ask why? It doesn't make sense to undercut yourself. Since I set pricing at what I consider my time and effort and costs are worth, I don't get into the UC battles on the GTN. Everything I post eventually sells no matter how many people undercut to get the sale "right now" so I find it impossible to determine why you'd set multiple prices for the same item.

 

However, if you know both of your prices, how hard is it to extrapolate what sold based on those prices unless you sell different items for the same price?

 

The items all fit into two categories, each set priced the same, but all of the items in those sets are separate items. I don't list more than one of any item (generally).

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