Jump to content

Hybrid getting screwed in 3.0 Oooo forget Dot remove on Sorcerer too.


TheCardinal

Recommended Posts

No more Dot Purge.... 3 classes getting it tho, But not Sorcerer in 3.0........

 

No more hybrid builds......

 

Totaly rewamp system.......

 

Yeah I'm screwed

 

I must say from my point of view, Godd job of killing the game.

 

Change is oki, but this is seems to be to much for me at least.

 

Killing the old hybrid system, remove Dot Purge on Sorcerer, Yes I play that.....

 

This is starting to remind me of NGE for the SWG....... The masses left and the game died.

 

 

They better get there act togheter or this game is dead too. :mad:

Link to comment
Share on other sites

  • Replies 233
  • Created
  • Last Reply

Top Posters In This Topic

We have one tiny part of a huge change to combat released and it is the end of the world.

 

It has already been made VERY clear that SWTOR could not be balanced with hybrids in the mix. This forced the developers to push essential skills further and further up the skill trees to avoid players getting them. That resulted in tanks not tanking and healers not healing at lower levels as they did not have the skills available.

 

So if anyone is very upset that they are not able to winkle out non intended advantages by going hybrid then sorry for your loss. But to be honest it was breaking the game and based on some skill trees I have seen. Many players had the worst of both worlds rather than the best of anything by going hybrid and as a result are not much of a loss to any group.

Link to comment
Share on other sites

We have one tiny part of a huge change to combat released and it is the end of the world.

 

It has already been made VERY clear that SWTOR could not be balanced with hybrids in the mix. This forced the developers to push essential skills further and further up the skill trees to avoid players getting them. That resulted in tanks not tanking and healers not healing at lower levels as they did not have the skills available.

 

So if anyone is very upset that they are not able to winkle out non intended advantages by going hybrid then sorry for your loss. But to be honest it was breaking the game and based on some skill trees I have seen. Many players had the worst of both worlds rather than the best of anything by going hybrid and as a result are not much of a loss to any group.

^ This.

Also i love you for that Last sentence :D

Link to comment
Share on other sites

Hybrid talent tree are getting screwed, hybrid playstyle remain the same.

Infact we shall see if hybrid playstyle is supported by the utility tree.

 

But with no removal of base abilities (my biggest grip in pigeoning everybody into a DEV prefered playstyle)

That fear has been eased.

Now yes, hybrids are effectively dead in being able to beat purebreeds having best of both world.

But the playstyle still remain, while less effective. Still in emergency cases.

They should be able in sorc cases be more effective, just not unlimited effective.

 

Player skill and creativity is still > then somebody pure who play below average even with the right abilities.

So that hasn't changed.

Link to comment
Share on other sites

No more Dot Purge.... 3 classes getting it tho, But not Sorcerer in 3.0........

 

No more hybrid builds......

 

Totaly rewamp system.......

 

Yeah I'm screwed

 

I must say from my point of view, Godd job of killing the game.

 

Change is oki, but this is seems to be to much for me at least.

 

Killing the old hybrid system, remove Dot Purge on Sorcerer, Yes I play that.....

 

This is starting to remind me of NGE for the SWG....... The masses left and the game died.

 

 

They better get there act togheter or this game is dead too. :mad:

 

Where I have heard this before?

Link to comment
Share on other sites

I like what I've seen in the stream, yeah they are killing hybrid, to focus on doing the purebreed, don't see that's a bad thing. and too much change? if you look at the sorc dicipline they showed, it's not that much of change to your playstyle, adding some new skills, and one of them is only a more powerful version of an old skill, and about the DoT thing, they didn't really give out any detailed infos, so let's not just jump to conclusion with few thing we know. As far as I know if they really make DoT uncleasable to people, they'll have to change things. For exmaple, Nefra, the whole point of that boss is to cleanse the DoT, if her DoT is completely uncleasable, I don't know what healers will think. My guess right now is that the dps discipline won't be able to, but the healer ones still can
Link to comment
Share on other sites

only bad thing i can see is everyone will be exactly they same... because everyone will choose the same best utilitys... this is not for the players this is for lazy developers,,,

 

Ya.. cause people weren't already taking the same skill tree talents..:rolleyes:

Link to comment
Share on other sites

For myself the changes look OK as of now.

 

My bigger concern is the cleanse.

 

I'm not sure I understand why that needs removing. It's a mechanic BW has used in almost every ops and some FP's. Remove the DOT placed on the ops or FP group. At some points in Nim ops it's a raid killer if you don't.

 

Is BW going to go back and change every encounter with a OPS wide DOT?

 

If cleanse/purge is removed, I get that it can no longer be used to that extent but is it being changed more for PVP than PVE.

 

I'm a bit skeptical on this change.

Link to comment
Share on other sites

only bad thing i can see is everyone will be exactly they same... because everyone will choose the same best utilitys... this is not for the players this is for lazy developers,,,

 

As opposed to the FotM cookie cutters we have now? So, what you're saying is, the only bad thing is that nothing will change?

Link to comment
Share on other sites

So if anyone is very upset that they are not able to winkle out non intended advantages by going hybrid then sorry for your loss. But to be honest it was breaking the game and based on some skill trees I have seen. Many players had the worst of both worlds rather than the best of anything by going hybrid and as a result are not much of a loss to any group.

