Verain Posted May 17, 2014 Share Posted May 17, 2014 Wouldn't that be epic???? Link to comment Share on other sites More sharing options...
Altheran Posted May 17, 2014 Share Posted May 17, 2014 (edited) Interesting, but unfortunately, impossible to implement balance wise IMO unless they decide to give it a longer reload time unlike other rails. Edited May 17, 2014 by Altheran Link to comment Share on other sites More sharing options...
TrinityLyre Posted May 17, 2014 Share Posted May 17, 2014 (edited) I'd much rather have Interdiction Railgun or Seismic Railgun (T4 Hits Do Area Damage & T5 More Damages). Quad Railgun would be awesome, too. *pushes stack of coins to the middle* All in, mother****er. Edited May 17, 2014 by TrinityLyre Link to comment Share on other sites More sharing options...
Kalphitis Posted May 17, 2014 Share Posted May 17, 2014 (edited) Photon Railgun: Does twice the damage of the slug railgun, but takes twice the amount of time to fully charge. In addition, the massive blast is too much for the ship's inertial compensators to handle, and you will get knocked back a distance proportionate to the railgun's charge, up to 5 km max. Who needs missile breaks when you can just keep firing in order to distance yourself from an enemy? Edited May 17, 2014 by Kalphitis Link to comment Share on other sites More sharing options...
vladunk Posted May 17, 2014 Share Posted May 17, 2014 Photon Railgun: Does twice the damage of the slug railgun, but takes twice the amount of time to fully charge. In addition, the massive blast is too much for the ship's inertial compensators to handle, and you will get knocked back a distance proportionate to the railgun's charge, up to 5 km max. Who needs missile breaks when you can just keep firing in order to distance yourself from an enemy? Oh yes! Asteroids approve. Link to comment Share on other sites More sharing options...
MaximilianPower Posted May 17, 2014 Share Posted May 17, 2014 Protein railgun - fires healthy shakes at friendlies, heals and temporarily buffs hull HP Motown railgun - fires sonic waves of funk and contemporary r&b at enemies, forcing them to dance for 6 seconds, applying a slow and reducing evasion Link to comment Share on other sites More sharing options...
mandoforlife Posted May 17, 2014 Share Posted May 17, 2014 Protein railgun - fires healthy shakes at friendlies, heals and temporarily buffs hull HP Motown railgun - fires sonic waves of funk and contemporary r&b at enemies, forcing them to dance for 6 seconds, applying a slow and reducing evasion Gunsheep got style Link to comment Share on other sites More sharing options...
Fractalsponge Posted May 17, 2014 Share Posted May 17, 2014 What about CLUSTER RAILGUN? 1s charge, T5 is double shot while using extra charge! Link to comment Share on other sites More sharing options...
Slivovidze Posted May 17, 2014 Share Posted May 17, 2014 Or Rapid-fire railgun? Full auto, 150 RPM slugs of 500-ish damage each. Here comes democracy. Link to comment Share on other sites More sharing options...
vladunk Posted May 17, 2014 Share Posted May 17, 2014 Combat command Railgun! Reduces the ship's presence attribute to 0 for the remainder of the match. That would be so OP! Link to comment Share on other sites More sharing options...
Sidenti Posted May 17, 2014 Share Posted May 17, 2014 Disco Railgun - activation does 0 damage, highlights you on every opposing pilot's HUD, reduces evasion 200% and quadruples any damage done against you. Because disco sucks. Link to comment Share on other sites More sharing options...
SithAceI Posted May 17, 2014 Share Posted May 17, 2014 Bacon railgun...need I say more! Heals friendly's and makes enemies VERY jealous! Link to comment Share on other sites More sharing options...
Ryuku-sama Posted May 17, 2014 Share Posted May 17, 2014 Combat command Railgun! Reduces the ship's presence attribute to 0 for the remainder of the match. That would be so OP! /rolleye Link to comment Share on other sites More sharing options...
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