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14 PvP Weapons


chillshock

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Am I right, that that is what I need to collect (and swap around) before hitting 55 to get the full starter set?

 

My calculations are:

12475 comms for the whole set / 900 per weapon = 13.86.

 

Considering that this is possible in the game with regular mechanics and the well-known-way-around-the-cap... isn't it totally retarded to not increase the cap to at least these 12475 comms and improve the gaming experience for all who want to do pvp at 55? It is not really a lot of work, just a lot of pain in the a*se to not be able to calmly quest while waiting for the queue to pop. ;)

 

Well at least this way I can probably manage to grab the set AND have some remaining comms to trade for ranked. *shrugs*

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I think there was already a thread about this and everyone agreed that Bioware's Comms cap logic is stupid. But it's Bioware, so what do you expect?

 

That said, I hope to see the cap raised, but there are a lot of PVP changes I'd like to see (i.e. X-Server Q, good matchmaking) first.

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Im not sure how this works.. You buy a pvp weapon for 900 comms.. pvp for a bit, buy another one, then sell the first pvp weapon back to the vendor before it expires and then buy another weapon to basically reset the timer?
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You got the idea, but timing is a bit off.

 

You have 2hours to turn the weapon back in for a refund. This is two hours of "playing" time. meaning when you log off the ticker stops. You pretty much start collecting the weapons, and refresh the timer by turning them in, and buying "new" ones to refresh the timer. For below 55 usually people buy weapons, when people start saving for a new tier they usually go with the 1000 ranked comms speeder.

 

You can get a decent number of wzs in before you have to turn them back in, but really it pretty simple to just do it after every couple warzones. i tried to never get below 45 minutes left on the timer, one time I completely forgot, and turned em in with only 3 min to spare.

 

It is farely annoying to do it this way, as you get the feeling you are tethered to the pvp vendor, and doing a full OPs is pretty much off the agenda, without a break to go refresh your counters . unless your group has the run on farm.

 

Oboran gear takes me about a week to get on a fresh 55, unless I do it this way. Some people can wait, others would prefer to have it in hand soon after dinging 55.

 

the brutalizer grind will usually take me about 2 months, and im not even talking about optimizing. thats just for armorings, and barrels. Optimization is probably going to take me till the next tier is out. It seemed much easier before.

 

I would complain more fiercely about optimization, but i dont want to derail this thread.

Edited by Haystak
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I think this is common enough that you either ban the activity outright by calling it an "exploit" or you increase the comm cap. Right now it's sitting in an awkward limbo.

 

EDIT: To answer your question chillshock: yes, you are correct. I typically level my character until about 45, then I start doing pvp only until I have about as many weapons as I can stand to get (I have been getting to about 10), then I just KDY my way to 55 and fill in the rest with makeb mods. I'm mainly just worried that I am going to forget to trade before the timer and lose all of that effort, so I kind of get a trigger finger on hitting 55...hence I only make it to about 9 or 10. With my last 55, I had enough for weapons, relics & implants, and everything but three pieces.

Edited by teclado
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Am I right, that that is what I need to collect (and swap around) before hitting 55 to get the full starter set?

 

My calculations are:

12475 comms for the whole set / 900 per weapon = 13.86.

 

 

But how many would I need if I wanted to immediately turn that into a full Brutalizer set?

 

Edit:

 

It's 92 in addition to the original 14.

Edited by MCaliban
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92... ok, no. :D

 

But I'm at level 37.9 now and up to 5 weapons starting yesterday (already had 1800 comms left, bought soooo many adrenals and medkits...).

I'll easily reach the 14 needed for full oricon on 55. Unless I screw up the trade timing and lose it all. *sigh*

The 92... probably not. But I'll see where I end up.

 

This system SUCKS as it makes the whole gaming stressfull and is a serious hit to the enjoyment to just play the story lines while waiting for the queue to pop. Or anything that takes a while. Even a simple flashpoint is out of the question if you risk having a group of players as clueless about pve content as me. ;)

 

Should be done, imho:

  • Remove the regular comms cap completely.
  • Reset the comms to the 12475 on gear iteration so the starter gear remains obtainable.
  • Take the excess that gets dropped, multiply it by 10 and give as credits.

Then add something nice and (almost) creative: A seasons statue for those who got to 24950 (2 times cap) that serves as a trainer and/or deco in skypalace: A nice holostatue that looks like the class of the player in full ranked gear of that season.

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Am I right, that that is what I need to collect (and swap around) before hitting 55 to get the full starter set?

 

My calculations are:

12475 comms for the whole set / 900 per weapon = 13.86.

