vectorniner Posted May 2, 2014 Share Posted May 2, 2014 I am a member of the Bastion Server. Can we implement a buff that gives you +60% to expertise if you lose 5 wz in a row. Most of the Republic members lose war zones because of an imbalance of players that move to the Sith side. Most new players start out following the path of the republic but eventually realize that the more experienced players prefer the Sith side of the game. In War Zones it becomes 5 losses on average to one victory against the Sith. Please bring balance to the light side and allow a substantial buff for multiple consecutive losses. This would help any underdog on any server. I strongly believe this is the reason SWTOR loses subscribers. I anyone else agrees, please post comments. Link to comment Share on other sites More sharing options...
ThorgrimLutgen Posted May 2, 2014 Share Posted May 2, 2014 You must play a lot of non force users, otherwise you would understand the age old mantra, "There is no balance, there is Swtor PVP". Link to comment Share on other sites More sharing options...
Astyannax Posted May 2, 2014 Share Posted May 2, 2014 I am not strong enough to win. Please give me god mod! Less QQ more pewpew. Link to comment Share on other sites More sharing options...
TonyDragonflame Posted May 2, 2014 Share Posted May 2, 2014 I am a member of the Bastion Server. Can we implement a buff that gives you +60% to expertise if you lose 5 wz in a row. Most of the Republic members lose war zones because of an imbalance of players that move to the Sith side. Most new players start out following the path of the republic but eventually realize that the more experienced players prefer the Sith side of the game. In War Zones it becomes 5 losses on average to one victory against the Sith. Please bring balance to the light side and allow a substantial buff for multiple consecutive losses. This would help any underdog on any server. I strongly believe this is the reason SWTOR loses subscribers. I anyone else agrees, please post comments. This game made by developers from start in favor of empire side. Because this, 90-95% top ranked pvp players according leaderboards - imperials. Bioware dont care about any kind of faction balance in pvp. They play themselves imperial side, so they just lol'd about any kind of satisfaction for payed customers who play republic side in pvp. So there is only 3 solutions - roll imp char, transfer on rare 1-2 servers where republic stronger -or unsub. Your choice. Link to comment Share on other sites More sharing options...
vectorniner Posted May 2, 2014 Author Share Posted May 2, 2014 This game made by developers from start in favor of empire side. Because this, 90-95% top ranked pvp players according leaderboards - imperials. Bioware dont care about any kind of faction balance in pvp. They play themselves imperial side, so they just lol'd about any kind of satisfaction for payed customers who play republic side in pvp. So there is only 3 solutions - roll imp char, transfer on rare 1-2 servers where republic stronger -or unsub. Your choice. This is absolutely true. Check the leaderboards and it becomes apparent. I would like to make this game more popular and bring in new players. Unfortunately for new players it is not fun to get rolled over and over. This buff would work for both sides to be fair to everybody. It would give another option instead of unsubscribing. If unsubs weren't a problem then there wouldn't be server merges. Lets get more players interested. people don't want this game to go away after all the time they put into it. Link to comment Share on other sites More sharing options...
nikogiant Posted May 2, 2014 Share Posted May 2, 2014 (edited) "There is no balance, there is Swtor PVP". Now that's a shirt I that want! Edited May 2, 2014 by nikogiant Link to comment Share on other sites More sharing options...
chosonman Posted May 2, 2014 Share Posted May 2, 2014 You must play a lot of non force users, otherwise you would understand the age old mantra, "There is no balance, there is Swtor PVP". Thumbs up Link to comment Share on other sites More sharing options...
AlrikFassbauer Posted May 3, 2014 Share Posted May 3, 2014 his is absolutely true. Check the leaderboards and it becomes apparent. PvP players here have been telling me that the Leaderboards are irrelevant. Unfortunately for new players it is not fun to get rolled over and over. For those rolling over them it's huuuuuuuuge fun ! Link to comment Share on other sites More sharing options...
NathanielStarr Posted May 4, 2014 Share Posted May 4, 2014 Is the flavor of the month stronger? Um yes it is. Reroll, you have double xp. Guardian, Vanguard, Assassin, Sorcerer those are you choice. Hurry while there is still time! Link to comment Share on other sites More sharing options...
StrikePrice Posted May 4, 2014 Share Posted May 4, 2014 I did the opposite actually. My main was a Operative healer on the Imp side of Bastion. I re-rolled a Jedi Shadow that is now my main. I'm kinda surprised a decent PVP guild has not taken up the challenge of dominating Bastion from the Republic side. Link to comment Share on other sites More sharing options...
Sangrar Posted May 4, 2014 Share Posted May 4, 2014 I play Bastion all the time, I get a lot of wins, yes I lose sometimes, but generally I do experience about 50/50 wins and losses, and I play both pub and imp ( mainly pub haven't had a chance to gear my tank jug yet), its not nearly as bad as you think op. I know there are those days that come once in a while where it seems the world is against you winning, but thats not all the time, pub pvp is not as bad as everyone seems to think, and thats coming from a guy who very seldom premades or groups for pvp. ( by seldom I mean last month I literally grouped for 2 matches out of about 40-60, yeah I was leveling my consular so I didn't do so much as usual, but you get my point) anyway, to the guy who said that the devs favored the imps from the start- how? each class mirrors eachother in virtually everything how is that favortism? For gods sake everything is so mirrored that even the fleets are practically the same. The only reason more players roll imp mains is because, lets be honest, which looks cooler, a basa** double bladed sith assassin crackling with the dark side of the force, or a simple jedi sage? But even so its not as uneven as people think, and I have been friends with some great republic pvpers, even joined in once with a teamup with their guild for some warzones, had fun, and won 3 out of the 4 matches we played, t'was awesome. Link to comment Share on other sites More sharing options...
