MikeFL Posted May 25, 2014 Share Posted May 25, 2014 Hey all, I have a question for you all thats pretty much in line with the 1,000 Commando vs Vanguard threats but...here goes. I have gone from Commando to Vanguard and back countless times. I recently resubbed and have leveled a Sniper to 50, looking to do a character on the Republic side now. I typically like/prefer ranged classes and I enjoy healing. I made a Commando because my only other Republic character is a Guardian, so I figured it made sense to have one melee/tank and one ranged/healer. I got to level 15 with the Commando, but I just couldn't get over how annoying the assault cannon looks strapped to your back, and I was finding the rotation to be...boring. I have always thought that the Vanguard looks more like a traditional Trooper, and because I LOVE everything about the Clones and the Clone Wars, I was hoping to get my Trooper looking as close to a Clone trooper/commando as possible. I love the Vanguard's playstyle, but I am a big believer in not duplicating ACs and I do have a 25 Powertech chilling in the Imperial Fleet waiting for me to play him again....eventually. I am enjoying the gameplay on the Vanguard much better but there are times I wish I could throw some heals around. What it really comes down to for me is this: the Vanguard looks better to me (battle stance w/ assault rifle looks better imo than hunched back carrying a massive ***), I really want my Trooper to look like a Clone Trooper, and I enjoy its gameplay/rotation more. But I never really gave the Commando time to develop, and I do enjoy ranged DPS/healing more than tanking usually. I don't hate assault cannons, and to be honest some of the abilities like mortar volley, explosive round and rapid fire look way better with a BFG than a rifle. What do you guys think? Stick it out with Commando and just use non-obnoxiously huge assault cannons, or Vanguard it? Link to comment Share on other sites More sharing options...
OniGanon Posted May 25, 2014 Share Posted May 25, 2014 (edited) Do Commando abilities actually REQUIRE an Assault Cannon? Because you didn't lose Blaster Rifle Proficiency when you became a Commando, right? Edited May 25, 2014 by OniGanon Link to comment Share on other sites More sharing options...
oturak Posted May 25, 2014 Share Posted May 25, 2014 Do Commando abilities actually REQUIRE an Assault Cannon? Because you didn't lose Blaster Rifle Proficiency when you became a Commando, right? You lose the use of hail of bolts and charged bolts , and cannons have higher base attack than rifles. It can be worked around if you're healing, perhaps even if you're playing gunnery and you stick to story mode ops, but any more and you'll need to be carried by your team. Link to comment Share on other sites More sharing options...
Gelgaroth Posted May 25, 2014 Share Posted May 25, 2014 Then be a vanguard on republic side, and remake your powertech into a mercenary. Dual wielding pistols and shooting people on the fly with hammer shot (or merc equivalent) is much more realistic with 2 pistols, than a giant cannon. XD Besides, missiles are sexier than grenades anyway. XD Plus, it's so much fun with my vanguard tank to throw a sticky grenade, storm in, then do 2 explosive charges. XD Looks more like a trooper/ clone to me. XD And if you want to be more clone themed, be a darkside vanguard, since they are eventually told to execute order 66, and later become the storm troopers. Link to comment Share on other sites More sharing options...
MikeFL Posted May 26, 2014 Author Share Posted May 26, 2014 Thanks for the replies everyone. I know that Commandos can play, mostly heal, with an assault rifle instead of a cannon, but in terms of DPS its severely gimping your damage. Dual pistols make more sense than a cannon though, which is a bonus to the Mercenary. I guess the only reason I am still hesitant is that the Powertech has, overall, much better animations than the Vanguard. Link to comment Share on other sites More sharing options...
Gelgaroth Posted May 26, 2014 Share Posted May 26, 2014 (edited) Tbh, I prefer vanguard over pt, especially as a tank. Tanking with a rifle over tanking with pistol, rifle works better for me. Compared to the pt where most of the skills are launched via wrist, and can look really wierd depending on your armor. The only things I prefer pt for are death from above, (mortar volley) an rail shot (high-impact bolt). Both healer companions can be romanced, so that's a plus, but you can promote either jorgan or dorne in trooper story. There is that downside to merc healing though, of not having a tank companion until hoth, whereas troopers get their first tank on nar shadda. So, if you like soloing, there's also that to consider for your healer. Both sides get their healer pretty early on, so that's not nearly as much of a factor. Then again, if you have treek, none of that is a factor really. XD To me though, vanguard feels like more of a tank than powertech, and merc is better aesthetically suited for healing, or dpsing. On a side note, pt's oil slick skill, which is rather useful can't even be set on fire. It's an aoe slow and accuracy debuff. Vanguard gets riot gas. Makes much more sense. Edited May 26, 2014 by Gelgaroth Link to comment Share on other sites More sharing options...
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