DragynnzSunshyne Posted October 18, 2013 Share Posted October 18, 2013 I'm looking for information on the best way to set up my quickbars for an arsenal merc...any and all ideas welcome... Thanks !! Sh'lynn Link to comment Share on other sites More sharing options...
Drake_Hound Posted October 18, 2013 Share Posted October 18, 2013 Have 22 buttons to press thus don't ask me and I want 40 buttons to press lol ! the more the beter Link to comment Share on other sites More sharing options...
KhalDrogoe Posted October 19, 2013 Share Posted October 19, 2013 Reroll, Mercs have been the worst class since 1.2. Link to comment Share on other sites More sharing options...
PhatMcMuffins Posted October 21, 2013 Share Posted October 21, 2013 Link to comment Share on other sites More sharing options...
cashogy_reborn Posted October 21, 2013 Share Posted October 21, 2013 Count how many times he gets interrupted. It might even be 0...... How you set up your toolbars is a personal preference thing. Experiment a bit and see what you like best Link to comment Share on other sites More sharing options...
PhatMcMuffins Posted October 21, 2013 Share Posted October 21, 2013 Count how many times he gets interrupted. It might even be 0...... How you set up your toolbars is a personal preference thing. Experiment a bit and see what you like best I just love how he goes out of his way to click the sidebar tracers. And later, he beats a merc 1v1 who is actually doing the rotation properly lol But on topic, I agree with it being more preference than anything.. Link to comment Share on other sites More sharing options...
DarthBloodloss Posted October 22, 2013 Share Posted October 22, 2013 Of course its totally preference but since you asked, here are my random thoughts. My input is simply for positioning of abilities on the toolbars for quick visual reference. I am not making any suggestions on what keys to actually map them to. My point is to make it visually easy/quick to see your attacks and if they are on cooldown or not. Main attacks (with CD): (top row) Heatseeker, Railshot, Explosive Dart, Unload (bottom row) Tracer, Rocket Punch, Death From Above, Fusion Missile This takes up 8 spaces and makes a nice little "block" that contains all your CD attacks. Couple notes: 1) Any attack that doesn't have a CD can be put on a shrunken toolbar off to the side. If you don't need to see the button, don't map it to prime real estate. (Still map it to a key, but visually seeing the toolbar button is not necessary) Example of buttons not needed in main bars: Vehicle, Throw the Huttball, Rapid Shots, Sweeping Blasters, etc 2) Tracer is the only non-CD attack here, but you need to be able to quickly see the tracer icon to be able to tell when its been locked out via interrupt Two types of defensive cooldowns that I group together for visual ease: 1) Electro Dart, Concussion Missile, Knockback 2) Energy Shield, Kolto Overload, Chaff Flare, WZ Medpack, WZ Adrenal The first type I use one at a time, the second type I usually as many as needed so I be sure to keep the 2nd type in an area where I can mouse click all of them in a row if needed. (One of the few times I mouse click things...when I'm running for my life) Link to comment Share on other sites More sharing options...
kennethdale Posted October 22, 2013 Share Posted October 22, 2013 (edited) Ita all very subjective and what I always tell people is to put things you use in comfortable places. Its also good to have a modifier (shift, ctrl, alt, etc...) button to double up all of your keys. I'll post my bindings when I get back to a computer. I use 1234 Q E as my base since those are the keys I find easiest to hit and I use Shift and Ctrl as modifiers to basically make it so I have everything bound to something. 1 Explosive Dart 2 Electro Net 3 Chaff Flare 4 Interrupt 8 Emergency Fleet Pass 9 Quick Travel 0 Jet Boots - Vehicle = Recharge and Reload Q Tracer Missile E Rapid Shots Sh+1 Hydraulic Overrides Sh+2 Jet Boost Sh+3 Flame Thrower Sh+4 Adrenal Sh+Q Heatseeker Missiles Sh+E Rail Shot Sh+R Energy Shield Sh+T Death From Above Sh+F Unload Sh+G Kolto Missile Sh+H Kolto Override Sh+C Fusion Missile Sh+V Thermal Sensor Overrides Sh+B Power Surge Ctrl+1 Cure Ctrl+2 Missile Blast Ctrl+3 Power Shot Ctrl+4 Sweeping Blasters Ctrl+Q Rapid Scan Ctrl+E Healing Scan Ctrl+C Combat Support Cylinder Ctrl+V High Velocity Gas Cylinder Ctrl+B Combustible Gas Cylinder Ctrl+R Buff That list covers most of it (I left off some of the stuff that doesn't need to be mentioned like legacy abilities etc...) and while it looks huge there is a lot that doesn't actually need to be bound. Heals, for example, don't need to be bound though I would recommend having Kolto Missile and Cure bound since they are great for helping out your group or saving your own butt. None of the 8-= keys need to be bound either. Or your Cylinders. I just like having it all bound so I don't have to click anything. Its also listed just going down the rows on a keyboard which makes it look more confusing than it actually is. My main attacks are 2/Q/E/Sh+Q/Sh+E/Sh+F which lets me hit them all very easily with my ring/middle/index fingers and leave my pinky on the shift key for modifiers. I've been using this set up for several years now so its all pretty solidly in my head which is why it works so well for me (though its been simplified a bit more recently since I bought a new mouse with some more buttons on it. Edited October 22, 2013 by kennethdale Link to comment Share on other sites More sharing options...
banehammer Posted October 23, 2013 Share Posted October 23, 2013 Of course its totally preference but since you asked, here are my random thoughts. My input is simply for positioning of abilities on the toolbars for quick visual reference. I am not making any suggestions on what keys to actually map them to. My point is to make it visually easy/quick to see your attacks and if they are on cooldown or not. Main attacks (with CD): (top row) Heatseeker, Railshot, Explosive Dart, Unload (bottom row) Tracer, Rocket Punch, Death From Above, Fusion Missile This takes up 8 spaces and makes a nice little "block" that contains all your CD attacks. Couple notes: 1) Any attack that doesn't have a CD can be put on a shrunken toolbar off to the side. If you don't need to see the button, don't map it to prime real estate. (Still map it to a key, but visually seeing the toolbar button is not necessary) Example of buttons not needed in main bars: Vehicle, Throw the Huttball, Rapid Shots, Sweeping Blasters, etc 2) Tracer is the only non-CD attack here, but you need to be able to quickly see the tracer icon to be able to tell when its been locked out via interrupt Two types of defensive cooldowns that I group together for visual ease: 1) Electro Dart, Concussion Missile, Knockback 2) Energy Shield, Kolto Overload, Chaff Flare, WZ Medpack, WZ Adrenal The first type I use one at a time, the second type I usually as many as needed so I be sure to keep the 2nd type in an area where I can mouse click all of them in a row if needed. (One of the few times I mouse click things...when I'm running for my life) You, sir, always provide useful information that I enjoy reading. Thanks! Link to comment Share on other sites More sharing options...
cashogy_reborn Posted October 23, 2013 Share Posted October 23, 2013 This is my toolbar setup: http://i.imgur.com/va4xppM.png Top Row (left -> right): num1, num2, num3, num4, F, mouse5, R, T, Q, shift+E, Shift+1, Shift +2 Middle Row: 1, 2, 3, 4, 5, mouse4, E, G, S, shift+Q, num6, num5 Bottomw Row: shift+R, shift+F, shift+G, not bound, shift+S, num0, num-, num=, num7, num8, num9, not bound Link to comment Share on other sites More sharing options...
midianlord Posted October 24, 2013 Share Posted October 24, 2013 First question, are you a clicker or a 'binder? Link to comment Share on other sites More sharing options...
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