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Suggestion: Remove Op GF add Daily GF


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I don't think the GF Operations are worth it. Either guilds are just using it as a way to farm out extra comms or people who shouldn't be raiding yet are making a few members in the group miserable. Then when they finally can't make it any further, the GF'd guys that were trying to help are locked out and can't easily find another group in GF or on the fleet. I've seen very little middle group where newbies are helped by GF existing or people actually queue for raids instead of forming on fleet like usually then clicking GF for more comms.

 

Instead, I think there should be a group finder to run all heroics and dailies on the chosen planet (which gray out by level like the Flashpoint GF) but which is at the top so everyone sees it and which is supported by at least Basic Comms, if not maybe 1 ult per planet per day (planetary comms for sub-50 planets). That would help newbies group for heroics to get planetary comms and gear while they're running class and planet story missions and it would help healers and tanks find people to run with so they can do 50+ dailies and heroics without having to spam gen chat for help.

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Huh? What would any of that have to do with operations? You want to remove operation GF to introduce a new and unrelated GF?

 

How about leave operation GF and add your idea as a new suggestion?

 

If you mean it would help prepare noobs for operations ... how? Dailies and heroics don't prepare anyone for anything other than how to fall asleep playing a game after you've done them too many times. If you mean gear wise well GF is bolstered so I don't see how that's an issue either?

 

I do think some sort of heroic/GF group finder is a good idea ( I think the planets have them anyway though only when you're in level range or something and no one uses them anyway? ) just not at the expense of anything operation related.

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I don't think the GF Operations are worth it. Either guilds are just using it as a way to farm out extra comms or people who shouldn't be raiding yet are making a few members in the group miserable. Then when they finally can't make it any further, the GF'd guys that were trying to help are locked out and can't easily find another group in GF or on the fleet. I've seen very little middle group where newbies are helped by GF existing or people actually queue for raids instead of forming on fleet like usually then clicking GF for more comms.

 

That's not a problem with the system. That's a problem with the people, and how they're using it.

 

Personally, I think GF Operations are totally worthy it. It's helping my Guild gear up for more difficult content, and it makes it easier for me to PUG, when I do.

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I do not agree with the drastic solution proposed by the OP, but there is a serious problem of people who simply aren't ready for even a HM FP getting in the group finder. Gear greed trumps logic far too often.

 

I think players should have to complete the Oricon weekly before being eligible for GF for a hard mode flash point. Then you won't have people in green level-45 stuff and 15K hit points showing up in your pug group. Yes, that's an extreme example but it happened to my buddy.

 

On this topic, I'm a tank on the Jedi Covenant server will a good friend who's an excellent healer, but he would like to play DPS once in a while. Imp or Pub, doesn't matter. If there are any healers reading this thread who are tired of taking what you get while pugging, reply here.

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I would like to see minimum gear requirements for flashpoints and operations. Most of the issue has to rely on gear, so set gear requirements on flashpoints and operations. Somewhat going off the same system that Final Fantasy has in place. This forces people to acquire lower tier gear to be viable in the operation/flashpoint they are queueing for. This by no means tells you if the person is skilled or not, but at least makes it so there equipment is viable. Edited by RattyRattail
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I would like to see minimum gear requirements for flashpoints and operations. Most of the issue has to rely on gear, so set gear requirements on flashpoints and operations. Somewhat going off the same system that Final Fantasy has in place. This forces people to acquire lower tier gear to be viable in the operation/flashpoint they are queueing for. This by no means tells you if the person is skilled or not, but at least makes it so there equipment is viable.

 

FPs, technically, already have this with the minimum-gear advice note. I can see the idea of it being actually enforced as a requirement, but that would only punish more experienced players, who may very well be able to go in in sub-par equipment.. (Besides, they would have to change quite a bit around, since they have nothing in place to calculate average gear-level.)

 

As for GF OPS, they go the other way and buff everybody.. This eliminates the gear-issues, but does not guarantee that players know, how to play their class/role.. But no amount of gear-barriers will ever do that..

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I would like to see minimum gear requirements for flashpoints and operations.

 

This would be the worst bad thing they could do.

 

If higher level gear was actually always better than the lower rating gear without then it might be a good idea, but in this game they in too many cases are not.

 

With the way gearing works in this game, if item level requirements were put in place many people would actually be forced to equip items that make them effectively worse at their role just to get higher item level.

 

Usually the most easily obtainable higher level items, especially their enhancements, actually decrease the stats one would really need more of and increase only the stats that are pretty useless to increase.

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The group finder reward is an amazing thing because its gives people incentive to do the entire Operation.

 

Look at Terror From Beyond. It took me a few MONTHS to finally complete Terror from Beyond because people just wanted to quit the second they finished the weekly. Now? I dont remember the last time I finished an Operation at the weekly, I always continue until the end.

 

The rewards give people an incentive to continue until the end of the Operation which is great for people who had yet to beat said operation.

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I've never really understood why the weekly isn't based around the last boss anyway. I'm sure there's a reason, but I don't know what it is. Seems like it was just put in there to cause strife, like the devs were channelling the Eris or Loki or something.
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