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Remove limitation on WZ comms


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Posted
My post is created in hopes that the Devs consider this. Exactly why is there a limit on WZ comms? If a player chooses to PVP a lot, why should they not be able to accrue unlimited comms, warzone comms they legitimately earned through PVP? Leveling primarily through PVP takes significant time, so it is not as if this is an easy way to level. There should be no penalization on players who PVP extensively. By making a limitation on accrued WZ comms, all it does is make the PVPer have to waste them on things they do not really need.
Posted

They don't want the following situation.

 

 

It is December 1, 2014. A player, with 50,000 WZ comms and 50,000 RWZ comms logs into 3.0 immediately buys a full set of level 60 ranked gear two minutes after hitting 60.

Posted
They don't want the following situation.

 

 

It is December 1, 2014. A player, with 50,000 WZ comms and 50,000 RWZ comms logs into 3.0 immediately buys a full set of level 60 ranked gear two minutes after hitting 60.

 

Yeah I understand that reasoning. But that does not explain why you could never save as many comms up as you wanted prior to this expansion being introduced.

Posted (edited)
They don't want the following situation.

 

 

It is December 1, 2014. A player, with 50,000 WZ comms and 50,000 RWZ comms logs into 3.0 immediately buys a full set of level 60 ranked gear two minutes after hitting 60.

 

I plan to stack coms on my 6-8 maras/sents. And do exactly that.

Edited by Kenjigreat
Posted

The mods in them are, via legacy gear.

 

Unless something changes with weapon stacking etc, most of the hardcore PvPers will have a full set within a day or so of the expansion dropping.

Posted
Yeah I understand that reasoning. But that does not explain why you could never save as many comms up as you wanted prior to this expansion being introduced.

 

It stops you from getting full Brutalizer as soon as you hit 55. A lot of us heavily PVP all of the way from 10-55. The grind for gear is supposed to be a motivator for you to join the 55 queue and constantly play..

Posted (edited)
It stops you from getting full Brutalizer as soon as you hit 55. A lot of us heavily PVP all of the way from 10-55. The grind for gear is supposed to be a motivator for you to join the 55 queue and constantly play..

 

Why is that an issue ? I already have a full set of PvP, and I continue to play.

There are two kinds of people, those who do content for gear and those who use the gear to do content. I am not going to stop doing NiM OPs just because I have a full set of 186, I do NiM ops for the challenge, and I suspect a lot of people are like that!

I am not advocating unlimited comms, but maybe relaxing it would be a good idea.

Edited by znihilist
Posted
Why is that an issue ? I already have a full set of PvP, and I continue to play.

There are two kinds of people, those who do content for gear and those who use the gear to do content. I am not going to stop doing NiM OPs just because I have a full set of 186, I do NiM ops for the challenge, and I suspect a lot of people are like that!

I am not advocating unlimited comms, but maybe relaxing it would be a good idea.

 

You answered your own question. There are many people who run content for gear. Remove the grind, and you remove those people from the queue. Does any server really need a longer queue for ranked right now?

Posted (edited)
It stops you from getting full Brutalizer as soon as you hit 55. A lot of us heavily PVP all of the way from 10-55. The grind for gear is supposed to be a motivator for you to join the 55 queue and constantly play..

Step 1: Max your WZ/RWZ comms before level 55.

Step 2: Buy pvp weapons while continually keeping your comms maxed and refreshing the timers on said weapons so you can sell them back for full refund.

Step 3: ?????

Step 4: Hit 55 and buy gear while selling your weapons back for comms when you run low. If you have enough weapons to sell back you are now in full Brutalizer.

Step 5: Profit.

:rak_03:

Edited by Burgdawg
Posted
Step 1: Max your WZ/RWZ comms before level 55.

Step 2: Buy pvp weapons while continually keeping your comms maxed and refreshing the timers on said weapons so you can sell them back for full refund.

Step 3: ?????

Step 4: Hit 55 and buy gear while selling your weapons back for comms when you run low. If you have enough weapons to sell back you are now in full Brutalizer.

Step 5: Profit.

:rak_03:

 

We all know we can do this, but it's an incredible hassle. Which is why the devs probably won't fix it. I could do this myself, but screw it. I'll just buy the stuff as I earn it at 60 and add to my 1000s or so medpacks.

Posted
You answered your own question. There are many people who run content for gear. Remove the grind, and you remove those people from the queue. Does any server really need a longer queue for ranked right now?

 

What you fail to realize is, that leveling through PVP alone is the grind. It's just a different grind than running to 55 using XP bonuses or KDYing non-stop, hitting 55 in 2-3 days, then having to grind slower for PVP gears through warzones. Instead, what pvpers do is "grind" pvp from 10-55 which takes a very long time to do. They do it this way, because they like to pvp more than pve. those who do not think leveling through only pvp is a grind, well, you try it. then say it's not a grind.

Posted
They don't want the following situation.

 

 

It is December 1, 2014. A player, with 50,000 WZ comms and 50,000 RWZ comms logs into 3.0 immediately buys a full set of level 60 ranked gear two minutes after hitting 60.

 

Pretty much. But Bee-Dubya should definitely raise the WZ and RWZ Comm cap.

Posted
We all know we can do this, but it's an incredible hassle. Which is why the devs probably won't fix it. I could do this myself, but screw it. I'll just buy the stuff as I earn it at 60 and add to my 1000s or so medpacks.

 

And we all know that mostly everyone who PvPes regularly does it. So why keep it a hassle?

Posted (edited)

I stopped playing all of my toons except for merc/mando and pt/vg cuz they only need one set of gear. and I still had to grind out the oh, ear, relics and implants. there's no way I'm doing that for 6 other toons (most of which cannot share the same set pieces). I also stopped playing tactics/ap, not because it's weaker in this patch, but because it requires a different armor set.