 

Considering that this is possible in the game with regular mechanics and the well-known-way-around-the-cap... isn't it totally retarded to not increase the cap to at least these 12475 comms and improve the gaming experience for all who want to do pvp at 55? It is not really a lot of work, just a lot of pain in the a*se to not be able to calmly quest while waiting for the queue to pop. ;)

 

Well at least this way I can probably manage to grab the set AND have some remaining comms to trade for ranked. *shrugs*

 

 

You are right. This would encourage the lower tiers into PVPing more and make PVP at 55 a more enjoyable and less of a disaster at 55.

 

There is no gear progression in PVP, its just a useless reset. The comm cap is another speed bump BW uses to try and keep people playing... but bolster was put in to make it fair? The bolster system at 55 in PVP is still a pos when they queue in with raid gear. Toons with 1500 expertise from wearing pve gear get destroyed... making it miserable for them and their team-mates.

 

Increasing the comm cap would alleviate these issues, but its probably too technically difficult to implement. Numbers are hard.

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Anyone complaining about how this "takes away from their gaming experience" is ridiculous.

 

You're the ones playing the system and juggling items so you can get a full set of Obroan when you hit 55. If that prevents you from getting immersed in the game and doesn't allow you to do certain things (like flashpoints as someone said) it's your own fault lol.

 

No one is making you juggle items. While do I see WHY you do this, the commendation caps (even the PvE ones) are there to prevent people from doing what you're doing. If you've found a way to play the system and get around the cap, great, but don't complain about it.

 

If the cap gets raised for argument sake to 15000, I GUARANTEE people will still hit the cap, start juggling items so they don't loss comms and then hit the forums again saying the cap is too low.

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Anyone complaining about how this "takes away from their gaming experience" is ridiculous.

 

You're the ones playing the system and juggling items so you can get a full set of Obroan when you hit 55. If that prevents you from getting immersed in the game and doesn't allow you to do certain things (like flashpoints as someone said) it's your own fault lol.

 

No one is making you juggle items. While do I see WHY you do this, the commendation caps (even the PvE ones) are there to prevent people from doing what you're doing. If you've found a way to play the system and get around the cap, great, but don't complain about it.

 

If the cap gets raised for argument sake to 15000, I GUARANTEE people will still hit the cap, start juggling items so they don't loss comms and then hit the forums again saying the cap is too low.

 

I have a big empty ship... how big are those commendations? unlimited commendations sounds like the best route. Who cares if someone banks 54,000 commendations? They still PVPed to get them.

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I have a big empty ship... how big are those commendations? unlimited commendations sounds like the best route. Who cares if someone banks 54,000 commendations? They still PVPed to get them.

 

Its a mechanic to keep people playing the game. You prevent people from having enough comms when the new tier comes out so they have to spend a lot of time getting them.

 

If the new tier came out, and everyone had all their comms banked, they would just buy the set outright, and since the difference between tiers is so tiny, most people would most likely burn out, after the quick rush of having new gear, and higher hits, and then nothing to look forward too for the next 6 months.

 

The way they are doing it now, it would keep more people playing longer. Best to keep the carrot on the stick, then just feeding the mule outright. The grind is and always will be a mechanic to ration the rewards for effort, and ensures very few, have all the new rewards right at the release of new content.

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Its a mechanic to keep people playing the game. You prevent people from having enough comms when the new tier comes out so they have to spend a lot of time getting them.

 

If the new tier came out, and everyone had all their comms banked, they would just buy the set outright, and since the difference between tiers is so tiny, most people would most likely burn out, after the quick rush of having new gear, and higher hits, and then nothing to look forward too for the next 6 months.

 

The way they are doing it now, it would keep more people playing longer. Best to keep the carrot on the stick, then just feeding the mule outright. The grind is and always will be a mechanic to ration the rewards for effort, and ensures very few, have all the new rewards right at the release of new content.

 

This is the lamest way to keep a player base content.

 

Content and features keep people playing, not false barriers to slow progress. If you had a 1k cap or a 1mil cap, you still have to PVP to get the comms. So, its a problem that a new set comes out and players can afford it? They still worked for it.

 

So, I have fully optimized Brutalizer.... I have nothing to grind, I still PVP because thats the fun part. I do not PVP to because theres a carrot on a stick.

 

Don't enable a bad practice on a broken mechanic.

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As you can see - there is currently a - really insane - way to actually save as many comms as your inventory can take pvp weapons. And you can save the up really REALLY well. Only thing the comms cap really does is annoy. And tie to the fleet's pvp vendor (or the cap city one). It's ok if ALL you do is pvp. But it really does hurt the "pvp and play the quests" experience.

 

Right now I am getting close to the 14 weapons required to buy the whole starter set. I am pretty sure I'll have excess commendations to actually get a few pieces by the time I hit 55. The one thing that worries me: Will I still enjoy the game by then, because standing in the fleet is a really boring way to 'wait for the queue' and keep retrading the weapons.

