Jump to content

Add the KDY Bolster to Class Mission Instances until 12x XP Expires Please


Heezdedjim

Recommended Posts

Please add the Kuat Drive Yards flashpoint bolster mechanic to all class mission instances for the duration of the 12x XP boost period.

 

If possible, it should be enhanced to also bolster our companions in the same way as it bolsters the player character. That way, all we need to worry about while leveling through class missions is just having "something" in each slot, which can either be level 10 green trash drops, or random stuff we get from the class missions as we go.

 

This would be the perfect solution to the gearing concerns of those who want to level a stable full of alts at record speed over the next two months, and because the mechanic already is in-game, it seems like something that could be done in hasty order before we get too far along into the limited 12x XP period.

 

It also would be something that, because it is a feature of the instances, ought to be able to be turned on just for this limited period, and then turned off at the end.

Link to comment
Share on other sites

I think the suggestion is to buff to the level of the mission, not buff to 55.

 

Alright, well that mechanic is not already implemented in game so it wouldn't make it into the game before 3.0 dropped. And it would have to buff the level of the mission as well as your character or you would be a level 1 doing a level 55 mission.

Link to comment
Share on other sites

You realize that it buffs you to 55 right? You would go through and 1 shot everything for over half of your leveling.

 

Thats what hes asking for

 

And when he gets that he will ask for more and more and more

 

He wont be happy till he can do 1 shot and clear the mission

and then he would probably ask for the 1 shot to be removed

 

Sadly, even though this game is considered ultra easy on normal setting, there is a subsection of kids out there that want it dumbed down even more

Link to comment
Share on other sites

I think the suggestion is to buff to the level of the mission, not buff to 55.

This is correct. The requested (and reasonable) mechanic would buff the character's and companion's total stats to the intended level for the class mission instance, not to the level cap. Assuming that the level the bolster targets is parameterized with the current KDY buff, this would mean adjusting the level target to match the intended level for the specific mission instance upon entry, rather than using 55 across the board, which would be silly.

Edited by Heezdedjim
Link to comment
Share on other sites

This is correct. If it buffs everyone to 55, then a reasonable mechanic would buff the character's and companion's total stats to the intended level for the class mission instance, not to the level cap. Assuming that the level the bolster targets is parameterized with the current KDY buff, this would mean adjusting the level target to match the intended level for the specific mission instance upon entry, rather than using 55 across the board, which would be silly.

 

Oh, ok. Well since you're asking for this for the 12x XP I can give you a definitive answer. No.

 

Even if they wanted to do this, they simply don't have the time to do it before 3.0 hits. Remember, with the KDY buff the mission itself is already 55 and the buff brings you to 55.

Link to comment
Share on other sites

If you want to remain equipped, I'd suggest again the scheme of buying planetary comms for 1 or 0 credits each.

It's not a bad idea, but it would have the nasty side effect of inducing an enormous glut of 10-50 blue gear, if people decide to roll any nontrivial quantity of credits into comms for a "quick profit." I think that mods you buy from the comms vendor also can be RE'd for mats, which could have an ugly and lasting impact on the market for low and mid level crafting mats.

 

Not that either of these segments of the game economy are particularly functional anyway, but, this has Unintended Consequences written all over it.

 

They could possibly make all mods bought this way character bound, and then it might work out ok. There still would be the mats issue, unless they also made them not RE'able.

 

And the suggestion is not actually addressed to gearing at all. The idea is to completely avoid gearing, if possible, while barreling toon after toon down what was plainly intended to be a short-lived leveling Express Lane. Time spent swapping gear is just more time taken away from taking advantage of this bonus to get more toons to the current cap and ready for the expansion.

Edited by Heezdedjim
Link to comment
Share on other sites

Actually, now that I think about it, cheap planetary comms are a terrible idea. And it goes beyond what you just wrote. From the Corellia comm vendor, you can get a purple box for 36 comms, which most usually yields a piece of purple gear you can vendor for 8k+ credits, but can also yield a Crate-o-matic. We DON'T want this to happen.

 

Maybe a cheap green mod vendor for pre-ordered subscribers would work though. So would a "bolster", but it might make things "pointless" and cause problems in the PvP servers. If you limit the bolster to class instances, you'd be expecting the devs to place a bolster terminal everywhere and program checks for when someone leaves the instance, which might be just too much.

