Yespa Posted May 19, 2014 Share Posted May 19, 2014 Greetings! It is a pleasure to be able to post here and share some ideas and concepts formed over the last couple of years (having been a part of swtor since before beta). Also having an extensive mmo history, and a part fo the SWG SOE team since 2003ish, Star Wars mmo's is where my heart (and my community) are at! it is my hopes that some of the following ideas will spark some interest in development and make a change for the future of our game! (relinquish all rights to the content provided so have at it!) Some basic tweaks to improve gameplay: 1. Somewhere on load up or on the start screen, have the ability to clear whatever cache's the game utilizes. The game has what appears to be a memory leak and requires the game to be restarted every couple of hours, and cache makes the load out even tougher. This has been the case since launch! 2. There have been some graphic tweaks available in the ini file since day 1, and although our graphic overhaul last year added some, it would be great to get the rest so we do not have to tweak ini. They can be found here: http://www.ign.com/wikis/star-wars-the-old-republic/SWTOR.INI_Tweaks 3. In the Cartel Collections manager, give us the option to see which pieces we have already added to collections. Back when collections was first launched, I did not have a working understanding of it, and had deleted several pieces after equiping them, but not having completed the entire set, not sure which I still need to acquire and equip to unlock. For example, if I had already equipped the Covert Energy Armor Belt back in say June 2013, and then deleted it, the system registers that its already been accumulated towards that unlock, yet I have no way of knowing since I deleted it a year ago. So in the collections menu, we could get a preview button similarity to pieces unlocked....maybe even the ability to reclaim partial unlocks as well. Would be highly appreciated! 4. Have some sort fo checklist for all vehicles, not just collections vehicles, that way we can ensure we know exactly where and how much it costs for a specific vehicle, and if it is accessible or not (maybe do the same with titles?) Would be greatly appreciated. 5. With the recent fix to the spacebar story fix, could we also consider addressing the issue with our companions sometimes not summoning when we switch zones or dismount or are forced dismount? On several random rare occassions many of us including myself have found ourselves in a tight pinch (especially in pvp) when dismounted and we think our companion is already summoned as is usually the case and is not! 6. Speaking of companions, although it is somewhat easy to get reputation via items, it usually costs credits via gtn to cap off a couple. Specifically the Ship Droid, Hk51 & Treek need some repeatable (dailies maybe) missions similar to belsavis so e can work their reputation, thanks! 7. Link to comment Share on other sites More sharing options...
Yespa Posted May 19, 2014 Author Share Posted May 19, 2014 Conceptual Ideas: 1. Add a series of "Faction neutral" classes. - Bio-Engineer: A player who uses ranged weapons and/or melee weapons, however their special use is that they create Pets with which they can fight with. This could be an opportunity to add the ability to have multiple party members out, and i nthe case of a bio-engineer, multiple pets. They could also include the ability to make pets for other players and have an intrinsic bio-engineering system. This would bring back a quantifiable, and attract a similar amount of player interest and is a deeply intricate system that could go the way of pet creation and collection dynamics. -Interstellar Privateer (or similar name) A cross-over between Smuggler & Bounty Hunter. A truly neutral pistol wielding b/a! -Force Mystic (type of force adept) One who utilizes the Force in unique, yet undeveloped ways and primarily relies on heavy melee weapondy to get the job done. Could be a cross over between Consular, Knight and Sorceror. - The Scholar or Politician, a purely social or crafting oriented hero with limited combat capability (other ideas of course welcome!) -- 2. A new form of pvp warzone opportunities, make an expansion of zones that pit light side versus dark side. Regardless of faction, the teams can be qued randomly and combined based on their light/dark affiliation! With those that are near or are neutral in alignment being able to be randomly placed on either side, or on a third side ! --- 3. Addition of backpacks, both visually and organizationally. Allow at least one backpack with excellent graphical benefits to be equipped and provide additional functional storage space! This was and is a huge addition to the graphical appearances of star wars fans characters that is missing. -- 4. Regardless if #1 can be included or not, create some new crew skills or a whole new crafting function entirely based on bio-engineering. This could create the ability to have for example, 1 companion and 1 pet summoned at any given time for combat and/or rp functions. We could create and store x amount in our player housing, and have 2 equipped at any given time, allowing us to rotate as needed. The customization and crafting process can be effectively maximized making for some very rare creatures, abilities and combinations such that an increasingly complex system could be introduced for player fun and longevity. Would also give greater depth to the creature and world databases than already exists. --- 5. Bring bac k for a limited time certain expired items and their available windows (Korrealis for example) and the old lightsaber crystal vendor. Some of these mounts go for exhorbitant prices (40million for one) and it would be great Justice to the everyday, and newly recruited player to be able to once again access these and not just the reskins! -- Link to comment Share on other sites More sharing options...
Yespa Posted May 19, 2014 Author Share Posted May 19, 2014 As I think of/remember more, will post up here! Link to comment Share on other sites More sharing options...
Yespa Posted May 20, 2014 Author Share Posted May 20, 2014 Also could we fix the Corellian Stardrive Flash? Players with Cloak animations etc have the cloaks hanging through the bottom of the vehicle! Thanks! This was an issue with the Korrealis Commanders back in the day so probably same tweak to fix it! Link to comment Share on other sites More sharing options...
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