Mathemagica Posted May 29, 2014 Share Posted May 29, 2014 I recently switched to Sabotage Probes on my Blackbolt and I was confronted with the question in the title. There were several cases where I simply couldn't tell, whether my probe hit the target or my opponent was just careless. On a related note: I haven't finished upgrading Sabotage Probe yet. Do the T4,T5 upgrades show up as a debuff? At least those where it would make sense. Link to comment Share on other sites More sharing options...
Altheran Posted May 29, 2014 Share Posted May 29, 2014 Normally, yes it does. But there are instances where being hit by some weapons doesn't seem to apply debuffs. No idea if it's a UI fail or of the debuff failed to be applied. Link to comment Share on other sites More sharing options...
Kuciwalker Posted May 29, 2014 Share Posted May 29, 2014 It's a UI fail. The debuff is still applied. Link to comment Share on other sites More sharing options...
Altheran Posted May 29, 2014 Share Posted May 29, 2014 Well there are those EMP fail that exist(ed), so I didn't sort out the possibility. Link to comment Share on other sites More sharing options...
Mathemagica Posted May 29, 2014 Author Share Posted May 29, 2014 Thanks for the answers. I guess I'll play with the Interface-Editor a bit and hope the debuff shows up again. Or use some alternative tricks to see whether my probe hits or not. Link to comment Share on other sites More sharing options...
MystbladeWA Posted May 29, 2014 Share Posted May 29, 2014 It should be readily apparent if it hits tbh. The enemy should literally be flying in a stately line, all nice a ready for a laser enema. Link to comment Share on other sites More sharing options...
jmjeffw Posted May 30, 2014 Share Posted May 30, 2014 When a sabo probe hits it does a very low amount of damage (< 100). I simply watch for a damage number that is too low for it to be a hit from my lasers. Link to comment Share on other sites More sharing options...
lpsmash Posted May 30, 2014 Share Posted May 30, 2014 I recently switched to Sabotage Probes on my Blackbolt and I was confronted with the question in the title. There were several cases where I simply couldn't tell, whether my probe hit the target or my opponent was just careless. Basically. When a sabo probe hits it does a very low amount of damage (< 100). I simply watch for a damage number that is too low for it to be a hit from my lasers. But it's a dot. Unless you use the copilot ability which adds a dot to your blaster, it's very hard to miss the sabotage probe damage. Anyways, have fun with the probe, it's a lot of fun. Link to comment Share on other sites More sharing options...
Mathemagica Posted May 30, 2014 Author Share Posted May 30, 2014 (edited) But it's a dot. Unless you use the copilot ability which adds a dot to your blaster, it's very hard to miss the sabotage probe damage. Anyways, have fun with the probe, it's a lot of fun. It is. I've seen some of the most hilarious crashes in the last three days. By now I managed to see the debuff on occasion, but sometimes the debuff doesn't show up, even though my target is clearly sabotaged or just crazy (or perhaps the wireless mouse just ran out of power). Thanks for the infos everyone. Edited May 30, 2014 by Mathemagica Link to comment Share on other sites More sharing options...
Nemarus Posted May 30, 2014 Share Posted May 30, 2014 It is. I've seen some of the most hilarious crashes in the last three days. By now I managed to see the debuff on occasion, but sometimes the debuff doesn't show up, even though my target is clearly sabotaged or just crazy (or perhaps the wireless mouse just ran out of power). Thanks for the infos everyone. Yeah, this is very frustrating and has caused lots of confusion back since GSF's launch. It made determining Ion Railgun's exact effects (and the effects of its AOE) difficult. It made me think Interdiction Drive's debuff wasn't working half the time for a while. I suspect it's some sketchy UI bug based on a race condition ... or enemy ship buff/debuff windows refresh only at some slow periodic rate. Link to comment Share on other sites More sharing options...
MystbladeWA Posted June 1, 2014 Share Posted June 1, 2014 Tbh i get a little cranky that, when a enemy slowly faceplants a sat/asteroid with the inevitability of a glacier due to my Sab Probe, that this doesnt result in a kill for me and only an assist. Assists are great and all, but if i literally caused that pilot to experience the joy of counting the number of screws in Satellite A's lower left hull plate 47-B as it filled his cockpit then dammit I want my kill Link to comment Share on other sites More sharing options...
