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How do you get better at Galactic Starfighter?


The_Raven_Lord

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Post your tips!

 

 

PRACTICE! PRACTICE PRACTICE!

 

Don't get frustrated and say it's really bad after your first few games. Some people will get it quick, others need about 10-20 games before they get used to the controls.

 

The other big factor is learning to think in three dimensions! Don't just stay at the same altitude, in space, you have literally infinite directions in which to flee, don't be like the rebels in Empire Strikes Back and flee straight into the Star Destroyers!

 

Finally, have patience in combat, don't try to rush in and kill someone, take your time about it, land a few good hits and then start evading, check around you and see who else is attacking you and evade them.

 

Flying is an art, this isn't a ground Warzone where you can just stun lock someone to death, this actually takes some intellect. It's like playing chess, tactics!

 

The balance excuse doesn't apply here, YOU have to fly right or die.

Edited by The_Raven_Lord
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Fly with a wingman, or two, or three.

 

In combat flight sim style games teamwork is the ultimate weapon. It's downright silly not to use it.

 

Very true, don't go out and try to get all the kills, get some friends on Skype with you and communicate, keep someone busy chasing you while your buddies come in from behind and take him out.

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Survive survive survive.

 

If you see a node covered by 3 turrets and 4 ships and no friendly's in the vicinity, don't go there. look at the map and join up with your fellow green dots to attack en masse.

 

Hug cover, preferably a capture point if you are a strike fighter. I'm incredibly uncomfortable in turn fights out in the open, where i'm just counting down the seconds before enemy backup arrives.

 

use power settings. I've actually bound my power setting keys to 'q', 'e', 'z' and 'c' because i'm switching between them so often. switch to guns whenever you have a clean shot, engines whenever you're going in between nodes and shields the rest of the time. I actually have no use for the balanced power option these days.

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Play more.

 

 

Or if you want to play a gunship, roll on my server and play with me ;) It always makes me laugh when i get accused of hacking because i can dogfight in a Gunship and evade 3 ships on me for most of the match, while getting 30k+ dmg and still outperform the team.

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Play more.

 

 

Or if you want to play a gunship, roll on my server and play with me ;) It always makes me laugh when i get accused of hacking because i can dogfight in a Gunship and evade 3 ships on me for most of the match, while getting 30k+ dmg and still outperform the team.

 

o.m.g #howusogud? #teechplz

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Very true, don't go out and try to get all the kills, get some friends on Skype with you and communicate, keep someone busy chasing you while your buddies come in from behind and take him out.

 

I hate , hate , HATE you people!!!!!

 

I like to fly in and be all "none of you chumps can touch mah mad skillz!!!" and then people like you throw the numbers game fancy pancy headset junk at me.

 

So yes people if you want to win, do it like this guy, because no matter how good you get, you can't do jack against a 3 team on headsets *************** you and yours one at a time.

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figure out what components best compliment your piloting skills. Unlike other aspects of TOR there is no one combination that you must use to be the best. What works for one person may not work for you so while recommended builds are a good starting point you should go with whatever works best for you.

 

and situational awareness! The aware pilot lives longest so pay attention to your minimap!

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I hate , hate , HATE you people!!!!!

 

I like to fly in and be all "none of you chumps can touch mah mad skillz!!!" and then people like you throw the numbers game fancy pancy headset junk at me.

 

So yes people if you want to win, do it like this guy, because no matter how good you get, you can't do jack against a 3 team on headsets *************** you and yours one at a time.

 

Don't be discouraged and start thinking that headsets are instant win. Effective communication and team coordination is a skill just like any other, especially in this game where it is harder to keep track of your teammates than your enemies.

 

Certainly they have an advantage but its one they have to practice at as a team to put to good use. I'm also willing to bet that the vast majority of players are pugs.

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figure out what components best compliment your piloting skills. Unlike other aspects of TOR there is no one combination that you must use to be the best. What works for one person may not work for you so while recommended builds are a good starting point you should go with whatever works best for you.

 

and situational awareness! The aware pilot lives longest so pay attention to your minimap!

