KeyboardNinja Posted October 10, 2013 Share Posted October 10, 2013 My Calphayus log is unfortunately split into three fights, since the first future phase has a one-shot mechanic that we didn't know about (don't get out of melee range of Calphayus!), and I had to stealth rez later just before the final past/future phase. Logs are here: 1 2 3. In case it isn't clear from the logs, I was tanking Future -> Past -> Past. Damage profiles would be different with different phase assignments. M/R+K/E Force Charge - 24557 - 3 hits (discounting the fail one-shot in the future phase, which is avoidable) Strike #1 - 13697 - 78 hits Strike #2 - 3603 - 108 hits Strike #3 - 2602 - 94 hits Melee Attack - 994 - 14 hits <No Name> - 6224 - 3 hits (this attack comes from the Focus Crystal in the Past) Total = 1791531 Ratio = 0.9602 F/T+K/E Inevitability - 5914 (though sometimes 0 without missing) - 3 hits Overload - 4229 - 9 hits Total = 55803 Ratio = 0.0299 F/T+I/E Inevitable Decay - 2722 - 4 hits Distorted Perceptions - 3739 - 2 hits Total = 18366 Ratio = 0.0098 Additionally, Weight of Knowledge hits for 1514 damage. However, it appears to count as environmental damage. This means that it is mitigated by K/E damage reduction but cannot be shielded. Not sure how you want to count that, since it is neither F/T nor M/R. Overall Total = 1865700 Duration = 468 seconds DtPS = 3986.54 Link to comment Share on other sites More sharing options...
Razzberry Posted October 10, 2013 Author Share Posted October 10, 2013 (edited) You can't take the highest (or even the average) of anything on this fight due to the buffs. I happened to know that we were far from perfect on keeping bestia and the beasts separated, so there was a lot of buffing going on. Also, bestia gives a stacking debuff which increases her damage dealt to the tank, so you have to be really careful of that. I tried to find an instance of each ability which was archetypical, not shielded and not under a debuff. I may not have succeeded everywhere, but it would tend to yield lower mean values than what you would see if you take the max or the average. You are absolutely right. I'll leave the numbers as they are then. Edited October 10, 2013 by Razzberry Link to comment Share on other sites More sharing options...
Razzberry Posted October 10, 2013 Author Share Posted October 10, 2013 Updated the known attack types, and added more DTPS and Ratios based on the data provided by KBN and insaneric (thanks!) Comparing their fights against each other and my own personal data, it looks like all ratios are within 2% of each other. I'd call that close enough to start making gearing decisions on Link to comment Share on other sites More sharing options...
KeyboardNinja Posted October 10, 2013 Share Posted October 10, 2013 Updated the known attack types, and added more DTPS and Ratios based on the data provided by KBN and insaneric (thanks!) Comparing their fights against each other and my own personal data, it looks like all ratios are within 2% of each other. I'd call that close enough to start making gearing decisions on I agree. I'll be updating my tanking stat distributions post based on this data. Thanks so much for driving this effort forward, Razzberry! Link to comment Share on other sites More sharing options...
KeyboardNinja Posted October 11, 2013 Share Posted October 11, 2013 New tanking stats generated: http://www.swtor.com/community/showthread.php?goto=newpost&t=616779 Assassins/Shadows do go zero defense (well, minimal defense) for Dread Palace, but the other tanks still have a moderate amount. Defense is very, very good in Dread Fortress (as we would expect). Link to comment Share on other sites More sharing options...
MarsherMeow Posted November 10, 2013 Share Posted November 10, 2013 Sorry for a rather idiotic question but I take it the dtps would change between 8 and 16 man? And if so I take it this is 8 man data? Link to comment Share on other sites More sharing options...
MGNMTTRN Posted November 10, 2013 Share Posted November 10, 2013 Sorry for a rather idiotic question but I take it the dtps would change between 8 and 16 man? And if so I take it this is 8 man data? Very much so. http://torparse.com/g/9133 http://torparse.com/g/9044 http://torparse.com/g/9026 http://torparse.com/g/8929 http://www.torparse.com/g/8943 http://www.torparse.com/g/8836 http://www.torparse.com/g/8856 http://www.torparse.com/g/8822 http://www.torparse.com/g/8758 http://www.torparse.com/g/8746 http://www.torparse.com/g/8650 If anyone is curious about 16man Intrepid is collecting a lot of data on the subject. Tanks are Wel'nemi, Kastigation, and Kaiyenna. Link to comment Share on other sites More sharing options...
Druidclaw Posted December 15, 2013 Share Posted December 15, 2013 is there a post like this that shows the same stuff, just for TFB SAV nim and hm Link to comment Share on other sites More sharing options...
