ToMyMa Posted July 15, 2014 Author Share Posted July 15, 2014 :eek: my friend do you comprehend what you just wrote? Matter is if they were good they`d know where to be don`t u think? certanly not guarding the off-door. Use Logic before bestowing it upon others that is a joke, a true joke that can be reflected just as easily as noobs on sins spamming Maul or sorcs spamming Force Storm with no intent to stop caps and what about tab dotting sorcs and lethality? Your laughing off the poormans skeleton of a rotation that will never kill a average skilled healer atleast they forgot to add the 2 taunts/2 stuns/incendiary missile/thermal det/explosive dart/grapple/shoulder cannon/ explosive fuel/ Rapid shots(unless some braindead ppl think everything is free)+situational abilities like DFA or flamesweep/thrower to stop multiple ppl from capping and effectively using ur DCD make for a big difference between sht noobs and "players" on every class Did the thought ever cross you that someone else kept the healer occupied? Or that there were more than one fight going on? I suppose not. Link to comment Share on other sites More sharing options...
JediMasterSLC Posted July 15, 2014 Share Posted July 15, 2014 Yes, nerf pyro: http://imgur.com/1gMqQ4V. But by that logic, nerf AP even more: http://i.imgur.com/ADxz23a.jpg Link to comment Share on other sites More sharing options...
Tevzz Posted July 15, 2014 Share Posted July 15, 2014 Yes, nerf pyro: http://imgur.com/1gMqQ4V. But by that logic, nerf AP even more: http://i.imgur.com/ADxz23a.jpg Brah, everybody knows it's much easier to DPS in arenas xD you don't spend time moving between objectives or being stuck in respawn. Link to comment Share on other sites More sharing options...
JediMasterSLC Posted July 15, 2014 Share Posted July 15, 2014 (edited) Brah, everybody knows it's much easier to DPS in arenas xD you don't spend time moving between objectives or being stuck in respawn. And in regs you don't have to deal with both teams running around in group stealth and then hiding behind LOS before the fighting starts. Highest potential DPS is a queshball in which you don't die, as it has the smallest potential ratio of downtime to uptime. Edited July 15, 2014 by JediMasterSLC Link to comment Share on other sites More sharing options...
Zoom_VI Posted July 15, 2014 Share Posted July 15, 2014 I have no idea who spawned the idea that AP is entirely dependent on flamethrower. That just BS, you can easily burst someone down as AP without ever touching flamethrower. FT is just there for catching people that are grouped up. Heck Immolate crits has high as Pyro's railshot does and its internal tech damage to boot. Not to mention how potent AP's shoulder cannon is. What killed AP was that the meta moved away from cleave comps, and shifted towards single target burst comps or sustained pressure comps. Which makes it rough for AP since AP is both out of style and its effectiveness against other AoE specs is no longer a selling point. Link to comment Share on other sites More sharing options...
ToMyMa Posted July 15, 2014 Author Share Posted July 15, 2014 I have no idea who spawned the idea that AP is entirely dependent on flamethrower. That just BS, you can easily burst someone down as AP without ever touching flamethrower. FT is just there for catching people that are grouped up. Heck Immolate crits has high as Pyro's railshot does and its internal tech damage to boot. Not to mention how potent AP's shoulder cannon is. What killed AP was that the meta moved away from cleave comps, and shifted towards single target burst comps or sustained pressure comps. Which makes it rough for AP since AP is both out of style and its effectiveness against other AoE specs is no longer a selling point. The problem with AP is that it's a melee spec without the melee dcds. And yes, FT is essential for AP. Why? It's just a dumped down Pyro then without it... Link to comment Share on other sites More sharing options...
iDraxter Posted July 15, 2014 Share Posted July 15, 2014 (edited) Did the thought ever cross you that someone else kept the healer occupied? Or that there were more than one fight going on? I suppose not.Your very limited up there you know that? you killed them once and the other 5 times other ppl died 10 times and 12 and did more DMG numbers then their HEALS and healing numbers are EASIER then dmg numbers. their heals combined reach the value of 1 of your healers who died once and 3 times. Stop trolling with ur regstar pic just because u ran againts a total group of noobs that got steamrolled, btw on a commando or sage in a game like that you`d have done way way better Edited July 15, 2014 by iDraxter Link to comment Share on other sites More sharing options...
Zoom_VI Posted July 15, 2014 Share Posted July 15, 2014 Actually I'm not even sure what the OP is trying to prove anyway, with the right match you can make any spec look overpowered Link to comment Share on other sites More sharing options...
