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Help improving my gunnery DPS


thasensei

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I'm hoping for some tips/advice to improve my gunnery mando. I do alright, but I know there's room for improvement. Any and all help would be very much appreciated!

 

TORParse

AMR

 

On the gear (to save you picking through the AMR), I've nearly got all the upgrades that I can get with comms (no token drops yet). I'm still using a Dread Guard BA relic while I wait for a DF drop. I'm using two 69 and two 72 armorings for my set bonus. I'm using all 69/72 enhancements rather than the high-endurance 78s.

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Ok so im not a hugely experienced Gunnery Mando but I looked at your parses, and I've got a few questions.

 

Why are you hammer shotting 12sec into your first parse? Low on energy already?

 

Why are you using plasma grenade? Seems way too Energy heavy. NVM

 

I thought Enet was supposed to be on cooldown permanently, so lead with that?

 

I thought sticky was also a skill you wanted on CD? Not sure about this though.

 

Basically I was going

 

Enet

Sticky

Grav

High Impact

Demo

Grav till proc Full Auto

Hammer only if under 3 ticks of resource regen

Enet on CD

Sticky on CD

High Impact on CD

Demo Round on CD

 

Recharge Cells if you derp your managment

 

Like I said not a pro mando so take it all with a grain of salt.

 

Edit: Seems I was wrong about the Plasma gren, probs used with Reserve powercell, just checked this guys parse http://www.torparse.com/a/462400/1

 

Edit2: After more mucking around heres what I'm doing

 

Tech Overides

Enet

Reserve Cell

Plasma Gren

Sticky

Grav

High Impact

Demo

Grav till proc Full Auto

Hammer only if under 3 ticks of resource regen

Enet on CD

Sticky on CD

High Impact on CD

Demo Round on CD

 

Prioritise putting HIB, DR and Sticky on CD before consuming Full Auto Proc.

Plasma only availabe with Reserve Cell AND Tech Overides

 

Not sure about all that, and Stick least of all :)

Edited by manlysnowball
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