 

Unintended? The tree system, which they "borrowed" from WoW was intended to allow experimentation. Before this game was in development Blizzard had decided they were not willing to deal with hybrid specs and were nerfing them left and right. In Cataclysm they introduced a much restricted version of the tree system, which was a transition to the current system. That was released a year before this game was released. From what I've seen Bioware was trying to stop hybrids out of the gate. Did bioware not realize what they were taking? Didn't they bother to follow what happened? Now that they realize it was a bad idea for them, why are they taking another system from WoW?

 

I assume the devs are educated creative people, why can't they try to do something original for a change?

Edited by Mozepy
Link to comment
Share on other sites

It is a shame that hybrids are going away, but at least they are not completely dead...you will still have some utility options. Honestly, and this is just my opinion, I do not feel removing the ability to have hybrids is going to impact the game negatively in any meaningful way.

 

A few of my characters are going to be effected, but that is mostly because some of the top level abilities frankly stunk. Hopefully that will be rectified in this new system.

Link to comment
Share on other sites

My only real concern is getting force fed some of the more crappy abilities from the tree...the ones I didn't bother to add points to. A few here and there were worthless to me as a solo casual PVE player.

 

But...if the utility skills are good AND they rework some of the abilities as they have mentioned to make them work a bit better (like allowing movement) that should make up for any crappy abilities that might work their way in.

 

After all, I realize that the trees have to work for PVP, raiding and casual PVE, so some abilities that are useless to one type of play may be essential to another.

Link to comment
Share on other sites

The new system is a glorified hybrid system....Specs are getting utilities they should NEVER have to begin with. For ****s sake madness is going to be able to get root on overload, bubble stun, instant WW. This **** is going to be beyond broken.

 

Balance is going to be thrown out the window in 3.0.

Link to comment
Share on other sites

The new system is a glorified hybrid system....Specs are getting utilities they should NEVER have to begin with. For ****s sake madness is going to be able to get root on overload, bubble stun, instant WW. This **** is going to be beyond broken.

 

Balance is going to be thrown out the window in 3.0.

 

As long as I get the option to have 100% stunimmunity on a Sentinel **** Class Balance:D

Link to comment
Share on other sites

only bad thing i can see is everyone will be exactly they same... because everyone will choose the same best utilitys... this is not for the players this is for lazy developers,,,

 

It really isn't that much better currently. There are a few hybrids that do work, but most of those specs are just a fancy way of being bad.

 

The most variety I've seen among Deception Assassins is whether they chose to have increase armor while Surging Charge is active or whether they chose to do increase damage to target affected by electrocute.

Link to comment
Share on other sites

We have one tiny part of a huge change to combat released and it is the end of the world.

 

It has already been made VERY clear that SWTOR could not be balanced with hybrids in the mix. This forced the developers to push essential skills further and further up the skill trees to avoid players getting them. That resulted in tanks not tanking and healers not healing at lower levels as they did not have the skills available.

 

So if anyone is very upset that they are not able to winkle out non intended advantages by going hybrid then sorry for your loss. But to be honest it was breaking the game and based on some skill trees I have seen. Many players had the worst of both worlds rather than the best of anything by going hybrid and as a result are not much of a loss to any group.

Great reply!!!

Link to comment
Share on other sites

The new system is a glorified hybrid system....Specs are getting utilities they should NEVER have to begin with. For ****s sake madness is going to be able to get root on overload, bubble stun, instant WW. This **** is going to be beyond broken.

 

Balance is going to be thrown out the window in 3.0.

 

I disagree for the moment at least. I'm all for giving every class a TON of super OP utility abilities. Obviously, you won't be able to choose them all, but it at least gives each player some meaningful choices and makes them harder to counter. Let's say I give you the choice between bubble stun, overload root, and casting 1 ability while moving. Different players will take different choices.

 

If utilities were all pretty average or a mix of bad/average, then everyone will just take the most powerful ones. Make the abilities good and force the player to make their own choices without their being a clear BiS choice. Do this for other classes and every class will feel powerful. If balance is total ****, I can wait a patch for them to get things in line. And then when they still haven't fixed it, I'll take a couple months off.

Link to comment
Share on other sites

Specs are getting utilities they should NEVER have to begin with. For ****s sake madness is going to be able to get root on overload

 

OMG! A root on overload?!!! They'll be unstoppable. They'll decimate entire teams and plant on the doors in Voidstar without breaking a sweat. They'll be soloing Ops bosses. They will dominate Republic bases all by themselves.

 

They'll have to rename SWTOR to Sorc Wars: The Old Republic because we'll all roll Sorcs just so we can root our opponents with a weak pushback ability.

 

...

 

[/sarcasm]

Link to comment
Share on other sites

OMG! A root on overload?!!! They'll be unstoppable. They'll decimate entire teams and plant on the doors in Voidstar without breaking a sweat. They'll be soloing Ops bosses. They will dominate Republic bases all by themselves.

 

They'll have to rename SWTOR to Sorc Wars: The Old Republic because we'll all roll Sorcs just so we can root our opponents with a weak pushback ability.

 

The more I read, the more excited my sorc got, and then...

 

...

 

[/sarcasm]

 

Hopes == dashed. /cry

Link to comment
Share on other sites

×
×
  • Create New...