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Posted
BW I was wonder if you could shed some light on why it takes this company 4-6 months to fix broken abilities or to adjust class balance that renders a class about useless? This doesn’t happen to the cartel market that stuff gets fixed quick and updated regularly. This company seems to have some serious management issues that need to be addressed. BW is a company with an amazing reputation what is happening?
Posted
I think the problems began for BW when EA laid off a bunch of its employees (I think it was last summer). The effects of the lay offs clearly has a detrimental effect and continues to this day. I think EA should re-hire some of those employees and rethink its strategy with Bioware / SWTOR.
Posted
EA bought them, which gives them the right to take all the brand-name titles they originally made, but the amazing people who made those games left. So you get sequel products riding the fame of the good people's work, but they're not here anymore so you get stuff made in the spirit of the old names, but they're basically fanfic quality work.
Posted
I think they just need to higher at least one person that has a clue. It does not make sense to higher janitors to do software development and wash the floors.
Posted
BW I was wonder if you could shed some light on why it takes this company 4-6 months to fix broken abilities or to adjust class balance that renders a class about useless?

 

Which class is useless? I have 23 different characters spread across all ACs and most of the different skill trees. Every single one of them has completed a four-man heroic and gotten into the top-half of their team in a Warzone. So, none of them are even close to "useless".

 

Lesson here: Hyperbole doesn't make your argument better. It just makes it look like you don't have a good enough argument to actually support it with facts or logical conclusions.

 

This doesn’t happen to the cartel market that stuff gets fixed quick and updated regularly.

 

The cartel market "fixes" are usually just changing properties in configurations or databases. Those are very easy changes to make. Game behaviors involve making changes in actual code. Those take a lot more effort, including QA regression process, code rebuilds and so forth. Now, if you're actually talking about class ability balance, then you have the normal QA/build process compounded with playtesting and stat-gathering and analysis.

 

Thinking that fixing a model/price/color on a CM item is just as difficult as fixing a class ability is just silly.

Posted
In this thread: people who have no experience whatsoever with game design. And people complaining about the "broken" game balance in SWTOR need to play a different MMO to get some perspective.
Posted

Class balance in this game is way better than WoW ever was. Though with arena coming, I wonder if they'll end up having the same issues. :rak_03:

 

What do you think is easier, balancing 16 Advanced Classes for both PVE and PVP, or making sure a pet, outfit, or speeder doesn't have any graphical errors? I'll give you hint if you need it.

Posted
BW I was wonder if you could shed some light on why it takes this company 4-6 months to fix broken abilities or to adjust class balance that renders a class about useless? This doesn’t happen to the cartel market that stuff gets fixed quick and updated regularly. This company seems to have some serious management issues that need to be addressed. BW is a company with an amazing reputation what is happening?

 

Artists (Cartel stuff) don't work on class abilities or balance.

 

BioWare isn't McDonalds, they can't move someone from art assets to class balance like McDonalds can move someone from burgers to french fries, the skills sets in a higher end business don't work that way.

Posted
.

 

BioWare isn't McDonalds, they can't move someone from art assets to class balance like McDonalds can move someone from burgers to french fries, the skills sets in a higher end business don't work that way.

This is exactly what people don't understand. They whine at people like Eric Musco for all of their problems when he's just a community guy, has nothing to do with game development. These people do not understand jobs because most of them whining are underage.
Posted
And people complaining about the "broken" game balance in SWTOR need to play a different MMO to get some perspective.

 

^^^^^^^^^

 

SWTOR is far from perfect, but the class balance in this game is far better than anything Blizzard has come up with.

Posted
SWTOR is far from perfect, but the class balance in this game is far better than anything Blizzard has come up with.

 

That's shocking, because the OP was very clear that there was at least one class[*] in the game that was virtually incapable of playing the game. They were "about useless", which I can only take to mean that they have no possible use in the game, and are thus incapable of doing any notable amount of damage or healing. I don't remember seeing a "Politician" class in the game, but the OP was very clear. One class is pretty much incapable of making any sort of progress while playing the game.

 

Actually, that would be why I haven't seen them. They are all stuck on their starter planet, getting killed by womprats or space molds or something.

 

[ sarcasm ends here ]

 

[ * ] : Since classes are mirrored, the logical conclusion is that there are two classes, but it seems that some people have warped perceptions and think that, somehow, darker colored armor makes Juggernauts more powerful than Guardians.

Posted
I think the problems began for BW when EA laid off a bunch of its employees (I think it was last summer). The effects of the lay offs clearly has a detrimental effect and continues to this day. I think EA should re-hire some of those employees and rethink its strategy with Bioware / SWTOR.

 

This in my opinion would be the single worst move they could make. The old staff needs to stay gone IMO. Hire new people, sure, but not old staff IMO.

 

Those folks designed the game in such a way that it had little to no chance to succeed despite our warnings in Beta. They should not return to the staff, the game continues to move forward. That would be a step backwards IMO.

Posted
You don't actually have any experience coding a high performance application, do you?

 

Are you suggesting that people responsible for writing the code and quality control employed by BW are not required to have a clue because the software is a bit too complex for them? Perhaps it is too challenging? Well, wouldn't you then insist to have someone on your team that actually knows what they are doing?

I look at the consecutive failures with every patch and I call it what it looks like. If you feel a need to comment, do it without attacking me, and asking stupid questions.

Posted (edited)

[ * ] : Since classes are mirrored, the logical conclusion is that there are two classes, but it seems that some people have warped perceptions and think that, somehow, darker colored armor makes Juggernauts more powerful than Guardians.

It's all in confidence. You feel and play more pro when you look awesome :cool:

Edited by ApostleThirst
Posted
This in my opinion would be the single worst move they could make. The old staff needs to stay gone IMO. Hire new people, sure, but not old staff IMO.

 

Those folks designed the game in such a way that it had little to no chance to succeed despite our warnings in Beta. They should not return to the staff, the game continues to move forward. That would be a step backwards IMO.

 

What has changed?*

 

 

 

* Excluding things that cost extra.

Posted
This in my opinion would be the single worst move they could make. The old staff needs to stay gone IMO. Hire new people, sure, but not old staff IMO.

 

Those folks designed the game in such a way that it had little to no chance to succeed despite our warnings in Beta. They should not return to the staff, the game continues to move forward. That would be a step backwards IMO.

 

You're danged right. They were told, and all of us who spoke out were quickly shouted down by the fanboys like the forum white knight we have.

Posted (edited)
Are you suggesting that people responsible for writing the code and quality control employed by BW are not required to have a clue because the software is a bit too complex for them? Perhaps it is too challenging? Well, wouldn't you then insist to have someone on your team that actually knows what they are doing?

I look at the consecutive failures with every patch and I call it what it looks like. If you feel a need to comment, do it without attacking me, and asking stupid questions.

 

Can you point out a "failure"? Bugs are not failures, the industry average is 15-50 bugs per 1000 lines of code, errors are completely normal and there is no such thing as bug free software, and if that's what you're expecting or demanding you might as well give up on technology. Programming and software development are not easy, they are not simple, and judging by your posts it's something you could never hope to accomplish.

Edited by DarkDisturbed
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