Jump to content

Recommended Posts

Posted

A friend of mine got me addicted onto this game and whilst we were exploring tythoon i had to wait for him a little so i decided to head to the store to see whats in there, I saw SOO much stuff that i got totally confused.

 

I found my way to the equipment tab and asked my friend are these just cosmetical or what. He told me that the gear can be bought for a level 1 toon and be used till the level cap by upgrading it while leveling. That sounds kinda too awesome to be true so im wondering how does it exactly work? and considering the set i want (eradicator) costs a whopping 900 cartel coins, thats 9€, pretty much for some virtual gear?

 

So im wondering should i even think about those sets or are they worth it? The set is kinda sith-like but my roleplay attitude is that my jedi knight is a rebelling padawan who kills everybody he hates so it would kinda fit me :D

 

Also would i get any cool looking armour for a jedi sentinel just by leveling until level 50? the set i got from tythoon quests looks kinda lame and i really want some type of a robe for myself and by the looks of it im not getting one till later on?

Posted (edited)

Most "good" looking gear will either be level 50+ end game sets or from the Cartel Market (keep in mind that you can buy anything you see in the Cartel Market from the GTN, which is the auction house or trade market, without using real money at all.)

 

The Cartel Market gear, where ever you buy it from, will be empty shells so you can add you own modifications to change the items level and stats.

 

Personally I would recommend that you check the GTN on your server and see if you can find any gear you like for an appropriate price, if not it's up to you to decide if you like it enough to purchase it via real money.

 

Also note that if you are a subscriber you will be granted 500+ free cartel coins per month.

Edited by NicAX
Posted
Most "good" looking gear will either be level 50+ end game sets or from the Cartel Market (keep in mind that you can buy anything you see in the Cartel Market from the GTN, which is the auction house or trade market, without using real money at all.)

 

The Cartel Market gear, where ever you buy it from, will be empty shells so you can add you own modifications to change the items level and stats.

 

Personally I would recommend that you check the GTN on your server and see if you can find any gear you like for an appropriate price, if not it's up to you to decide if you like it enough to purchase it via real money.

 

Also note that if you are a subscriber you will be granted 500+ free cartel coins per month.

 

Thanks for explaining it all, i guess ill leave it be considering i could use the cartel coins for something else more useful later on.

 

I guess as i only have the level 10 toon so far that i dont have enough money at all?

Posted
Thanks for explaining it all, i guess ill leave it be considering i could use the cartel coins for something else more useful later on.

 

I guess as i only have the level 10 toon so far that i dont have enough money at all?

 

Yeah, I would suggest holding off for now and letting both your CC's (cartel coins) and creds bank up a bit. Right now, with a first character, you're broke as all get out (we've all been there) but, once you get that character to about level 50 and hit the end-game those credits are going to start piling up regardless of whether you decide to roll alts to try out different characters or stick with your "main" and run dailies, flashpoints, operations, and/or just get into crafting or building up materials to sell on the GTN yourself.

 

Almost everything: armor sets, cartel packs, various unlocks (character slots, extra holds or inventory, etc, etc, etc) can be found on the GTN for credits so, obviously, you want to save your Cartels for either those things that you can't find on the "secondary market" or, to get something that you can sell on that market yourself for extra credits (I'd seriously advise patience though).

 

The main reason why I'd advise saving your CC's though is for the collections system. See, once you "collect" certain Cartel Market items- like that Eradicator Set, you can go into an alternate character that doesn't have that set and through the collection's window, buy the "unlock" for that set for Cartel Coins. Once unlocked, any character you make on that account anywhere can create a duplicate of that item at any time. BUT!!! Those unlocks are CC's only though.

 

Needless to say, most subs, as a result try to buy the outfits off of the GTN for in game credits thus saving their Cartel Coins so that they can unlock the item for the rest of their characters because those unlocks can range from a mere 60 CC's all the way to several hundred.

 

Lastly, good luck on the Erradicator Set. I had a similar thing with the Clandestine Armor over on our server and finally just bit the blasterbolt and dropped some extra cash from my piggy bank on it and the unlock because I just couldn't find the whole thing up for sale.

 

While I winced at the whole "real money for digital junk" myself, I finally just realized that if I have no problems paying out money just going to a movie which lasts only an hour or two (and I have occasionally wound up hating), why was I having problems shelling out the same amount of cash for something equally ethereal that I know that I'm going to enjoy for a heck of a lot longer? :D

Posted

Sorry about my long reply times, a busy day.

 

im confused between 2 peoples facts atm, from the last reply i understand that affter buying the eradicator set twice, it costs less for every character? My friend said that first time its full price, 2nd time its half of it and after that its free for every single new character i make?

