LordArtemis Posted September 7, 2013 Share Posted September 7, 2013 They are not. They are looking for folks, it seems, that PVP but do not play this game, I would guess to try and find ways to make PVP more appealing in this game. I would think many could admit that PVP in this game is not great...nor very appealing....in fact the entire industry is suffering, not just SWTOR. A few studies recently have demonstrated that traditional PVP players are leaving the MMO market for more advanced multiplayer PVP games like Battlefield and Call of Duty. This is probably an attempt to find a way to make PVP more appealing to current players in the market. Link to comment Share on other sites More sharing options...
Nemmar Posted September 7, 2013 Share Posted September 7, 2013 If you read it, its for testing arenas. Link to comment Share on other sites More sharing options...
AlrikFassbauer Posted September 7, 2013 Share Posted September 7, 2013 BioWare a member of the incredible family of EA studios What kind of weird wording is that ??? Link to comment Share on other sites More sharing options...
Tatile Posted September 7, 2013 Share Posted September 7, 2013 What kind of weird wording is that ??? Well, they couldn't say "unloved youngest child of the incredible EA family". Link to comment Share on other sites More sharing options...
Grayseven Posted September 7, 2013 Share Posted September 7, 2013 Well, they couldn't say "unloved youngest child of the incredible EA family". Ha! Seriously, if it is PvP then it looks like EA/BW is trying something a bit different when it comes to enlivening their PvP. Had an interesting discussion in Guild Vent yesterday while some people were PvPing and others were doing whatever. The general consensus was that players were getting tired of being beaten by gear in end game PvP. They don't mind getting beaten by a more skilled player, but when it's gear that separates winning from losing PvP loses some of its luster. Having a PvP only stat like expertise always seemed like nothing more than a thing that separates PvP from PvE. How much easier would it be to bolster players to the highest available PvE gear stat level, do away with expertise and turn PvP into a player skill based contest? Do hardcore PvP players need that extra stat to feel somehow superior to PvE players? Is it to prevent PvP players from getting gear of endgame PvE level without doing endgame PvE? How much more fun would it be if gear in PvP just didn't matter? That everyone got set stats based on their role and then were cut loose in a PvP environment? If their had to be PvP rewards, would PvP specific mounts and customized gear be enough? If EA/BW is looking at making PvP bettter, I'm all for it. Hopefully it works out. Link to comment Share on other sites More sharing options...
Transcendent Posted September 7, 2013 Share Posted September 7, 2013 That everyone got set stats based on their role and then were cut loose in a PvP environment? Well bolster worked out well didn't it? Oh wait... Link to comment Share on other sites More sharing options...
Juriel Posted September 7, 2013 Share Posted September 7, 2013 Not sure what you were expecting out of the project. The only thing I can think of is mining like in EvE. Unless you wanted to fight PvE mobs in space off the rails? Which sounds rather boring to me :S I agree with you. There might be some PVE space missions associated to the SSSP but most of it will be PvP. They are targeting the EVE online market segment. Link to comment Share on other sites More sharing options...
Tatile Posted September 7, 2013 Share Posted September 7, 2013 Well bolster worked out well didn't it? Oh wait... I don't think he means that it works like bolster, more like: Soft Cap Crit Soft Cap Surge Soft Cap Alacrity X Amount Main Stat Y Amount Force/Tech Therefore Z Amount Bonus Healing For example and that would be applied to all Sorcs/Mercs/Operatives that spec into the healing trees. Of course, that does require that people have a main tree and aren't experimenting with or using multiple trees. Or perhaps it applies to the role they select when entering the PvP queue (much like LFG does at the moment.) Link to comment Share on other sites More sharing options...
skygon Posted September 7, 2013 Share Posted September 7, 2013 ¨exciting new PvP experiences coming to Star Wars: The Old Republic¨. Thats interesting but since all we know about what is coming after the 2.4 update is just a taser video of the SSSP, probably they are talking about space PvP. i Hope so, that update coming with the 2 years anniversary will bring new life back to this game. Link to comment Share on other sites More sharing options...
