thasensei Posted October 25, 2013 Share Posted October 25, 2013 I'm hoping for some tips/advice to improve my gunnery mando. I do alright, but I know there's room for improvement. Any and all help would be very much appreciated! TORParseAMR On the gear (to save you picking through the AMR), I've nearly got all the upgrades that I can get with comms (no token drops yet). I'm still using a Dread Guard BA relic while I wait for a DF drop. I'm using two 69 and two 72 armorings for my set bonus. I'm using all 69/72 enhancements rather than the high-endurance 78s. Link to comment Share on other sites More sharing options...
manlysnowball Posted October 31, 2013 Share Posted October 31, 2013 (edited) Ok so im not a hugely experienced Gunnery Mando but I looked at your parses, and I've got a few questions. Why are you hammer shotting 12sec into your first parse? Low on energy already? Why are you using plasma grenade? Seems way too Energy heavy. NVM I thought Enet was supposed to be on cooldown permanently, so lead with that? I thought sticky was also a skill you wanted on CD? Not sure about this though. Basically I was going Enet Sticky Grav High Impact Demo Grav till proc Full Auto Hammer only if under 3 ticks of resource regen Enet on CD Sticky on CD High Impact on CD Demo Round on CD Recharge Cells if you derp your managment Like I said not a pro mando so take it all with a grain of salt. Edit: Seems I was wrong about the Plasma gren, probs used with Reserve powercell, just checked this guys parse http://www.torparse.com/a/462400/1 Edit2: After more mucking around heres what I'm doing Tech Overides Enet Reserve Cell Plasma Gren Sticky Grav High Impact Demo Grav till proc Full Auto Hammer only if under 3 ticks of resource regen Enet on CD Sticky on CD High Impact on CD Demo Round on CD Prioritise putting HIB, DR and Sticky on CD before consuming Full Auto Proc. Plasma only availabe with Reserve Cell AND Tech Overides Not sure about all that, and Stick least of all Edited October 31, 2013 by manlysnowball Link to comment Share on other sites More sharing options...
Rahizm Posted October 31, 2013 Share Posted October 31, 2013 Don't even use sticky. Plasma grenade can be used with TO+RP and when you use Recharge Cells, to save ammo. Link to comment Share on other sites More sharing options...
manlysnowball Posted November 1, 2013 Share Posted November 1, 2013 Any reason not to use sticky? No activation time and damage similar to grav round with similar ammo usage. http://www.torhead.com/ability/5hxindl/sticky-grenade http://www.torhead.com/ability/2rLVKjM/grav-round Link to comment Share on other sites More sharing options...
Sharping Posted November 2, 2013 Share Posted November 2, 2013 I would include sticky in case a boss is surrounded by adds but, I rather use it against adds I aggro'd than a boss. Link to comment Share on other sites More sharing options...
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