 

I was so bored with troopers a couple weeks ago that I hopped on the jugg, and now he's basically unmodded brut. and why him? cuz I don't want to grind forever, and everything is easier when you have to be killed twice before you die, so even when my team is getting wrecked, I'll top 100 comms. so stupid. this isn't an anti-jugg post. it's just illustrating how the comms system influences game play in a negative way.

 

personally, I don't see the merit in the comm cap. it's not like youdidn't earn the comms. you're still doing the grind for them. I'd rather jump into rated with my toons when a new patch hits than screw around on the hamster wheel. I would see the merit in the grind if it served a higher purpose, like regs are the only content. but they are not. the rated arenas are open, but I'm not gonna use them cuz...why? pvp isn't pve. i doesn't require the same sequential bs.

Edited by foxmob
Posted
And we all know that mostly everyone who PvPes regularly does it. So why keep it a hassle?

 

some of us don't, I don't bother because its too much hassle. I just get enough for a full set of the regular stuff which is only like 2% different than ranked gear.

 

Besides anyone intelligent would realize that people should be stocking credits not comms so they can immediately start getting the new tier of augments asap.

Posted
And we all know that mostly everyone who PvPes regularly does it. So why keep it a hassle?

 

Because the bold part of your sentence is extremely wrong.

 

Comms need to have limits to a) force you to spend them and b) so you can't stack them an push through armor levels to quickly. Same thing with PVE comms, why should PVP be any different. The hardcore crowd that lurks on the forums may continue to pvp just as much on a char with full pvp set, but that doesn't mean the majority of players will. I'm a pretty avid pvp'er and I don't que nearly as much as I did before I was min/max'd.

Posted
The mods in them are, via legacy gear.

 

Unless something changes with weapon stacking etc, most of the hardcore PvPers will have a full set within a day or so of the expansion dropping.

Really? :o

Posted
Because the bold part of your sentence is extremely wrong.

 

Comms need to have limits to a) force you to spend them and b) so you can't stack them an push through armor levels to quickly. Same thing with PVE comms, why should PVP be any different. The hardcore crowd that lurks on the forums may continue to pvp just as much on a char with full pvp set, but that doesn't mean the majority of players will. I'm a pretty avid pvp'er and I don't que nearly as much as I did before I was min/max'd.

 

I disagree with the bold part. BW wants a grind in pvp just as there is one in pve, but that is a wholly synthetic/artificial aspect of pvp. the thrust for pvpers to pvp is the dynamic nature of the opponents. there is no such dynamism in an NPC raid boss. they can only make it more difficult by altering the dmg/healing required and throwing in a new script. the latter (pve) requires new gear. the former (pvp) does not. the underlying reason to play the respective formats is completely different. trying to make them the same operates on a fundamentally flawed understanding of what the two game types actually are.

Posted (edited)
Because the bold part of your sentence is extremely wrong.

 

Comms need to have limits to a) force you to spend them and b) so you can't stack them an push through armor levels to quickly. Same thing with PVE comms, why should PVP be any different. The hardcore crowd that lurks on the forums may continue to pvp just as much on a char with full pvp set, but that doesn't mean the majority of players will. I'm a pretty avid pvp'er and I don't que nearly as much as I did before I was min/max'd.

 

On certain characters I won't queue unless I am certain I can contribute to the team (my tank and when I still played commando healer), before I can I'll just play something that acts as a force multiplier to win WZs and comms.

Edited by Easpeak
Posted
You answered your own question. There are many people who run content for gear. Remove the grind, and you remove those people from the queue. Does any server really need a longer queue for ranked right now?

 

I know I have answered my question, but there are more brutulizers geared PvPers out there doing WZ than those who stopped.

Posted

/signed :)

 

They don't want the following situation.

 

 

It is December 1, 2014. A player, with 50,000 WZ comms and 50,000 RWZ comms logs into 3.0 immediately buys a full set of level 60 ranked gear two minutes after hitting 60.

 

Well i can do this at least for one of my alts via legacy gear transfer. Even without weapons banking and new comms cap. Maybe with exception for relics or implants. :)

Posted
My post is created in hopes that the Devs consider this. Exactly why is there a limit on WZ comms? If a player chooses to PVP a lot, why should they not be able to accrue unlimited comms, warzone comms they legitimately earned through PVP? Leveling primarily through PVP takes significant time, so it is not as if this is an easy way to level. There should be no penalization on players who PVP extensively. By making a limitation on accrued WZ comms, all it does is make the PVPer have to waste them on things they do not really need.

 

PVP is in need of players willing to participate across all servers. The gear grind is a turn-off to participation in ranked pvp. It has hampered pvp all along. PVP and PVE are not the same game. Players fighting one another inherently do not like the advantage gear grants against another player. Right or wrong the perception of the average player is that gear is a large factor in outcome. While not true for the most part a campaign to "fix" this preceived issue would greatly help. The reward system for PVP needs to reward participants with very minor advantages with gear and enhanced "credit" rewards for heavy participation. No offense, but if I pve dailies I generated an easy 650K. If I PVP the same amount of time I earn next to nothing.

 

I think 1 free starters set of pvp gear of 158 is what you should get. Basic comm's get you 162. Advanced coms buys mods/enhancements.

 

No offense, but at 55 and soon to be 60 soloing Illum, Section X, the Black Hole, Makeb, Oricon and Section X don't sound all that appealing to making money. I would rather PVP to get that money. If you need to nerf the credits of those pve missions to allow us to get a descent sum for pvping do it. Your killing warzones. It has a serious need of players.

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