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Posted

hello!

 

i have 450 slicing i am running unslincible and watching the watchdogs whole day and I get 0 (NONE) thermal regulators for over a week! is that possible or it is a new bug ?

week earlier i got about 8 - 12 of them.

Posted
hello!

 

i have 450 slicing i am running unslincible and watching the watchdogs whole day and I get 0 (NONE) thermal regulators for over a week! is that possible or it is a new bug ?

week earlier i got about 8 - 12 of them.

 

 

its rng

 

I get about 5-25 per day on 4 toons

Posted
hello!

 

i have 450 slicing i am running unslincible and watching the watchdogs whole day and I get 0 (NONE) thermal regulators for over a week! is that possible or it is a new bug ?

week earlier i got about 8 - 12 of them.

 

Yup it is rng. I run the high level slicing missions to get the junk returns for kit making (crazy me). I have ended up with stacks of TRs in my cargo hold and have given a ton to my wife as a result.

 

If I wanted or needed TRs, I would never get one but since I don't they seem to be coming by the boat load.

 

I have a number of characters on Harbinger and BC with 450 slicing. I checked my returned missions this morning before work and found five Slicing missions returned 10 TRs. Treek is on fire. On the other hand, I am up to 35 tries to RE a 20% mid level armoring. That is the wonderful wacky world of swtor rng crafting.

Posted (edited)
Yup it is rng. I run the high level slicing missions to get the junk returns for kit making (crazy me). I have ended up with stacks of TRs in my cargo hold and have given a ton to my wife as a result.

 

If I wanted or needed TRs, I would never get one but since I don't they seem to be coming by the boat load.

 

I have a number of characters on Harbinger and BC with 450 slicing. I checked my returned missions this morning before work and found five Slicing missions returned 10 TRs. Treek is on fire. On the other hand, I am up to 35 tries to RE a 20% mid level armoring. That is the wonderful wacky world of swtor rng crafting.

 

Not just crazy you, I use those junk returns to make blue quality augments And OMG...I actually buy the junk returns off the GTM :eek::D

 

Oh and yeah OP...welcome to RNG. Random =/= even. clusters (even large ones) will occur.

Edited by psandak
Posted

With 1 toon it is just bad luck... your chance to get those is 15 - 22% (depends on companion traits & companion affection) ... and if you ever RE items you have to know that you may RE 15 items for proc, or get it with 1st RE.

I have 6 of them on constant runs, at least one brings back those ... but I have had days without.

Some other day - 3 from 6.

Only Unslicible missions.

As it was said - RNG...

Posted
RNG is RNG. Keep at it, you will get them eventually.

 

Naw, 80 to 90 percent failure rates on farming and crafting is not RNG, its ridiculous. There is never a time that I've ventured to this board and not seen and active issue involving this horrible system. Certainly RNG has to exist in games such as this, but to this degree? No.

Posted
With 1 toon it is just bad luck...

 

Actually, it is not "bad luck" when this happens, its a case of them getting very lucky when it does not. Huge difference, and the entirety of what is wrong with this system

Posted (edited)
Actually, it is not "bad luck" when this happens, its a case of them getting very lucky when it does not. Huge difference, and the entirety of what is wrong with this system

 

Nothing wrong with it... Thermal Regulators (and purple augments) are my current major credit supplier - and I sell them near or at lowest price. 8)

Second one is making augment kits... if you have know how - they are actually 4-5 times cheaper than those on GTN.

If they make TR so easy obtainable, whole augment system will became cheap than single purple barrel/hilt.

So we will have another dead crew skill (3 to be more accurate) - because slicing & augments are only end game items that doesn't rely on riding or mindless commendation/credit grind to craft.

Solution for cheap self-augmenting - use blue ones (every mission return of those), 56 main & 28 secondary stat lose (over 14 items) on max level is almost nothing (1 or 2 purple to blue enhancement 28), keep purple one for stat tuning when you have to (30/31 sets that miss some stat).

That is what I do on my alts even I get enough of those to craft all purple when needed.

 

 

P.S. - before complaining, did you maxed your companion/s affection, do you use only Rich mission, do you use companion with + crit?

