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Posted
I am a level 54 sage who usually heals around 700-900k healing per war zone and gets 12 medals. I have crap gear with only 2 purple slots and the rest blue and orange. Some people in my war zones say I am a amazing healer and others say I am bad lol. Those people just confuse me and I am not sure wether I am a good healer or just suck. Do u think I am good or deserve to die for my healing embarrassment hehehe?
Posted
Not sure what a good average is at that level honestly. My sage is only 22 but she averages between 350-450k right now and I'm consistently #1 in healing with her in WZs. Obviously that's lower level so not sure how that scales up.
Posted

Healing is about twice as powerful as DPS in the game, so from a skilled 55 operative healer 0.9-1.2 million on the winning side is fairly common, equivalent to 450k-600k DPS. Players like being healed, the healer's name flies over them in bright green, and to any non-healer the difference between tanking cold and getting even most passing-by heals is very impressive.

 

Gear doesn't matter much due to the bolster; actually, if your gear is 61 or better, the worse it is, the better you are bolstered in warzones.

 

Overall, if you were working heals + utility (defense buffs, ccs) + DPS + objectives, 700-900k is pretty good. For pure heals, while it's not bad, it's not great, esp on the winning side (12 medals is usually a win). But then Sorcs/Sages aren't as good at pure heals as Ops/Scoundrels, they shine at combining healing, utility and DPS (mostly non-lethal fluff damage, but pretty numbers) in one package. At pubside you might also be losing numbers to overheal due to the general abundance of healers.

Posted (edited)
I am a level 54 sage who usually heals around 700-900k healing per war zone and gets 12 medals. I have crap gear with only 2 purple slots and the rest blue and orange. Some people in my war zones say I am a amazing healer and others say I am bad lol. Those people just confuse me and I am not sure wether I am a good healer or just suck. Do u think I am good or deserve to die for my healing embarrassment hehehe?

 

Whether you're good or bad is not necessarily visible from your overall healing numbers or HPS. You can have an amaaaaaaazing HPS, but if you mainly use it for healing useless suckers while people actually doing something meaningful remain unhealed, then you're bad.

If your HPS ain't brilliant, but you're the one who's always at the right place and who keeps the objective achievers alive, then you're a good healer.

Edited by Cretinus
Posted
you can look at your hps; at level 54 1000 is good, 1200 is very good, 1400 is amazing. With augmented pvp gear at 55 add 400 to the numbers

 

What? I do 1.2k hps with my lvl 33 Sorcerer.

Posted (edited)

Look after Gizaj in warzones. :p

 

Might be worth to mention that I've been playing as a Sage healer for a long time.

Edited by LordSitho
Posted
The numbers alone arent that important. What's more important is how you perform in relation to other healers. If you're consistently out-healing everyone els you got a good shot at performing well at 55 too, give or take arenas.
Posted (edited)
You can have an amaaaaaaazing HPS, but if you mainly use it for healing useless suckers while people actually doing something meaningful remain unhealed, then you're bad.

True, however overall healing isn't quite as strictly objective-oriented as DPS and Tanking.

150k damage in the right place, like rapidly taking down node guards, is incomparably more valuable than 1.5 million of AOE fluff on a pack of enemies sitting in AOE heals - and this is how million+ damage is usually achieved.

 

Heals, generally, are of use wherever they are. As you progress to more skilled teams, there eventually won't be idiots there. Even by healing your bads, you keep enemy bads who are focusing on your bads occupied, instead of dispatching them and proceeding to your core team.

 

There are only a few exceptions like healing someone who's sitting OOM and dying anyway instead of letting them rez and run back. Other than that, healing is largely about drawing your enemy into a game of numbers, turning their DPS from killing blows into useless fluff. DPS can rock with low numbers, if they take down low-HP opponents before they get healed, and a specific heal can enable a game-changing kill, but usually, if you're healing in the main battle, high numbers matter.

Edited by B-Dick
Posted
I am a level 54 sage who usually heals around 700-900k healing per war zone and gets 12 medals. I have crap gear with only 2 purple slots and the rest blue and orange. Some people in my war zones say I am a amazing healer and others say I am bad lol. Those people just confuse me and I am not sure wether I am a good healer or just suck. Do u think I am good or deserve to die for my healing embarrassment hehehe?

 

It's a good start. Healing totals or HPS should not come at the cost of good objective play.

 

Top healers participate in objectives and can push 1500-2000 HPS. This translates into 1.5-2.0 million heals in longer fight. Over 1 million in medium fights and almost never under 600k.

Posted
I am a level 54 sage who usually heals around 700-900k healing per war zone and gets 12 medals. I have crap gear with only 2 purple slots and the rest blue and orange. Some people in my war zones say I am a amazing healer and others say I am bad lol. Those people just confuse me and I am not sure wether I am a good healer or just suck. Do u think I am good or deserve to die for my healing embarrassment hehehe?

 

Big numbers are cool.

 

But we need hps

Posted (edited)
Big numbers are cool.

 

But we need hps

 

neither.

total number of deaths your team had is an indicator. overall and HPS is inflated by "AE"-heals 50-80% of your hps is generated by "ae" heals. they do not represent worthwhile healing but useless dmg of your opponents.

Edited by Tankqull
Posted
neither.

total number of deaths your team had is an indicator. overall and HPS is inflated by "AE"-heals 50-80% of your hps is generated by "ae" heals. they do not represent worthwhile healing but useless dmg of your opponents.

 

Deaths are important also.

 

But total healing, hps, and total deaths all go together

Posted
neither.

total number of deaths your team had is an indicator. overall and HPS is inflated by "AE"-heals 50-80% of your hps is generated by "ae" heals. they do not represent worthwhile healing but useless dmg of your opponents.

 

Deaths is an important indicator too, but Deaths is a team metric that includes the other healer, the tank, and the target players ability to escape being focused.

 

FWIW, Real AoE healing is only like 20-25% of total healing. Also, that "useless" dmg was only useless because the player didn't die from it. In other words, I healed it before it killed them. It's kind of a circular argument.

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