KeyboardNinja Posted December 18, 2013 Share Posted December 18, 2013 (edited) Because we never did update these numbers for the Dread Masters, here's a post-analysis log from a month ago: https://dl.dropboxusercontent.com/u/1679797/SWTOR/council.html M/R+K/E = 76.82% F/T+K/E = 18.26% F/T+I/E = 4.92% DtPS = 3768.09 Actual ability breakdown is as follows (name pre-mit-damage hits): M/R+K/E 76.82126213805212% Melee Attack (Dread Master Bestia) 3371 121 Melee Attack (Dread Master Calphayus) 2790 205 Shock (Dread Master Tyrans) 1761 16 Melee Attack (Dread Master Styrak) 4248 134 F/T+K/E 18.25644035904% Crystal Projection (Dread Master Calphayus) 12554 16 Force Charge (Dread Master Bestia) 12260 1 Thundering Blast (Dread Master Tyrans) 7892 4 Force Push (Dread Master Bestia) 25297 4 Jolt (Dread Master Brontes) 5806 5 F/T+I/E 4.922297502907873% Mass Force Storm (Dread Master Bestia) 665 8 Mass Force Storm (Dread Master Raptus) 665 7 Mass Force Storm (Dread Master Calphayus) 665 7 Power of the Masters (Dread Master Calphayus) 1522 24 Power of the Masters (Dread Master Bestia) 1466 7 Power of the Masters (Dread Master Raptus) 1606 11 Power of the Masters (Dread Master Tyrans) 1569 14 I don't actually have the log handy from which this was derived. If you would prefer, I can just upload a fresh log the next time we kill it and redo the analysis. Edited December 18, 2013 by KeyboardNinja Link to comment Share on other sites More sharing options...
ArchangelLBC Posted December 19, 2013 Share Posted December 19, 2013 For that alone KBN, we're thinking that a defense build for shadows (basically a DF build) is the way to go. Almost 77% of damage being defendable is nothing to sneeze at. Especially given who that damage is coming from. Link to comment Share on other sites More sharing options...
Methoxa Posted December 19, 2013 Share Posted December 19, 2013 Would like to see the damage ratios for Nim content.... Link to comment Share on other sites More sharing options...
Leafy_Bug Posted December 20, 2013 Share Posted December 20, 2013 (edited) would like to see the damage ratios for nim content.... omw! Edited December 20, 2013 by Leafy_Bug Link to comment Share on other sites More sharing options...
dipstik Posted March 1, 2014 Share Posted March 1, 2014 (edited) per boss stats assuming full DF with DF def proc relic. made this for guild, thought i would share. I am going to assume the tank is using a fortunate redoubt relic and a reactive warding relic. right now im using a sheet for the dread master version, but the numbers will be similar (14 point difference between 3 stats). I am also assuming that 75% of melee.ranged kinetic/energy damage is coming at 90% accuracy (based on Thok-Zeus and KBN analysis). Also assuming that minimum defense for shadows is 219 and 439 for PTs (due to implant/ear choices and stim and relic). The max shield rating is set at 940+448 (full shield augments). you can use the site here: http://syngex.net/tankstats/index.php , but my numbers are a bit closer i think (more refined bulwark model and updated accuracy info). i should have put in a kinetic/energy swing timer for bulwark cals for each boss, but im just using the coucil swing timer of 1.035 seconds (otherwise i would have to calc absorb dependence for each different swing timer). Dread Fortress Damage Ratios Nefra M/R K/E DTPS: 8017.74 F/T I/E DTPS: 195.63 Total DTPS: 8213.37 M/R K/E: 0.9762 F/T I/E: 0.0238 shadow: Defense 990 Shield 940 Absorb 791 jugg: Defense 1498 Shield 940 Absorb 283 PT Defense 1317 Shield 940 Absorb 464 Gate Commander Draxus M/R K/E DTPS: 2582.08 F/T K/E DTPS: 332.46 F/T I/E DTPS: 303.47 Total DTPS: 3218.01 M/R K/E: 0.8024 added remaider (0.0382) F/T K/E: 0.0651 F/T I/E: 0.0943 shadow: Defense 834 Shield 940 Absorb 947 jugg: Defense 1358 Shield 940 Absorb 423 PT Defense 1161 Shield 967 Absorb 592 Grob'Thok Boss Tank M/R