Sowwy Posted January 28, 2014 Share Posted January 28, 2014 I logged on a few times but failed to see a match. If you have been lucky enough to test drive the changes, what was your impression? Link to comment Share on other sites More sharing options...
cashogy_reborn Posted January 28, 2014 Share Posted January 28, 2014 I wasnt able to get into a match either, but I have a good feeling about the changes. Group-wide healing is going to be improved, and now while pillar-humping we have another option to heal ourselves. Both good steps in the right direction. Link to comment Share on other sites More sharing options...
Sowwy Posted January 29, 2014 Author Share Posted January 29, 2014 I wasnt able to get into a match either, but I have a good feeling about the changes. Group-wide healing is going to be improved, and now while pillar-humping we have another option to heal ourselves. Both good steps in the right direction. Its an upward adjustment no matter how you spin it. So, I'm not complaining. I am, however, skeptical about top level pvp and that it will still result in lockout. But I could be wrong. I'll give the PTS a few more shots. Link to comment Share on other sites More sharing options...
cashogy_reborn Posted January 29, 2014 Share Posted January 29, 2014 Its an upward adjustment no matter how you spin it. So, I'm not complaining. I am, however, skeptical about top level pvp and that it will still result in lockout. But I could be wrong. I'll give the PTS a few more shots. IMO it's going to have little impact on our viability as a healing class in Group Ranked. Bottom line is that the bulk of our healing output is still tied to casts and that our resource management is still the weakest of the healing classes. Link to comment Share on other sites More sharing options...
moman Posted April 18, 2014 Share Posted April 18, 2014 IMO it's going to have little impact on our viability as a healing class in Group Ranked. Bottom line is that the bulk of our healing output is still tied to casts and that our resource management is still the weakest of the healing classes. And everyone tells commandos to stop QQ-ing because 'we can single target heal like no other' and there is some truth to that, but we also blow through our ammo. That and when you try to heal in pvp, people love playing dumb so you have to heal them even more. I might just start letting the stupid people die even if it "hurts" our team. Link to comment Share on other sites More sharing options...
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