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Missile lock indicator queue.


SwiftDuck

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I just had a suggestion for your targeting for those who are hard of hearing.

 

Sometimes its hard to tell when exactly you have a lock on someone. Yes their is a visual indication that you have lock on someone, but its very subtle.

 

i suggest adding the word "LOCKED" next to your reticle when you finally gain a lock on.

 

This will help with those who are hard of hearing or have colour deficiencies. Also will help when i am listening to some tunes while playing.

 

Thanks.

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I'd also like this as sometimes it seems like the visual lock indicator is a half second out of sync with the lock acquired tone causing me to drop a lock instead of fire a missile.

 

Likewise it would be nice if the enemy missile lock indicator was yellow when the enemy achieved a lock and only turned red after they launched a missile.

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True, I shoot rocket pods 99% of the time, but when I switch to the fighter with missiles, I get confused a lot with the locking system visualization.

 

 

Also, this.

Likewise it would be nice if the enemy missile lock indicator was yellow when the enemy achieved a lock and only turned red after they launched a missile.
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I'd also like this as sometimes it seems like the visual lock indicator is a half second out of sync with the lock acquired tone causing me to drop a lock instead of fire a missile.

 

That would be nice... though not sure I'd hold my breath on that getting tweaked. The proton torpedo in the rail shooter has the same aggravating problem and has never been fixed to be more intuitive about when you actually have a lock.

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