 

I'd wager that a cheap suitable planet gear vendor would be the best solution (where everything is BoP one credits, and cannot be resold to vendors).

Edited by Metthew
Link to comment
Share on other sites

Maybe a cheap green mod vendor for pre-ordered subscribers would work though. So would a "bolster", but it might make things "pointless" and cause problems in the PvP servers. If you limit the bolster to class instances, you'd be expecting the devs to place a bolster terminal everywhere and program checks for when someone leaves the instance, which might be just too much.

The KDY bolster is different from the on-demand Makeb planetary bolster; because the KDY one applies automatically when you enter the instance and drops off when you leave, so the hooks already are in there to make sure you only have it on while actually inside the instance. The work would be in hitching it up to all the class mission instances, and making it target the correct bolstering level for the intended level of the class mission.

 

The vendor is a reasonable idea also.

 

They probably could get away with between one and four universal vendors on fleet that would just sell crappy green, character bound armorings, barrels, hilts, mods, and enhancements, in 8-level increments at 11, 19, 27, 35, 43, and 51, for all of the main stats, and a small but complete subset of the secondary stats.

 

If the vendor was available only to pre-order subscribers and sold mods that could not be traded or reverse engineered, but just worn and then trashed, they could get away with making them either free or 1 credit, and it should have zero economic impact.

 

And they could take away the vendor when 12x XP time ends, so that it doesn't have any ongoing depressive impact on the market for crafted leveling gear.

Edited by Heezdedjim
Link to comment
Share on other sites

They don't even need to sell mods tbh. They could simply sell ****** modeled green armor and weapons.

True. But then they have to sell different weights of each set, e.g., heavy and medium both for strength classes. I think that mods would be less total itemization, and they would be useable for all companions as well as characters, even the droids and the ones that use wackadoo weapons like techblades.

Edited by Heezdedjim
Link to comment
Share on other sites

True. But then they have to sell different weights of each set, e.g., heavy and medium both for strength classes. I think that mods would be less total itemization, and they would be useable for all companions as well as characters, even the droids and the ones that use wackadoo weapons like techblades.
Ah, that's a good point. I was still thinking in terms of adaptive armor, so thought you could get away with a power/surge outfit and a defense/shield outfit for each level.

 

That being said, they can even get away with not making every type of green mod available. Just two classes of mods/armorings/barrels/hilts/enhancements for each level would do.

Link to comment
Share on other sites

how about the Makeb buff on more planets then just makeb and have it give different buffs for each planet to keep our gear more in check and give us a healing regen.

 

Coruscant/DK buffs gear to level 15

Taris/Balmora buffs gear to level 19

Nar Shaddaa buffs gear to level 25

Tatoonie buffs gear to level 29

Alderaan buffs gear to level 34

Balmorra/Tarisbuffs gear to level 38

Quesh buffs gear to level 39

Hoth Buffs gear to level 43

Belsavis buffs gear to level 45

Voss Buffs gear to level 47

Corerilla Buffs gear to level 49

 

 

i forget all the rating for the gear but that would help more then bolstering us to the level of the planet

Edited by lpipkin
Link to comment
Share on other sites

how about the Makeb buff on more planets then just makeb and have it give different buffs for each planet to keep our gear more in check and give us a healing regen.

gear level for got the ratings

Coruscant/DK buffs gear to 15

Taris/Balmora buffs gear to 19

Nar Shaddaa buffs gear to 25

Tatoonie buffs gear to 29

Alderaan buffs gear to 34

Balmorra/Tarisbuffs gear to 38

Quesh buffs gear to 39

Hoth Buffs gear to 43

Belsavis buffs gear to 45

Voss Buffs gear to 47

Corerilla Buffs gear to 49

 

 

i forget all the rating for the gear but that would help more then bolstering us to the level of the planet

 

You're totally forgetting there are some people who aren't in any mad rush to get to 50 or 55 as soon as possible and just want to play the game as it was designed in the first place.

Link to comment
Share on other sites

You're totally forgetting there are some people who aren't in any mad rush to get to 50 or 55 as soon as possible and just want to play the game as it was designed in the first place.
What do you think is the point of the bonus XP?
Link to comment
Share on other sites

×
×
  • Create New...