Asbetos Posted June 3, 2014 Share Posted June 3, 2014 Assists are great and all, but if i literally caused that pilot to experience the joy of counting the number of screws in Satellite A's lower left hull plate 47-B as it filled his cockpit then dammit I want my kill Technically you didn't kill him, he killed himself. You only ASSISTED him in doing so Link to comment Share on other sites More sharing options...
Slinktress Posted June 4, 2014 Share Posted June 4, 2014 It is. I've seen some of the most hilarious crashes in the last three days. By now I managed to see the debuff on occasion, but sometimes the debuff doesn't show up, even though my target is clearly sabotaged or just crazy (or perhaps the wireless mouse just ran out of power). Thanks for the infos everyone. I'm calling you OUT as EXHIBIT A for why people are quitting and will continue to quit GSF in the future. (Reference 2.8 thread) FUN to a grief gamer, maybe. So, what's the counter to this? I pay for this game to PLAY it not sit there and NOT play it. Thanks much. Link to comment Share on other sites More sharing options...
Asbetos Posted June 4, 2014 Share Posted June 4, 2014 I'm calling you OUT as EXHIBIT A for why people are quitting and will continue to quit GSF in the future. (Reference 2.8 thread) FUN to a grief gamer, maybe. So, what's the counter to this? I pay for this game to PLAY it not sit there and NOT play it. Thanks much. 5000m range, 3sec lock-on time and a 14sec reload time gives you plenty of time to use a lock break ability and los to never get hit by 1 (unless you have multiple good enemies on your tail, in that case you should already be running and LoS-ing making it impossible to land anything with a lock-on time greater than the clusters, maybe not even those). Link to comment Share on other sites More sharing options...
Slinktress Posted June 4, 2014 Share Posted June 4, 2014 5000m range, 3sec lock-on time and a 14sec reload time gives you plenty of time to use a lock break ability and los to never get hit by 1 (unless you have multiple good enemies on your tail, in that case you should already be running and LoS-ing making it impossible to land anything with a lock-on time greater than the clusters, maybe not even those). Cool, so how do you know whether to toss up your shields and continue shooting the guy zipping around in your target sites or run like hell because it's a probe that's coming and not a missile? I'm certainly happy to learn, only have 15 ships on 3 servers, 2 factions, so spread pretty thin trying to find queues at all hours Link to comment Share on other sites More sharing options...
Asbetos Posted June 4, 2014 Share Posted June 4, 2014 Cool, so how do you know whether to toss up your shields and continue shooting the guy zipping around in your target sites or run like hell because it's a probe that's coming and not a missile? Personally, I don't like the idea of ANY missiles landing on me, except an occasional cluster when my shields are up and their tone is fairly easy to recognize. Link to comment Share on other sites More sharing options...
Slinktress Posted June 4, 2014 Share Posted June 4, 2014 (edited) Personally, I don't like the idea of ANY missiles landing on me, except an occasional cluster when my shields are up and their tone is fairly easy to recognize. I will take your advice to heart, and try to stop OCD'ing on my kills. Thanks PS> New thought. If your shields are UP before a probe hits you, will it then not attach? My memory fades on the counters I tried. Thanks. Edited June 4, 2014 by Slinktress Link to comment Share on other sites More sharing options...
TrinityLyre Posted June 4, 2014 Share Posted June 4, 2014 (edited) If your shields are UP before a probe hits you, will it then not attach? If a Sabotage Probe is launched at you and you do not break the lock (through Distortion Field's tier 3 missile break or an engine maneuver like Barrel Roll, Retro Thrusters, etc.) it will attach to you and apply its effect(s), regardless of the state of your shields/hull/anything else really. It has a really fast travel time, so stopping the projectile from hitting you once it's launched requires better timing (as opposed to other missiles) and is a bit more difficult. I hope that helped you out! Edited June 4, 2014 by TrinityLyre Link to comment Share on other sites More sharing options...