 

Edit: Just logged - 3 form 6 returned TR... all on full affection but not all have + crit some are with + efficiency.

Edited by morfius
Posted (edited)
Nothing wrong with it... Thermal Regulators (and purple augments) are my current major credit supplier - and I sell them near or at lowest price. 8)

Second one is making augment kits... if you have know how - they are actually 4-5 times cheaper than those on GTN.

If they make TR so easy obtainable, whole augment system will became cheap than single purple barrel/hilt.

So we will have another dead crew skill (3 to be more accurate) - because slicing & augments are only end game items that doesn't rely on riding or mindless commendation/credit grind to craft.

Solution for cheap self-augmenting - use blue ones (every mission return of those), 56 main & 28 secondary stat lose (over 14 items) on max level is almost nothing (1 or 2 purple to blue enhancement 28), keep purple one for stat tuning when you have to (30/31 sets that miss some stat).

That is what I do on my alts even I get enough of those to craft all purple when needed.

 

 

P.S. - before complaining, did you maxed your companion/s affection, do you use only Rich mission, do you use companion with + crit?

 

Edit: Just logged - 3 form 6 returned TR... all on full affection but not all have + crit some are with + efficiency.

 

That is your opinion, but not the facts. The fact is that a system based on random acquirement, with an 80% to 90% failure rate across the board, for all levels, on all items is a faulty system.....and is to the point that you are mostly wasting your time as your profit margin, across the board, would exceed that of marketing finished products (from initial investment of time and income, to the final outcome), except with the rarest of such products and that the income from mat farming low level, Bottle-necked items would, and does far exceed that of finished products across the board from level 1 to 54.

 

Isolating a single item is fine as a tool for identifying this broad based problem, however, it is not applicable as a means of demonstrating the contrary....especially when speaking in terms of those very few, very rare items. In short, "I have good luck", or "I"m selling them and making some money" does not, in any way, counter the original contention of my post, or the mathematically demonstrated evidence to that contrary.

Edited by Blackardin
Posted

All rare loot system is on same % luck base, maybe it is broken too?

If you "fix" crew missions in your way - you will simply kill Slicing, Syntweaving & Armormech totally.

They already suffer from CM shells & "raiders only" crafting.

Posted
.....

If you "fix" crew missions in your way - you will simply kill Slicing, Syntweaving & Armormech totally.

They already suffer from CM shells & "raiders only" crafting.

 

True and doubly true for your last sentence. That being said, the only thing that keeps them from making a terrible system of crafting even worse (we have all seen the effects of every change) is that BW/EA does not care enough about crafting to put any time or energy into it.

Posted
All rare loot system is on same % luck base, maybe it is broken too?

If you "fix" crew missions in your way - you will simply kill Slicing, Syntweaving & Armormech totally.

They already suffer from CM shells & "raiders only" crafting.

 

I'm not sure how loot systems have become part of this equation, they have nothing to do with this. It is a totally different aspect of the game.

 

Beyond that you are making some brash assumptions when all indication is to the contrary. If that is just your opinion, I can respect that, but a skill based system has been proven to work in a number of games including the major players such as Wow, Everquest, DAoC etc. It is not "my" fix, just one that works. ;p

Posted
True and doubly true for your last sentence. That being said, the only thing that keeps them from making a terrible system of crafting even worse (we have all seen the effects of every change) is that BW/EA does not care enough about crafting to put any time or energy into it.

 

Regardless of which side of the discussion we come down on, your last statement, I agree with whole heatedly. There is no indication that they have any interest at all in crafting, or fixing any of it. Most unfortunate as it does have great potential that can be reached without breaking end game.

Posted
I'm not sure how loot systems have become part of this equation, they have nothing to do with this. It is a totally different aspect of the game.

 

Beyond that you are making some brash assumptions when all indication is to the contrary. If that is just your opinion, I can respect that, but a skill based system has been proven to work in a number of games including the major players such as Wow, Everquest, DAoC etc. It is not "my" fix, just one that works. ;p

 

Skill system in WoW?

Maybe you forgot about those rare ores/plants you got from base one on % chance.

Rare is mean to be rare, otherwise it has no value.

MMO system.

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