Lanzend Posted May 4, 2014 Share Posted May 4, 2014 JC is much like that as well. At times when on both republic fleet and imperial fleet, I will see somebody post in gen chat how the other side is so much more powerful and why do they always win? I laugh. It really has a lot to do with the time of day, who's q'ing, etc., imps have maybe a slight upper hand overall, but for the most part its 50 50. Really the solution is study, practice and form a premade. You will get to know players on your side, group up and get on voip. Premades on voice don't automatically win, you do have to play well. Or you could say eph it I'll just roll imp and farm bads.... But I'd prefer the challenge of forming a premie and at least surprising my competition and enhancing my personal skills quicker by playing harder opponents. Link to comment Share on other sites More sharing options...
ZoreWon Posted May 4, 2014 Share Posted May 4, 2014 At the start of the game there were animation delays with the republic. Sage/shadow delay with shock the rock animation Mortar Volley Groin kick would root you to the ground till the animation finished. Heat Vs. ammo The famous Jedi Bubble butt. something Kim would be jealous of. The amount of work or lack of with between cool animations and armor. The sad part is they were the same guys that doomed warhammer online with exactly the same thing. Chaos got cool toons empire got the burger king guy. That's about all I can remember was a long time ago. Problem is it never recovered. the issue is still here look at vanguard vs. Bounty Hunter Vanguard has the awesome rifle The BH has everything else and that in my opinion is the closest of being as nice as the empire. The rest of the classes are blown out of the water in comparison. The commando has a cool gun but you ever watch them run from a profile. they just look horrible Link to comment Share on other sites More sharing options...
Ren_simp Posted May 4, 2014 Share Posted May 4, 2014 I did the opposite actually. My main was a Operative healer on the Imp side of Bastion. I re-rolled a Jedi Shadow that is now my main. I'm kinda surprised a decent PVP guild has not taken up the challenge of dominating Bastion from the Republic side.. It doesn't work like that midian/don't panic they're the same people it's the same with other guilds they play both factions. The top pvp guilds recruit good players and it does and can destabilise Other guilds nothing you can do about it because good players aspire to be in these guilds The player base for the server is too small which is the overall problem. Link to comment Share on other sites More sharing options...
CaraExas Posted May 4, 2014 Share Posted May 4, 2014 (edited) I am a member of the Bastion Server. Can we implement a buff that gives you +60% to expertise if you lose 5 wz in a row. Most of the Republic members lose war zones because of an imbalance of players that move to the Sith side. Most new players start out following the path of the republic but eventually realize that the more experienced players prefer the Sith side of the game. In War Zones it becomes 5 losses on average to one victory against the Sith. Please bring balance to the light side and allow a substantial buff for multiple consecutive losses. This would help any underdog on any server. I strongly believe this is the reason SWTOR loses subscribers. I anyone else agrees, please post comments. i'd quit the game if they ever implemented any kind of garbage like this. you shouldn't be rewarded for losing. Edited May 4, 2014 by CaraExas Link to comment Share on other sites More sharing options...
Kerensk Posted May 4, 2014 Share Posted May 4, 2014 I'm kinda surprised a decent PVP guild has not taken up the challenge of dominating Bastion from the Republic side. Considering how many regstar guilds there are I'm not surprised. They don't want a difficult uphill challenge, they just want to keep facerolling noobs and pretending it means they're good players. Link to comment Share on other sites More sharing options...
vectorniner Posted June 5, 2014 Author Share Posted June 5, 2014 This is still a problem. It has become worse as the pub side is losing veteran players. Any ideas better than mine? Link to comment Share on other sites More sharing options...
Ld-Siris Posted June 5, 2014 Share Posted June 5, 2014 Pretty sure most of the time I have seen the devs actually play Republic..... As for the Bastion, yes it is Imp heavy but all that means is there are way more bads on the imp side than the Pub side so you shouldn't have a problem winning games. Link to comment Share on other sites More sharing options...
MCaliban Posted June 5, 2014 Share Posted June 5, 2014 Pretty sure most of the time I have seen the devs actually play Republic... I'm going to express doubt that you know a couple hundred odd developers and what characters they play. Link to comment Share on other sites More sharing options...
Ld-Siris Posted June 5, 2014 Share Posted June 5, 2014 I'm going to express doubt that you know a couple hundred odd developers and what characters they play. Of course not just like the guy that said they mostly play imps. However the ones I've seen posted and the ones I've seen stream were almost always a pub and in fact mostly a guardian or sage. Link to comment Share on other sites More sharing options...
waterboytkd Posted June 5, 2014 Share Posted June 5, 2014 Wouldn't the right fix be: eliminate faction-based team building? Make it so Pubs and Imps can be on the same team, fighting other pub-imp mixed teams? Of course, the real right fix is cross-server queueing, but the resources required paired against the rewards reaped for bioware make that an impossibility. So maybe, this would be the next best thing? Link to comment Share on other sites More sharing options...
vectorniner Posted June 7, 2014 Author Share Posted June 7, 2014 Wouldn't the right fix be: eliminate faction-based team building? Make it so Pubs and Imps can be on the same team, fighting other pub-imp mixed teams? Of course, the real right fix is cross-server queueing, but the resources required paired against the rewards reaped for bioware make that an impossibility. So maybe, this would be the next best thing? This is a good idea. Link to comment Share on other sites More sharing options...
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