 

That's not true, right now there is a build in which a scout can kill any other ship in under 2 seconds using cannons only. Those scout pilots are getting 17 - 25 kills a match. It will be the build that everyone will use, it's going to be the first FOTM.

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Play. The. Objectives. For the love of God. Play. The. Objectives. Pubs on POT5 are so bad at this it is just profound. The number of bozos that just fly around playing dogfight is just stupid. The number of times I've seen four peeps take a sat and then ALL CHASE OFF AFTER ONE SHIP has to be closing in on 100. And then because they all tunnel visioned on one guy, two more enemies come in and take the sat while everyone is off head hunting. And no matter how nicely or often you remind people not to do it, they do it.
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In "Domination":

 

1) Closest person to the node wins: There is a "cap" bubble that extends in a sphere around the Satellite (node). The diameter of the sphere is approximately as wide as as the color wings on the satellite, most of the time. However, the closest person, usually a camper stopped in a crevice, will start cap'n the node an enemy cap'er barely gets outside the color wings. If there is no enemy near the satellite, the cap bubble can actually get quite big and extend well away from the node, for friendlies.

 

2) If a cap'd node starts to flash: You should keep an eye on the UI status of the nodes. If a green one flashes, it means that an enemy is close enough to cap the node. Make sure there is at least one friendly on the node. If not, try to get as close to the node as possible to prevent the enemy from capping. This will mean abandoning a chase and flying straight for the node.

 

3) Kill gunships first: As long as there is someone on the node to keep it from being taken, move your mouse over distant enemies and push "e" to see if they are a gunship. Try to take an indirect route to get to them. As long as you don't fly straight at them from the direction they are facing (usually the node the are by), you can usually get them off guard.

 

In General not otherwise mentioned:

 

1) You turn faster with the mouse up or down than to the side. Use the roll keys (a & d) to orient your ship "into the turn", so that you are pushing the mouse up/down to turn towards the area you want to go.

 

2) Being on nodes help you learn to fly better: I learned to control my ship really well by weaving on nodes to keep others from cap'n it and kill cap'ers off it. Avoiding crashing into the satellite while going full speed around it is very good practice and helps the team win.

 

3) Pressing "x" lets you stop: Depending on your speed, your full stop my take a little while. Getting used to how long it takes to stop is a life saver. There are many times you will want to stop and hover in order to take out node campers from "above"/"below" a satellite. Sometimes, it is necessary when weaving a node to be able to stop on it., particularly when the there is a gunship on one side of the node. You have to either stop on the other side or try to weave while los'n. Remember, when you are stopped, you are a sitting duck. Make sure you have cover.

 

4) Pressing "r" lets you see who has hit you with a weapon: It won't let you see who has a target lock. If you think you have the enemy unaware, lock you missile before hitting him with your lasers. He will try to turn on you , but he can't target you with "r". This may let you get the missile lock off and then let loose with the lasers. Just having a missile lock on someone scares people into objects. Sometimes, you can hold your lock and don't let it go until they pop their engine ability. Then you can catch back up and be able to lock.

Edited by sentawan
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That's not true, right now there is a build in which a scout can kill any other ship in under 2 seconds using cannons only. Those scout pilots are getting 17 - 25 kills a match. It will be the build that everyone will use, it's going to be the first FOTM.

 

Ok I'll concede that bit. But other components (engine evasion type for example) are more to playstyle/what you find effective, not what someone else does. the point being it's not as rigid as the ground game where each tree pretty much has a set rotation and gear stats you must use. At least I feel that there's more freedom of choice in GSF than the ground game.

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Don't be discouraged and start thinking that headsets are instant win. Effective communication and team coordination is a skill just like any other, especially in this game where it is harder to keep track of your teammates than your enemies.

 

Certainly they have an advantage but its one they have to practice at as a team to put to good use. I'm also willing to bet that the vast majority of players are pugs.

 

Voice communication isn't really fully needed - if you keep your eyes open and constantly analyse the battlefield, that is.