 

I got the security key going, to I do have unlimited fleet passes - that does help a lot. But constantly being worried about 'messing it up' is really destructive on the joy.

 

And joy is what playing a game is all about, is it not?

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As you can see - there is currently a - really insane - way to actually save as many comms as your inventory can take pvp weapons. And you can save the up really REALLY well. Only thing the comms cap really does is annoy. And tie to the fleet's pvp vendor (or the cap city one). It's ok if ALL you do is pvp. But it really does hurt the "pvp and play the quests" experience.

 

Right now I am getting close to the 14 weapons required to buy the whole starter set. I am pretty sure I'll have excess commendations to actually get a few pieces by the time I hit 55. The one thing that worries me: Will I still enjoy the game by then, because standing in the fleet is a really boring way to 'wait for the queue' and keep retrading the weapons.

 

I got the security key going, to I do have unlimited fleet passes - that does help a lot. But constantly being worried about 'messing it up' is really destructive on the joy.

 

And joy is what playing a game is all about, is it not?

 

I'd love to see a dialogue between a dev and you, trying to explain how they should change the game, because you using an exploit is destructive on your joy.

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It's definately NOT an exploit.

* it's been around since forever (like since you are able to get a refund for your items) and afaik no one has ever been banned for doing it

* it's game mechanics, not a bug - everything working as intended: you buy, you refund, you buy again...

 

If they wanted to get rid of it, all they would have to do is change the mechanics of the refund timer to continue counting down while logged out. They don't do that.

 

So yes, I'd love to have a talk with a dev to talk about the reasoning behind enabling a cap and integrating a total pain of a feature to circumvent that cap. Now if this was a supersmart trick requiring preparation and smarts and such... ok... but it's not. It's in plain sight of everyone: purchase, get 2 hours for refund, ...

 

I still think they should remove the cap or increase it to enable you to "earn your starter set".

If they do that, it would be totally ok in my eyes to completely remove the refund system from pvp items. Until then, I feel very much acting in a forward-looking way towards a goal: getting level 55 and being able to play competitive pvp reasonable soon after that.

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It's definately NOT an exploit.

* it's been around since forever (like since you are able to get a refund for your items) and afaik no one has ever been banned for doing it

* it's game mechanics, not a bug - everything working as intended: you buy, you refund, you buy again...

 

If they wanted to get rid of it, all they would have to do is change the mechanics of the refund timer to continue counting down while logged out. They don't do that.

 

So yes, I'd love to have a talk with a dev to talk about the reasoning behind enabling a cap and integrating a total pain of a feature to circumvent that cap. Now if this was a supersmart trick requiring preparation and smarts and such... ok... but it's not. It's in plain sight of everyone: purchase, get 2 hours for refund, ...

 

I still think they should remove the cap or increase it to enable you to "earn your starter set".

If they do that, it would be totally ok in my eyes to completely remove the refund system from pvp items. Until then, I feel very much acting in a forward-looking way towards a goal: getting level 55 and being able to play competitive pvp reasonable soon after that.

 

Of course it's an exploit. You abuse one game mechanic to circumvent another. You think the reason for refunds being in the game is to allow stockpiling returnable items? That's laughable.

 

That they chose not to do something about it is a different matter altogether.

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Anyone complaining about how this "takes away from their gaming experience" is ridiculous.

 

You're the ones playing the system and juggling items so you can get a full set of Obroan when you hit 55. If that prevents you from getting immersed in the game and doesn't allow you to do certain things (like flashpoints as someone said) it's your own fault lol.

 

No one is making you juggle items. While do I see WHY you do this, the commendation caps (even the PvE ones) are there to prevent people from doing what you're doing. If you've found a way to play the system and get around the cap, great, but don't complain about it.

 

If the cap gets raised for argument sake to 15000, I GUARANTEE people will still hit the cap, start juggling items so they don't loss comms and then hit the forums again saying the cap is too low.

 

Caps should just be eliminated. They frustrate players, and do nothing to make the game more fun.

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Of course it's an exploit. You abuse one game mechanic to circumvent another. You think the reason for refunds being in the game is to allow stockpiling returnable items? That's laughable.

 

That they chose not to do something about it is a different matter altogether.

 

I can't stop laughing.

 

:D

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I'll contact a dev, then and quit what I'm doing.

 

Now stockpiling even more adrenals&meds seems stupid. Sad. At least getting comms for a starter set felt like some goal that could make my life at 55 a lot more pleasant.

 

I don't want to be exploiting.

 

The comms cap is now - without the swapping - just stupidly low. And there is nothing useful left to do with the comms that keep warning me that I've exceeded the limit on every damn mvp.

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