RocketeerRaccoon Posted July 6, 2014 Share Posted July 6, 2014 Just which one, I just don't know? One you can get unlimited medkits and stims, the other one gives mods and grenades. Link to comment Share on other sites More sharing options...
TheRandomno Posted July 6, 2014 Share Posted July 6, 2014 For your main, get Biochem if you do PvE. Will says you a few 100k if you do end game a lot. Get Cybertech if you do PvP. You can make a pretty big selection of reusable grenades, and the armorings and mods are good to be able to craft. Link to comment Share on other sites More sharing options...
XL-Jedi Posted July 11, 2014 Share Posted July 11, 2014 (edited) Biochem, no question... the stim buffs last like 2 hrs and through death... What's a reusable grenade gonna do if you can only throw one every 2 mins? Meh... I have a cyber and they rank maybe second on my list, but Bio is always first choice. Edited July 11, 2014 by XL-Jedi Link to comment Share on other sites More sharing options...
Gyronamics Posted July 11, 2014 Share Posted July 11, 2014 Biochem creates reusables which are a cheap way to make combat easier. Cyber is better at making cash. Link to comment Share on other sites More sharing options...
eartharioch Posted July 11, 2014 Share Posted July 11, 2014 Biochem creates reusables which are a cheap way to make combat easier. Cyber is better at making cash. And it doesn't take much cash to buy non-reusable stuff. And Cybertech makes a *lot* of cash. TBH, my main is an Agent with Cybertech, Diplomacy, and Slicing. I make enough credits selling my Medical Supplies to Biochem crafters to buy what I need and still make a profit. My Biochem alt occasionally makes consumables (mainly for use by my chars, occasionally I sell on the GTN if the prices are right), but most of her profit is Implants and selling mats to other Biochems who are selling at mat cost and trying to live off of selling crits. Link to comment Share on other sites More sharing options...
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