 

For example, you can identify groups pretty well by them acting like swarms. Ask yourself the question : Is there a group of enemy fighters crossing the screen ? Moving from one satellite to another ? What does the minimap say ? How much clustered are fighters around satellites ? What's the status of that satellite ? Is it blue, green or red ?

 

Are groups of your own team crossing the screen ? Where to ? Did they leave a satellite undefended ? What does the minimap say ? Is there an enemy going towards the currently undefended satellite ? Does it need defense ? Or is it relatively safe to let it alone for a few seconds and help your own team ?

 

Is there a few enemy fighter coming out from an respawn point and heading towards an unguarded satellite ? How far away is it ? Does it require you to boost towards it ? Or can you use rockets or The Gun ?

 

Keeping an eye on the status of the satellite is perhaps the most important thing. If you are in a Gunship, and see a swarm of enemy fighters fly away to another node - like Locusts - then you could try taking out the seemingly currently undefended satellite. However, most teams leave an (soon bored) guardian behind to guard that satellite. You must take him out first, if you are there. And if you took him out, then you MuSt constantly monitor the screen : If someone approaching ? Did he yell for help using his voice comm ? If so, then you've got to play hide and seek" ASAP.

If not, then you can begin to take out the turrets from a safe distance. As a Gunship pilot, that's your job. But be quick, because that fighter you just took out moments before will soon be back again ! And perhaps even with friends !

 

This is the analysis that should go on inside of you all of the time - here described from the point of view of an Gunship pilot.

 

However, identifying Swarms is still important, imho.

And to constantly monitor the status of "your" satellites.

 

P.S. : Swarms do exist in groiund PvP as well - they are moch worse to identify, though, and a player can more easily be shut down by them, though.

Edited by AlrikFassbauer
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Don't be discouraged and start thinking that headsets are instant win. Effective communication and team coordination is a skill just like any other, especially in this game where it is harder to keep track of your teammates than your enemies.

 

Certainly they have an advantage but its one they have to practice at as a team to put to good use. I'm also willing to bet that the vast majority of players are pugs.

 

I would just like to add to this statement that maybe you should get upset bc headsets ARE instant win. Check it out, a squadron of fighters that uses communications to coordinate their attacks will pretty much always beat a mob of 12 independent pilots running around a dogfight without trying to work together. Yep, war is a team sport ppl. Let's take, for example, the 70% of encounters that occur in head to head drive-bys, how do these usually end? A third guy swoops in out of nowhere and blasts one of the two drivers-by away. So, yes personal piloting skill and all that is great, but I'd like to be running some team drills.

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Maybe this thread should get a sticky. There's a lot of very useful pointers here!

 

On the topic of communication:

 

You and your squadron have to practice this, learn the maps, work out land marks to help guide your buddies to your position if you need assistance. But as it was pointed out before, it isn't an "instant win" it takes time, practice, and refinement!

 

Your personal skill matters a lot, so practice, practice, practice!

 

"FOTM builds" don't mean jack if the pilot can't figure out which way is up and which way is down. No matter how good your fighter is, the better pilot will always win!

 

Also remember when NOT to fight, this has been pointed out, but it can't be stressed enough, don't try to fight against the odds. There's no shame in running away and coming back when the odds are in your favor. The winner of a fight will always be the one who carefully chooses the time and place for a battle, and always fights where he or she will have the advantage.

 

For example, scouts are very agile, fight Gunships where you can take cover behind debris or structures and render their railguns useless. If you're a Gunship pilot, don't even try and take on a good scout pilot in such an environment, keep a good distance and pick off pilots who get careless and wander off from their squadrons.

 

Also, in the words of pilots around the world: "Never trade luck for skill"

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Question: Do gunships have better armor than the other models?

 

In my experience, if you orbit an enemy sat with a gunship and are able to camp unnoticed before the turrets spawn, you will either be able to cap it, or easily pick off the turrets and whatever strikes there are. However, always have a wingman for this, usually a strike, as well-armed scouts can pretty easily screw a badly armored Gunship (like me!) if they get too close.

 

If you do this, make sure to kill the turrets before your wingman flies out, or you will both die.

