Hunterr Posted May 19, 2014 Share Posted May 19, 2014 (edited) I know the cartel market seems to be the main way to put out anything new, from mounts to armor and weapons. But cant there be a way to add some of these things in by either small quests, comm rewards, or other activities? Like for the mounts for example do more of how they did the Taun tauns on hoth. Maybe do one for the dewbacks and banthas on tattooine, the varactyls and rancors on belsavis and any other mounts they release for any of planets the creatures happen to be on. Now I know voice actors and having to hire them all the time for quests is part of the problem. So instead why not add little datapads to places that just read out objectives or quests to go out and get special gear or weapons? Like for example a mission to go find a lost group of Sith troops or Republic troops. It could take advantage of using the micro binocs and seeker droids for an exploration part, then say a base or lair to go through as a combat part. Then at the end maybe a boss fight to where after you can either free or kill the troops for your light/dark choice. Each part of the mission could reward you with an armor piece or weapon to where when finished you have a nice new set of gear, likely empty adaptive shells. Also for the pvp crowd, why not give them opportunities to where if you hit certain objectives enough or certain points during matches that they can be rewarded with unique items as well.Say healers hit a certain overall healing number, maybe get a unique medic type armor/weapon or even a star wars equivalent of an ambulance mount lol. Anything that can give a reason to try to achieve these things and play besides just the comm/valor grind. I just feel like there is a lot of missed opportunities here to add little game play elements without just having to buy things with cartel coins, or just buying them from GTN. Not saying to do away or slow those down, any way to get stuff is good, i just think more actual game play ways of doing so would also be a nice touch. Edited May 19, 2014 by Hunterr Link to comment Share on other sites More sharing options...
Sidenti Posted May 19, 2014 Share Posted May 19, 2014 I know the cartel market seems to be the main way to put out anything new, from mounts to armor and weapons. But cant there be a way to add some of these things in by either small quests, comm rewards, or other activities? Like for the mounts for example do more of how they did the Taun tauns on hoth. Maybe do one for the dewbacks and banthas on tattooine, the varactyls and rancors on belsavis and any other mounts they release for any of planets the creatures happen to be on. Now I know voice actors and having to hire them all the time for quests is part of the problem. So instead why not add little datapads to places that just read out objectives or quests to go out and get special gear or weapons? Like for example a mission to go find a lost group of Sith troops or Republic troops. It could take advantage of using the micro binocs and seeker droids for an exploration part, then say a base or lair to go through as a combat part. Then at the end maybe a boss fight to where after you can either free or kill the troops for your light/dark choice. Each part of the mission could reward you with an armor piece or weapon to where when finished you have a nice new set of gear, likely empty adaptive shells. Also for the pvp crowd, why not give them opportunities to where if you hit certain objectives enough or certain points during matches that they can be rewarded with unique items as well.Say healers hit a certain overall healing number, maybe get a unique medic type armor/weapon or even a star wars equivalent of an ambulance mount lol. Anything that can give a reason to try to achieve these things and play besides just the comm/valor grind. I just feel like there is a lot of missed opportunities here to add little game play elements without just having to buy things with cartel coins, or just buying them from GTN. Not saying to do away or slow those down, any way to get stuff is good, i just think more actual game play ways of doing so would also be a nice touch. Now, don't get me wrong. I agree with you. I think it'd be neat to get a chance at a pack dropping from a kill (even if it's a 1/1000000 chance). But let's take into account the stark reality of our situation here - do we really think EA is gonna give us anything like that? -bp Link to comment Share on other sites More sharing options...
Hunterr Posted May 19, 2014 Author Share Posted May 19, 2014 Well wasn't talking about an actual pack dropping from a kill, if by that you mean like one of the random roll packs from the cm. More like over the course of a quest line you can get an unique armor set and perhaps a weapon for your class. Though i wouldn't be against seeing more champion type npcs around that gave opportunities for new rare item drops. Link to comment Share on other sites More sharing options...
Sangrar Posted May 19, 2014 Share Posted May 19, 2014 I would suggest adding more items to reputation vendors, in my opinion they are the second-most used way to get cartel-like quality items in game. Also, I would think maybe adding a different type of mount, you know how the bounty event offers a sleen mount that has not been used anywhere in teh cartel market? A similar thing could be done by finding some species that the cartel market has not done yet and reserving it for some quest that would be similar in some way to the original Tauntaun stuff ( which I did nonstop the first day it came out) Link to comment Share on other sites More sharing options...
Hunterr Posted May 19, 2014 Author Share Posted May 19, 2014 Agree with you on those points. The reputation vendors could use an item boost, i know they said they are going to add stuff for the strongholds to them but new items not just for the houses would also be a plus. And yes keeping items unique between the ways to acquire and not just re-skins would also be a plus. Link to comment Share on other sites More sharing options...
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