Kuciwalker Posted June 4, 2014 Share Posted June 4, 2014 Personally, I don't like the idea of ANY missiles landing on me, except an occasional cluster when my shields are up and their tone is fairly easy to recognize. QFT. You aren't supposed to get hit by missiles with 3s lock times; if you do it's tantamount to dying anyway. Link to comment Share on other sites More sharing options...
Slinktress Posted June 4, 2014 Share Posted June 4, 2014 (edited) QFT. You aren't supposed to get hit by missiles with 3s lock times; if you do it's tantamount to dying anyway. OK, devs... NEW request. I want all of my 3 second locking strike fighter missiles to do 1500+ non critical damage in ONE hit to balance out the probe till death option. Thanks! [yes this time, Asbetos ] Edited June 4, 2014 by Slinktress Link to comment Share on other sites More sharing options...
Kuciwalker Posted June 4, 2014 Share Posted June 4, 2014 OK, devs... NEW request. I want all of my 3 second locking strike fighter missiles to do 1500+ non critical damage in ONE hit to balance out the probe till death option. Thanks! [yes this time, Asbetos ] Concs do 1105 with 8% shield piercing and either 100% armor pen or 30% slow / 25 engine drain. I'd say that's pretty fair and also really sucks to get hit with. Link to comment Share on other sites More sharing options...
Asbetos Posted June 4, 2014 Share Posted June 4, 2014 OK, devs... NEW request. I want all of my 3 second locking strike fighter missiles to do 1500+ non critical damage in ONE hit to balance out the probe till death option. Thanks! Now there's an idea to bring my Rycer up to par with that Flashfire! Wouldn't mind 100% shield piercing either Link to comment Share on other sites More sharing options...
Slinktress Posted June 4, 2014 Share Posted June 4, 2014 Concs do 1105 with 8% shield piercing and either 100% armor pen or 30% slow / 25 engine drain. I'd say that's pretty fair and also really sucks to get hit with. Sorry, I was being slightly sarcastic in response to the "just don't get hit" response to valid complaints about OP stun probes that work long enough for a light hitting scout to deal full death damage. Seriously, there should be a "get out of jail free" card response to this, but currently your 4 slot ability takes power, and if there's no power left, you can't use it. It's a one-shot sure kill with a slow dramatic seriously piss you off flair to it (Unless, what we experienced was a single pilot stacked exploit and not supposed to happen that way) I'll describe this probe again... Rather than 180'ing away from protecting our capture, I put my shields up and tried to put structure between me and this scout, and what seemed like a likely 2.7 upgraded lock hit me. I then sat there unable to activate ANY ability 1-4, or move even in "slow", nevermind actually boost. I was guarding so everything was on FULL. So, I got to sit there for some 6-10 seconds watching my ship just die to this leech smack dab center of my target site. This kind of solo CC kill when obviously you WILL get locked or no one would use missiles, needs to be looked into. If you have a gunship hit you with ion missle the same time a wingman scout hits you with a lock and probe, OK that takes SKILL and props to that team, but this solo Scout thing, when all they need is 3 seconds to "warp" out of range for defense is wrong IMHO. Sorry for derailing "sabotage" specific thread, but it was a good example of lets put in weapons that have a main purpose of wrecking someone's ability to use their character. I "get" the sabotage... it's like using Fear, which I believe has a multi-MINUTE cooldown? If you put that kind of long cooldown in a 4 slot ability option, no one would use it unless they really really loved it and didn't mind the disadvantage Link to comment Share on other sites More sharing options...
Kuciwalker Posted June 4, 2014 Share Posted June 4, 2014 Concs and sabo are both very good for setting up a kill. You're underestimating how deadly an extra 1100 damage is on top of blasters. Link to comment Share on other sites More sharing options...
Verain Posted June 4, 2014 Share Posted June 4, 2014 The scenaro Slinktress is describing can't happen in normal gameplay. Ex: nothing in game can disable your 4 button, so you may have seen a glitch. Link to comment Share on other sites More sharing options...
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