UltimateKrucible Posted May 20, 2014 Share Posted May 20, 2014 Coming back to the game and want to keep my bursty bursty infiltration build - but what's currently the best one out there? Haven't been keeping track of the changes so would welcome any suggestions. Link to comment Share on other sites More sharing options...
UltimateKrucible Posted May 22, 2014 Author Share Posted May 22, 2014 114 views and no-one ... I mean no-one has any idea how to build this tree? I find your lack of expertise ... disturbing. Link to comment Share on other sites More sharing options...
Evolixe Posted May 23, 2014 Share Posted May 23, 2014 114 views is not a lot, anyway.. PvP or PvE? Link to comment Share on other sites More sharing options...
IInox Posted May 23, 2014 Share Posted May 23, 2014 (edited) 114 views and no-one ... I mean no-one has any idea how to build this tree? I find your lack of expertise ... disturbing. you lack of searching skill so there is the xinika's post sticked Edited May 23, 2014 by IInox Link to comment Share on other sites More sharing options...
UltimateKrucible Posted May 25, 2014 Author Share Posted May 25, 2014 Thanks Inox - I assumed those links were out of date (they were when I stopped looking at the forums) but there was an update so good to go. For the record I went with 5/33/5. Noticed a significant increase in damage. I suppose someone will be along soon to tell me that's wrong Link to comment Share on other sites More sharing options...
Evolixe Posted May 25, 2014 Share Posted May 25, 2014 Why would you not get 36 points in the middle tree but not get Force in Balance either? If the intention is to play Infiltration, go 7/36/3 or 0/31/15. Link to comment Share on other sites More sharing options...
TACeMossie Posted May 25, 2014 Share Posted May 25, 2014 Why would you not get 36 points in the middle tree but not get Force in Balance either? If the intention is to play Infiltration, go 7/36/3 or 0/31/15. Probably a typo - 5/33/5 adds up to level 52, and 6 is right above 3 on the numpad Link to comment Share on other sites More sharing options...
Evolixe Posted May 25, 2014 Share Posted May 25, 2014 5/36/5 is PvE. Link to comment Share on other sites More sharing options...
UltimateKrucible Posted May 25, 2014 Author Share Posted May 25, 2014 (edited) I suppose someone will be along soon to tell me that's wrong And as foretold, so it has come to pass. For the record, I did miscount - it's 5/36/5. So why does the other two builds hold an advantage in PvP? I used this one and it was here I noticed extra damage - although not extensively tested. Edited May 25, 2014 by UltimateKrucible Link to comment Share on other sites More sharing options...
Alivents Posted May 29, 2014 Share Posted May 29, 2014 atm i use this spec at my shadow in PvP: http://www.jedispecs.com/jedi-consular-shadow/swtor-jedi-consular-shadow-build-infiltration-pvp-spec/ u have no chance when 3 or more attack u, but u do good dmg and when a healer is near by, have fun with it. Link to comment Share on other sites More sharing options...
invertioN Posted May 29, 2014 Share Posted May 29, 2014 atm i use this spec at my shadow in PvP: http://www.jedispecs.com/jedi-consular-shadow/swtor-jedi-consular-shadow-build-infiltration-pvp-spec/ u have no chance when 3 or more attack u, but u do good dmg and when a healer is near by, have fun with it. im no expert at pvp but isnt force synergy a must in any dps build Link to comment Share on other sites More sharing options...
Aelanis Posted May 29, 2014 Share Posted May 29, 2014 (edited) im no expert at pvp but isnt force synergy a must in any dps build Yeah. 2 points in Force Synergy >>> 2 points in Psychokinesis. I'd then trade a point out of Technique Mastery into the third point in Force Synergy, as 3% armor pen is nowhere near as good as 3% melee crit chance (especially if you're facing a Sorcerer). Actually, now that I see it's 5/37/4, I'd rebuild it as 5/36/5, though depending on whether it's a team build or a solo build, I might swap Nerve Wracking for Shadowy Veil. Nerve Wracking isn't very good solo. You see less than a 1% increase in damage from Nerve Wracking, though your teammates see significantly more due to not losing a GCD worth of damage increase on each move. Edit: Even tanks used to take Force Synergy (and many still do) pre 2.0. Edited May 29, 2014 by Aelanis Link to comment Share on other sites More sharing options...
Evolixe Posted May 29, 2014 Share Posted May 29, 2014 There is really no point in taking the damage reduction as Dec in PvP. Not only do you not need it, it's added burst value in Expertise is not to be taken lightly. Link to comment Share on other sites More sharing options...
UltimateKrucible Posted May 30, 2014 Author Share Posted May 30, 2014 atm i use this spec at my shadow in PvP: http://www.jedispecs.com/jedi-consular-shadow/swtor-jedi-consular-shadow-build-infiltration-pvp-spec/ u have no chance when 3 or more attack u, but u do good dmg and when a healer is near by, have fun with it. I got rid of Humbling Strike. 3 secs of slow seems a good idea but I found it made little practical difference in PvP. Link to comment Share on other sites More sharing options...
avinoamb Posted June 2, 2014 Share Posted June 2, 2014 (edited) my build things to avoid in every Infiltration build imo: vigor-only have any effect for the opener and since the regeneration is linear having +10 force doesn`t mean anything unlike trooper/smuggler and your goal as a shadow/sin is to never have a full force bar anyway this means a talent point for roughly half of one attack cost in a fight.bad anyway you look at it . subduing techniques:i dont find it necessary to take and i can manage with 6/12 but i can see if anyone takes it if he feels his having trouble to catch up or kite tho one point should be enough for anybody. humbling strike-just unneeded and its straightforward if you pass on subduing techniques you are not going to take it. nerve wracking-good talent but the uptime is just too low,its a potential 10s uptime in 1min or 4.5 attacks that will benefit 6% from it from you(this is assuming reopen with force cloak+spinning kick and your force stun isn`t cc break) most of the time the uptime will be lower then that.while having 6% for anyone that hits the target is great you can live without it,if you focus fire a target this 6% on low uptime isnt what will score you a kill.on a selfish pov this only good for the opening ss. jedi resistance-nice and additive also but i find psychokinesis to help more,less saber strike=more overall dmg and the class is very reliant on active dcd`s to survive anyway so while 2% is nice imo psychokinesis>jedi resistance & expertise when looking at the overall benefit. hope this helps Edited June 2, 2014 by avinoamb Link to comment Share on other sites More sharing options...
Recommended Posts