Zoom_VI Posted July 15, 2014 Share Posted July 15, 2014 The problem with AP is that it's a melee spec without the melee dcds. And yes, FT is essential for AP. Why? It's just a dumped down Pyro then without it... Yeah but pyro has almost no AoE potential. Plus AP's burst is unpredictable and requires no setup, literally tab>Immolate+SC Boom 12k instantly. Compare that to pyro's burst which runs something like BLINK BLINK I'm a thermal detonator. BLINK BLINK You're going to bursted in 3 seconds. BLINK BLINK You should do something to counter it. BLINK BLINK Can I be any more obvious? Link to comment Share on other sites More sharing options...
JediMasterSLC Posted July 15, 2014 Share Posted July 15, 2014 Actually I'm not even sure what the OP is trying to prove anyway, with the right match you can make any spec look overpowered DF scoundrel is OP: http://i.imgur.com/jAX5xlp.jpg Link to comment Share on other sites More sharing options...
Zoom_VI Posted July 15, 2014 Share Posted July 15, 2014 DF scoundrel is OP: http://i.imgur.com/jAX5xlp.jpg Not fair! You used DPS gear in yours. Link to comment Share on other sites More sharing options...
iDraxter Posted July 15, 2014 Share Posted July 15, 2014 Yeah but pyro has almost no AoE potential. Plus AP's burst is unpredictable and requires no setup, literally tab>Immolate+SC Boom 12k instantly. Compare that to pyro's burst which runs something like BLINK BLINK I'm a thermal detonator. BLINK BLINK You're going to bursted in 3 seconds. BLINK BLINK You should do something to counter it. BLINK BLINK Can I be any more obvious? I agree but AP`s single target burst phase is only when u can use shoulder cannon and explosive fuel that being said a shoulder cannon CD reduction would be nice but what i think AP needs is a small survivability buff, because it`s crap compared to pyro Link to comment Share on other sites More sharing options...
Tevzz Posted July 15, 2014 Share Posted July 15, 2014 And in regs you don't have to deal with both teams running around in group stealth and then hiding behind LOS before the fighting starts. Highest potential DPS is a queshball in which you don't die, as it has the smallest potential ratio of downtime to uptime. Quesh Ball really? I'd go for a Voidstar stalemate at first door with nobody dying because of too much healer. Or a Novare Coast/CW stale mate at the middle node. Link to comment Share on other sites More sharing options...
JediMasterSLC Posted July 15, 2014 Share Posted July 15, 2014 BW nerfed AP by nerfing AOE (cough *smash* cough) so hard. It's a rock in a meta that has no scissors in it. Link to comment Share on other sites More sharing options...
JediMasterSLC Posted July 15, 2014 Share Posted July 15, 2014 Quesh Ball really? I'd go for a Voidstar stalemate at first door with nobody dying because of too much healer. Or a Novare Coast/CW stale mate at the middle node. In queshball you can start dpsing almost immediately, and continue to do so for the rest of the game. In voidstar you have to deal with the break in combat in the middle of the match. Link to comment Share on other sites More sharing options...
ToMyMa Posted July 15, 2014 Author Share Posted July 15, 2014 Actually I'm not even sure what the OP is trying to prove anyway, with the right match you can make any spec look overpowered I'm just mocking all of the other "OP plz nerf crai crai threads" here. Link to comment Share on other sites More sharing options...
ToMyMa Posted July 15, 2014 Author Share Posted July 15, 2014 Your very limited up there you know that? you killed them once and the other 5 times other ppl died 10 times and 12 and did more DMG numbers then their HEALS and healing numbers are EASIER then dmg numbers. their heals combined reach the value of 1 of your healers who died once and 3 times. Stop trolling with ur regstar pic just because u ran againts a total group of noobs that got steamrolled, btw on a commando or sage in a game like that you`d have done way way better Well, then it's nice I've got a commando, too Link to comment Share on other sites More sharing options...
TheCourier- Posted July 15, 2014 Share Posted July 15, 2014 Quesh Ball really? I'd go for a Voidstar stalemate at first door with nobody dying because of too much healer. Or a Novare Coast/CW stale mate at the middle node. Quesh huttball is awful for stats. The respawn timers are around 40 seconds for a full door, and melee DPS have a very difficult time not dying from ranged. Link to comment Share on other sites More sharing options...
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