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23/0/23 Vs. 0/28/18


Cempa

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23/0/23: (You are a utility dps player)

 

http://www.torhead.com/skill-calc#201GorbzRrobZZf0cRsrkM.3

 

0/28/18: (excellent mobility, solid force management, learn your RNG which is every 10sec - 15sec)

 

http://www.torhead.com/skill-calc#201ZfoMrdRMfMzZf0cRsbz.3

 

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The first builds brings solid healing to the table, the second build brings Electric Binding to the table. Both can add value to your team.

 

/Discuss

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My personal opinions are that I would drop with purity and one point of life surge and place the 2 points into Efficacious Currents. I find that static barrier is an excellent ability and reducing the cost of this this a must.

 

In the madness tree I would drop defiance and take will of the sith, drop haunted dreams and take oppressing force.

 

http://www.torhead.com/skill-calc#201GorbdMrooZZcrcRsbkM.3

 

I prefer this lighting/madness hybrid.

 

http://www.torhead.com/skill-calc#201ZcsRbdRrcoMZcrcRs0z.3

 

I take electric induction as the extra force from reserves isn't needed due to unlimited force. 1 point in subversion as you get the extra pushback talent from sith efficiency. I would drop lighting barrier, i don't see 10% percent as a big loss, especially when you're up against smashers/sweepers. i would also drop suppression and put those points into conduction for obvious reasons, suppression is a waste imo compared to conduction, but this is a personal choice. As for electric bindings I wouldn't' take it and this is because rage/focus can still leap by using obliterate, PT's/VG's use hold the line. range will cast. While its not a useless ability its a situational escape tool. I would rather put my points into maximising my damage output and thats why I put my 2 points into reverberating force.

 

In the madness tree I would drop defiance and take will of the sith, drop haunted dreams and take oppressing force.

 

These are solely my opinions and look forward to some feedback on these builds.

Edited by clubdeeko
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