 

I wouldnt mind at all to get the scaleable gear for every character at the beginning of the game :D

Posted (edited)
Sorry about my long reply times, a busy day.

 

im confused between 2 peoples facts atm, from the last reply i understand that affter buying the eradicator set twice, it costs less for every character? My friend said that first time its full price, 2nd time its half of it and after that its free for every single new character i make?

 

I wouldnt mind at all to get the scaleable gear for every character at the beginning of the game :D

 

That's basically correct, you purchase the set from the GTN or CM and then it is added to your Collections tab, from there you can unlock the gear (for around half of the original price on the CM, this can only be done with Cartel coins), once the set is unlocked in your Collections you can then make as many copies of that gear as you want on any character on your server.

Edited by NicAX
Posted

Are all of the copies modifiable so i can use them thruout all way to max level?

 

The eradicator set fits all of my planned character so it'd be a nice deal for 1500coins?

Posted

I don't get the concept of allowing people to purchase "end game" armor models at low levels.

 

It seems to me like that would totally destroy the incentive to keep reaching higher levels and progress through the game.

 

My drive behind leveling up in other mmorpg's was always to achieve that awesome armor/weapon waiting for me at the end.

Posted
I don't get the concept of allowing people to purchase "end game" armor models at low levels.

 

It seems to me like that would totally destroy the incentive to keep reaching higher levels and progress through the game.

 

My drive behind leveling up in other mmorpg's was always to achieve that awesome armor/weapon waiting for me at the end.

 

You can't judge SWTOR by how other mmorpgs do it. If they all did it the same, we'd be playing the exact same game everywhere. It's just a different approach. If you buy adaptive modifiable armor at level 10, it is still level 10 armor at that point. It isn't "end game" armor at all. You must keep changing the modifications in it every few levels as you go up the ladder. It isn't end game armor until you are able to put end game modifications in it, which you simply cannot do until you are at the proper level.

 

The advantages of this approach are 1) You stick with the same armor and don't worry about finding pieces in drops. 2) It looks the same, 3) It tends to be stronger than equivalent dropped armor. My tests show this to be about 25%, so if you are "modded up" at any given level this armor will afford better protection that dropped green gear. The disadvantage is that you have to keep the mods current, which can be expensive.

Posted
I don't get the concept of allowing people to purchase "end game" armor models at low levels.

 

It seems to me like that would totally destroy the incentive to keep reaching higher levels and progress through the game.

 

My drive behind leveling up in other mmorpg's was always to achieve that awesome armor/weapon waiting for me at the end.

 

Well in this game the incitive is even more choices. Because at 55 you can also look into buying the 55 PvP Gear (which has its own look) or the 55 PvE Gear (some of which has its own look and some of which is the same as CC gear) Also it's there for people without patience. Also some copy-like gear can be obtained with Reputation from different places.

Posted
I would like to point out that unlocking an item through Collections is Account-wide, not Legacy-wide. I unlocked several items with characters on the Ebon Hawk server, and when I created a character on the Harbinger server, I was immediately able to pull the items I'd unlocked, even though I had a completely different Legacy on that server.
Posted
You can't judge SWTOR by how other mmorpgs do it. If they all did it the same, we'd be playing the exact same game everywhere. It's just a different approach. If you buy adaptive modifiable armor at level 10, it is still level 10 armor at that point. It isn't "end game" armor at all. You must keep changing the modifications in it every few levels as you go up the ladder. It isn't end game armor until you are able to put end game modifications in it, which you simply cannot do until you are at the proper level.

 

The advantages of this approach are 1) You stick with the same armor and don't worry about finding pieces in drops. 2) It looks the same, 3) It tends to be stronger than equivalent dropped armor. My tests show this to be about 25%, so if you are "modded up" at any given level this armor will afford better protection that dropped green gear. The disadvantage is that you have to keep the mods current, which can be expensive.

 

I think the modding system is a great idea, mainly because the majority of the armor in this game looks terrible. So if you can find that one orange piece you like you can stick with it as long as you want.

Posted
I don't get the concept of allowing people to purchase "end game" armor models at low levels.

 

It seems to me like that would totally destroy the incentive to keep reaching higher levels and progress through the game.

 

My drive behind leveling up in other mmorpg's was always to achieve that awesome armor/weapon waiting for me at the end.

 

Those are not end game models... those are better.

End game ones in most cases are worst ones existing in game or CM.

This is maybe 3th or 4th MMO I have seen, that over design end game items so badly that characters look as peacocks in mating season.

As those in CM are empty shells (there is some with low level mods in them but still) ... let players have their dressing fun from level 1/10.

It doesn't change game play at all.

×
×
  • Create New...