K/E DTPS: 3933.88 F/T K/E DTPS: 1504.63 Total DTPS: 5438.51 M/R K/E: 0.7233 F/T K/E: 0.2767 shadow Defense 219 Shield 1151 Absorb 1351 jugg: Defense 951 Shield 940 Absorb 830 PT Defense 439 Shield 1349 Absorb 933 Corruptor Zero M/R K/E DTPS: 2332.84 F/T K/E DTPS: 1506.44 F/T I/E DTPS: 339.95 Total DTPS: 4176.23 M/R K/E: 0.5586 F/T K/E: 0.3600 F/T I/E: 0.0814 shadow Defense 219 Shield 1152 Absorb 1350 jugg: Defense 699 Shield 946 Absorb 1077 PT Defense 439 Shield 1349 Absorb 933 Dread Master Brontes M/R K/E DTPS: 1959.79 F/T K/E DTPS: 948.20 F/T I/E DTPS: 393.54 Total DTPS: 3301.53 M/R K/E: 0.5936 F/T K/E: 0.2873 F/T I/E: 0.1191 shadow: Defense 219 Shield 1152 Absorb 1350 jugg: Defense 848 Shield 940 Absorb 933 PT Defense 439 Shield 1349 Absorb 933 Dread Palace Damage Ratios Dread Master Bestia M/R K/E DTPS: 2129.51 F/T K/E DTPS: 1488.19 F/T I/E DTPS: 60.73 Total DTPS: 3678.43 M/R K/E: 0.5789 F/T K/E: 0.4046 F/T I/E: 0.0165 shadow: Defense 219 Shield 1152 Absorb 1350 jugg: Defense 606 Shield 994 Absorb 1120 PT Defense 439 Shield 1349 Absorb 933 Dread Master Tyrans M/R K/E DTPS: 2675.99 F/T K/E DTPS: 1475.85 F/T I/E DTPS: 155.94 Total DTPS: 4307.78 M/R K/E: 0.6212 F/T K/E: 0.3426 F/T I/E: 0.0362 shaodw: Defense 219 Shield 1152 Absorb 1350 jugg: Defense 785 Shield 940 Absorb 996 PT: Defense 439 Shield 1349 Absorb 933 Dread Master Calphayus M/R K/E DTPS: 3828.27 F/T K/E DTPS: 119.20 F/T I/E DTPS: 39.07 Total DTPS: 3986.54 M/R K/E: 0.9603 F/T K/E: 0.0299 F/T I/E: 0.0098 shadow: Defense 924 Shield 940 Absorb 857 jugg Defense 1439 Shield 940 Absorb 342 PT Defense 1264 Shield 940 Absorb 517 Dread Master Raptus M/R K/E DTPS: 2877.02 F/T K/E DTPS: 1517.11 F/T I/E DTPS: 175.47 Total DTPS: 4569.60 M/R K/E: 0.6296 F/T K/E: 0.3320 F/T I/E: 0.0384 shadow: Defense 219 Shield 1152 Absorb 1350 jugg: Defense 807 Shield 940 Absorb 974 PT: Defense 439 Shield 1349 Absorb 933 COuncil: M/R+K/E = 0.7682 F/T+K/E = 0.1826 F/T+I/E = 0.0492 DtPS = 3768.09 shadow: Defense 545 Shield 973 Absorb 1203 jugg: Defense 1122 Shield 940 Absorb 659 PT: Defense 686 Shield 1218 Absorb 817 Edited March 1, 2014 by dipstik Link to comment Share on other sites More sharing options...
CIhe Posted March 1, 2014 Share Posted March 1, 2014 Dipstik!!! Thank you so much this is exactly the info I was asking for in my "damage profiles question" thread the other day. Thanks for actually answering the question instead of saying average numbers are fine. Link to comment Share on other sites More sharing options...
dipstik Posted March 11, 2014 Share Posted March 11, 2014 any chance of getting fight length in seconds so we can multiply the premit dtps by the length to get total damage estimates? this is what i have so far: Boss m/r k/e f/t k/e f/t i/e length (s) damage Nefra 8017.7 0.0 195.6 130 1067738 Draxus 2582.1 332.5 303.5 320 1029763 Grob'Thok 3933.9 1504.6 0.0 210 1142087 Corruptor Zero 977.9 1999.4 255.3 210 678854 Brontes 1959.8 948.2 393.5 350 1155536 Bestia 2129.5 1488.2 60.7 320 1177098 Tyrans 2676.0 1475.9 155.9 210 904634 Calphayus 3828.3 119.2 39.1 410 1634481 Raptus 2877.0 1517.1 175.5 420 1919232 Council 2894.6 688.1 185.4 470 1771002 M/R K/E: 0.718549599 F/T K/E: 0.237947796 F/T I/E: 0.043502605 Link to comment Share on other sites More sharing options...
archieTevidor Posted March 17, 2014 Share Posted March 17, 2014 Is there way to know type of attack and I mean aoe/direct? Sometimes I noticed that attack looks like aoe but in fact it's direct, for example, circles on Toborro, looks like aoe but when I tried to take some points on my gunslinger to lower aoe damage - numbers with damage were the same like without points in skill tree for lowering aoe damage. It was long time ago and still intresting how to know where aoe and where direct damage. Link to comment Share on other sites More sharing options...
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