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PRACTICE! PRACTICE PRACTICE!

 

Don't get frustrated and say it's really bad after your first few games. Some people will get it quick, others need about 10-20 games before they get used to the controls.

For me, the "Practice" thing doesn't work so far.

 

I sucked in the first two games, because the Controls are...

The next couple games I did quite good... in most cases I ended aomewhere in the middle of the ranking list. (I played something like 2 or 3 games a day)

But the last few games I sucked even more than in the beginning few games.

 

At the moment, I decided not to play GSF any more - not as long as it remains a sole PvP-thing.

It simply isn't fun to wait some 10 Minutes (that's about the time it takes in average until I get listet for a game), wait another more 2-3 Minutes (loading screen) to then have a 10 Minute or so game that consists only of beeinmg blasted to peices 7-10 times in a row. And from beeing shot (without knowing how, and from where) I learn nothing - neither tatctics nor skill in flight control improve. And certainly, it doesn't motivate me to join further games - wich means I don't play it very often. Which ragain esults in me not getting better, what again leads to even more and quicker deaths the next time I join, and so on.

 

So, I wait vor the PvE content. Until that is included, I'll propably won't play GSF anymore.

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For me, the "Practice" thing doesn't work so far.

 

I sucked in the first two games, because the Controls are...

The next couple games I did quite good... in most cases I ended aomewhere in the middle of the ranking list. (I played something like 2 or 3 games a day)

But the last few games I sucked even more than in the beginning few games.

 

At the moment, I decided not to play GSF any more - not as long as it remains a sole PvP-thing.

It simply isn't fun to wait some 10 Minutes (that's about the time it takes in average until I get listet for a game), wait another more 2-3 Minutes (loading screen) to then have a 10 Minute or so game that consists only of beeinmg blasted to peices 7-10 times in a row. And from beeing shot (without knowing how, and from where) I learn nothing - neither tatctics nor skill in flight control improve. And certainly, it doesn't motivate me to join further games - wich means I don't play it very often. Which ragain esults in me not getting better, what again leads to even more and quicker deaths the next time I join, and so on.

 

So, I wait vor the PvE content. Until that is included, I'll propably won't play GSF anymore.

 

I think you got plonked into matches with people with superior upgrades - were you focusing on upgrading a single ship, or spreading the upgrades around? And if so, were you directly upgrading specific components or simply unlocking them to try them out? Because your experience reflects mine to an extent - though after those next few games where I did badly again, things improved and I am usually high up in the objectives ranks at the very least.

 

As far as getting shot at goes - use the "who's targeting me" function thingy (I think the default is C) - as well targeting the closest ship that's targeting you. Use the environment to break LoS, try not to panic as it can lead you into freezing up, or crashing into an asteroid. Use the minimap and be ready to switch targets on the fly - even if I'm sitting on an objective I target the nearest enemy every two seconds and have my eyes on the minimap at all times.

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stage 1-I started by practicing flying into every asteroid, obstacle, and comm tower I could find for about 5 games.

 

stage 2- Then i moved onto not flying into everything in my path, to missing nearly every laser bolt fired in pursuit of my enemies for another 5 games.

 

stage 3- Then I tried not flying into everything in my path, actually hitting my enemies when i chased them, and working on my quick targeting and missile lockons for the next 10 or so games.

 

stage 4- Now im at the mercilessly defeat those in stages 1-3 stage, while running like hell from those in stage 5 stage.

 

stage 5- Have wingman, call out targets, absolutely destroy PUG players without their own squadron.

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were you focusing on upgrading a single ship, or spreading the upgrades around? And if so, were you directly upgrading specific components or simply unlocking them to try them out?

I tried out every ship once or twice. Gunship is kinda boring, and scout is (from my point of view) unplayable: it's advantage is high speed and maneuvaribility, and I can't handle those with what BW came up with as "controls". So I normaly play the strike fighter. And since I regularyly log on with different characters, it is not always the same strike fighter.

