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Anyone else feel like SWTOR could do with some SERIOUS Ability-pruning?


Terin

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Frankly, the Classes feel bloated -- at least, to me they do. Playing your character is a blast up until about lvl 16 or so, but then you start getting increasingly niche abilities, all of which have to be placed on numerous skill-bars, and it just starts to add up to kind of a mess. Heck, even the "buffs" that literally every Class starts with; why not ditch those, or make them into passive "auras"?

 

Case in point; Sundering Strike. It is essentially a slightly more awesome version of Strike, but because of a slight cooldown, requires you still have Strike. With the Skill-trees in place, you can of course augment Sundering Strike a bit, making it more useful than Strike, but I still feel like one should simply replace the other, and balance the skill-trees accordingly.

 

I may not alone in this, but personally, I don't like to have any more than about 6 "bread and butter" abilities. That means that anything more than that should be entirely situational, and not something that requires constant attention. Master Strike, for example, looks really cool, but is effectively kind of a pointless ability to have, as it doesn't add anything meaningful to your gameplay; it might be better off as a super-powerful, long-cooldown ability instead.

 

The same mentality sort of applies to all of the Classes, really. The only one that doesn't feel like a massive chore to play, to me, was the Sith Assassin, but even his ability-pool seemed to get quite bloated. Again, maybe I'm alone in this, but I would really like to see a number of abilities cut, or simply reworked, to avoid some of this bloat. Anyone else feel similarly?

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That means that anything more than that should be entirely situational, and not something that requires constant attention.

If it's a situational ability then why would it require constant attention? You don't have to place every ability on your bars and you don't have to use every ability. Some people play all the way to max level without even taking an advanced class. Regardless, it's all pretty moot anyway as they just announced yesterday that the whole ability/skill tree system is being re-designed.

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It's the complete opposite for me, I hate, and I mean hate, games that give you very little skills to work with in combat. To me they are incredibly easy, boring, and require you to know next to nothing about combat. I very much enjoy knowing when to use what and more complex specs that require 10+ regular buttons to function.

 

The cooldowns in this game are very short from the ones I'm used to and I thinkt he game would benefit greatly from the addition of one or two 10min+ CDs for each AC.

 

Now there is NOTHING wrong with liking less abilties per action bar, but theres game for that. I personally would probably quit if they nullified to incombat available actions to that of GW or ESO levels.

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To people saying many abilities are fine - I see the virtues of having so many abilities, but I have 3.5 toolbars full of them. It is a skill to memorize all of them, but so is learning Chinese/Japanese letters and how they are constructed.

 

I am just fine with the number of abilities we currently have, but I'll be really pissed if we have much more stuff to keybind.

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To people saying many abilities are fine - I see the virtues of having so many abilities, but I have 3.5 toolbars full of them. It is a skill to memorize all of them, but so is learning Chinese/Japanese letters and how they are constructed.

 

I am just fine with the number of abilities we currently have, but I'll be really pissed if we have much more stuff to keybind.

 

Memorize? Why not just stick them in the same order as you would for one toolbar, then you only have to hit the same buttons in the same order for different situations?

 

Mine generally goes 3-4-5-3-1-1-2-2-8-2-5-3 and hit 0 for my medpacks... *goes and checks quick bars to make sure* okay, that's my JKG/SWJ pattern, RTC/BHM is more 1-2-1-2-1-3-4(if close)-2-2-1-1-5-2-9(If far enough away) and 6-7-8-0-num - for healing functions (not in that order, more of a case-by-case). SISo/JCSa are pretty much like RTC/BHM.

 

Don't play sm/is often enough have them memorized without looking after logging in, and I'm breaking down to finally roll a DPS-type and the RTV/BHPT as well as SIA/JCSh after so long of not doing so...

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Mine generally goes 3-4-5-3-1-1-2-2-8-2-5-3 and hit 0 for my medpacks... *goes and checks quick bars to make sure* okay, that's my JKG/SWJ pattern, RTC/BHM is more 1-2-1-2-1-3-4(if close)-2-2-1-1-5-2-9(If far enough away) and 6-7-8-0-num - for healing functions (not in that order, more of a case-by-case). SISo/JCSa are pretty much like RTC/BHM.
You have 8 in your keybinds? Please tell me you only stick to PvE.

 

For optimal performance, you should only have keybinds on your mouse and keys around WASD (or ESDF depending on preferences).

 

EDIT: If you have a gaming keypad, you might actually have all those numbers in range. But for some reason I doubt that.

Edited by Metthew
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