Andryah Posted September 7, 2013 Share Posted September 7, 2013 So, are they looking for current SWTOR players or not? Those two statements are not mutually exclusive or incongruent. The first statement is to attract professional contract testers. Note nowhere does it require SWTOR experience. The second statement it so attract play testers who are passionate about MMOs. They are making a diversity statement. "We encourage new blood but the skills that fit best is MMO old gummers." Link to comment Share on other sites More sharing options...
Andryah Posted September 7, 2013 Share Posted September 7, 2013 ¨exciting new PvP experiences coming to Star Wars: The Old Republic¨. Thats interesting but since all we know about what is coming after the 2.4 update is just a taser video of the SSSP, probably they are talking about space PvP. i Hope so, that update coming with the 2 years anniversary will bring new life back to this game. Could be. Could also be something not yet disclosed. Link to comment Share on other sites More sharing options...
Hambunctious Posted September 7, 2013 Share Posted September 7, 2013 This game needs a NGE. I liked the last few years of SWG NGE, and all the new post-NGE content. Link to comment Share on other sites More sharing options...
chuixupu Posted September 7, 2013 Share Posted September 7, 2013 If you read it, its for testing arenas. You must be reading something different. Link to comment Share on other sites More sharing options...
LordArtemis Posted September 7, 2013 Share Posted September 7, 2013 (edited) I think they need to simplify PVP in an extreme way. The only stat that means anything is Expertise, you have two pools based on that and level, Expertise is boosted by rank. Armor type determines level of damage mitigation. You also would only have a single bar below with 5 or 6 abilities. Finally, they should redo the models for players just for instanced PVP, make them much leaner in polys and turn down particle effects drastically. By doing this they would simplify PVP, make it much more approachable, fun, a challenge to master, and much MUCH easier to balance. AND it would allow for much larger battles without performance issues. Edited September 7, 2013 by LordArtemis Link to comment Share on other sites More sharing options...
Daynna Posted September 7, 2013 Share Posted September 7, 2013 Not sure what you were expecting out of the project. The only thing I can think of is mining like in EvE. Unless you wanted to fight PvE mobs in space off the rails? Which sounds rather boring to me :S That would beat the hell out of the boring pve we have on rails now. Link to comment Share on other sites More sharing options...
Andryah Posted September 7, 2013 Share Posted September 7, 2013 (edited) That would beat the hell out of the boring pve we have on rails now. /Agree. A free movement PvE space encounter would be a lot of fun. It does not replace the core game per se.. but it certainly replaces the existing space mini-game in a big and positive way. Especially if it offers choice of difficulty-vs-rewards. Fight blindfolded for cracker jacks OR take on highly intelligent opponents for a chance at super rare drops only found inside free flight space PvE.. and anywhere in between. Make it group based to.. even better. It certainly could be done using the core of what every they may do for PvP.. or vice versa. Edited September 7, 2013 by Andryah Link to comment Share on other sites More sharing options...
Projawa Posted September 7, 2013 Share Posted September 7, 2013 (edited) Looks like they are ramping up production on SSSP, just like they started ramping up production on ROTHC around this time last year for a Spring release. I'll be disappointed if SSSP is the sole, hyped up centerpiece of the next expansion. It sounds cool as one component of, rather than the focus of, a proper expansion. Edited September 7, 2013 by Projawa Link to comment Share on other sites More sharing options...
Tatile Posted September 7, 2013 Share Posted September 7, 2013 I'll be disappointed if SSSP is the sole, hyped up centerpiece of the next expansion. It sounds cool as one component of, rather than the focus of, a proper expansion. An expansion that focuses on the Republic/Imperial war and, dare I say it, has class stories? A girl can dream. Link to comment Share on other sites More sharing options...
Projawa Posted September 8, 2013 Share Posted September 8, 2013 An expansion that focuses on the Republic/Imperial war and, dare I say it, has class stories? A girl can dream. Class stories would be great but I wouldn't count on it. I'd be happy with a (Makeb*2 + SSSP) sized expansion. Link to comment Share on other sites More sharing options...
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