 

As far as getting shot at goes - use the "who's targeting me" function thingy (I think the default is C) - as well targeting the closest ship that's targeting you. [/QZUOTE]

Doesn't helpmuch when you're dead after 2-3 hits - at least that's what it feels like it takes. Once I realize I'm shot at it takes maybe 1 or 2 seconds 'till I die - not enough time to do anything.

 

Use the environment to break LoS

Tried... doesn't work as stated above - not enough time between shot at und the moment I die.

 

Use the minimap and be ready to switch targets on the fly

For me, the minimap is of no to little use - can't see anything helpful on that thing.

 

 

and working on my quick targeting and missile lockons for the next 10 or so games.

"Quick targeting" and "missile lockon" - nice point. At least the latter is something that takes ages. It feels like you have to focus for about 1 or 2 hours on the target until that missile gets it's lockon - but in the meantime, somehow everyone else has managed to fire a dozen missiles at me. At least thats what it feels like.

 

Have wingman, call out targets, absolutely destroy PUG players without their own squadron.

Call ot targets? Man, I'm busy enough to steer that ship - how the hell should I be able to type something in the chat while flying - not mentioning that there's also to much action to read anything in the chat.

 

And what's a PUG?

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I tried out every ship once or twice. Gunship is kinda boring, and scout is (from my point of view) unplayable: it's advantage is high speed and maneuvaribility, and I can't handle those with what BW came up with as "controls". So I normaly play the strike fighter. And since I regularyly log on with different characters, it is not always the same strike fighter.

 

Strike fighters pack a punch but their survivability is on the low side, at least for my playstyle - others' experiences may vary. Especially if pitted against scouts with hefty upgrades due to matchmaking not doing its job (which could happen given few enough players) a striker would have a serious disadvantage. Your plight sounds like a case of bad matchmaking man...

 

Doesn't helpmuch when you're dead after 2-3 hits - at least that's what it feels like it takes. Once I realize I'm shot at it takes maybe 1 or 2 seconds 'till I die - not enough time to do anything.

 

Tried... doesn't work as stated above - not enough time between shot at und the moment I die.

 

Have you tried making erratic, unorthodox movements? Cutting the engines, zig-zags without clear patterns, sudden bursts of speed? They tend to work for me, especially in conjunction with using the environment. Not always of course as a skilled player will still wipe the floor with me. They do add a few seconds of breathing time to focus. You need to pay close attention to your ship and the shield screen - the game does not telegraph being attacked very well so I can fully understand your plight.

 

For me, the minimap is of no to little use - can't see anything helpful on that thing.

 

It takes gettting used to - it's pretty bad :p When you know you're not under attack, try toggling the actual map on and off every few seconds. it will be much more clear. The minimap is only useful to see if there's a baddie in proximity - you'll be using it very proactively. You cannot gather proper information from it. Also - when you manage to target the guy who's targeting you - peek at the target screen as it shows you their range and heading, if you see the ship head on it means they're aiming at you.

 

"Quick targeting" and "missile lockon" - nice point. At least the latter is something that takes ages. It feels like you have to focus for about 1 or 2 hours on the target until that missile gets it's lockon - but in the meantime, somehow everyone else has managed to fire a dozen missiles at me. At least thats what it feels like.

For the missile lock on you have to keep the ship inside the targeting circle - don't bother leading it if you feel you can't both lead with gunfire and keep the lock. Greener pilots may even panic just with the "attaining lock" sound. Try unlocking cluster missiles if you haven't already (I think some strikers can use them), they have a very quick lock on time and their short range guarantees a few hits at least.

 

Call ot targets? Man, I'm busy enough to steer that ship - how the hell should I be able to type something in the chat while flying - not mentioning that there's also to much action to read anything in the chat.

That's where organized groups with headsets show their power... :(

 

And what's a PUG?

 

Pick-Up Group :D

 

 

Responses in red!!

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one thing no one else has noted, that I'm gonna bring up.

 

Find the role (and ship) that best suits you. some people perfer to be a stand off sniper. if so a gunship (or protoned strike fighter) kitted out for "boom and zoom" fighting might be most to your liking.

others might perfer to go for a turn fighter. it's all cool

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