Kingrami Posted August 21, 2013 Posted August 21, 2013 Is it viable when min maxing? My accuracy is at 96.78 prior to min max in full conq/aug gear for my merc arsenal. Is accuracy viable? or could I lose out on that to get more surge/power enhancements?
Brunner_Venda Posted August 21, 2013 Posted August 21, 2013 Is it viable when min maxing? My accuracy is at 96.78 prior to min max in full conq/aug gear for my merc arsenal. Is accuracy viable? or could I lose out on that to get more surge/power enhancements? For PVP, I wouldn't stack accuracy. You should get enough from running 3K aim (assuming you picked the 9% aim bonus under the tank tree, run an reflex stim, and picked up every aim datacron). That would put you over 105% tech accuracy, which is what matters for PT and merc. Please correct me if I'm wrong, but I'm pretty sure that the power/surge mods are BIS after aim.
Capt_Beers Posted August 21, 2013 Posted August 21, 2013 (edited) For PVP, I wouldn't stack accuracy. You should get enough from running 3K aim (assuming you picked the 9% aim bonus under the tank tree, run an reflex stim, and picked up every aim datacron). That would put you over 105% tech accuracy, which is what matters for PT and merc. Please correct me if I'm wrong, but I'm pretty sure that the power/surge mods are BIS after aim. I'm pretty sure you don't get accuracy form your main stat. Logging in now to double check. EDIT: Logged in and there is nothing in the tooltip (other than the name) that suggests Aim has anything to do with accuracy. I personally run with 94.85% accuracy, 25% crit and 73% surge and I find that to be a pretty good balance. As DimeStax mentioned below me only white damage is affected by accuracy. Keep in mind the Eliminator set bonus (15% increased crit on Rail Shot) lessens the need for accuracy slightly (crits always hit and can't be shielded). However like DimeStax I run 5% accuracy because Unload and RS (especially Unload) make up a pretty big chunk of our overall damage. Edited August 21, 2013 by Capt_Beers
DimeStax Posted August 21, 2013 Posted August 21, 2013 (edited) Aim doesn't increase accuracy. It increases bonus damage and crit chance. As a Commando you probably shouldn't go beyond 5% accuracy in PvP. Accuracy is very situational, and the value it provides scales based on the number of white attacks you use versus your opponents defensive rating. For a Commando, Accuracy will only benefit your Hammer Shot, Charged Bolt, High Impact Bolt, and Full Auto abilities in PvP. Furthermore, Accuracy is only effective when you have as much Accuracy as your opponent has Defense. Once your Accuracy surpasses your opponents Defense then it is essentially completely useless and does nothing for you. Considering every class except Consular/Inquistior has a base Defense of 5% (Consular/Inquisitor has a base Defense of 10%), it is beneficial to your white damage attacks to take Accuracy up to 5%. Accuracy after 5% for a Commando will only benefit your Hammer Shot, Charged Bolt, High Impact Bolt and Full Auto abilities, against Consulars/Inquistors, all tanks, Knights only when Saber Ward is popped, and Gunslingers/Snipers in cover. Considering that Commando's DPS rotations are half Tech damage and half Ranged white damage, accuracy becomes far too situational for me after 5%, thus why I suggest not taking more than 5% on a Commando in PvP. Edited August 21, 2013 by DimeStax
Brunner_Venda Posted August 21, 2013 Posted August 21, 2013 I'm pretty sure you don't get accuracy form your main stat. Logging in now to double check. Bah! You're right, it gives ranged crit, not accuracy. Which is why I don't stack crit, you already get some, and the diminishing returns are horrendous for this stat over 2-300. I have ranged accuracy at 95 and tech 105, and stick with a 5% bonus.
DimeStax Posted August 21, 2013 Posted August 21, 2013 (edited) Bah! You're right, it gives ranged crit, not accuracy. Which is why I don't stack crit, you already get some, and the diminishing returns are horrendous for this stat over 2-300. I have ranged accuracy at 95 and tech 105, and stick with a 5% bonus. The diminishing return on crit isn't what's bad; it's overall value compared to the damage power brings is what is bad. Edited August 21, 2013 by DimeStax
ToMyMa Posted August 21, 2013 Posted August 21, 2013 Aim doesn't increase accuracy. It increases bonus damage and crit chance. As a Commando you probably shouldn't go beyond 5% accuracy in PvP. Accuracy is very situational, and the value it provides scales based on the number of white attacks you use versus your opponents defensive rating. For a Commando, Accuracy will only benefit your Hammer Shot, Charged Bolt, High Impact Bolt, and Full Auto abilities in PvP. Furthermore, Accuracy is only effective when you have as much Accuracy as your opponent has Defense. Once your Accuracy surpasses your opponents Defense then it is essentially completely useless and does nothing for you. Considering every class except Consular/Inquistior has a base Defense of 5% (Consular/Inquisitor has a base Defense of 10%), it is beneficial to your white damage attacks to take Accuracy up to 5%. Accuracy after 5% for a Commando will only benefit your Hammer Shot, Charged Bolt, High Impact Bolt and Full Auto abilities, against Consulars/Inquistors, all tanks, Knights only when Saber Ward is popped, and Gunslingers/Snipers in cover. Considering that Commando's DPS rotations are half Tech damage and half Ranged white damage, accuracy becomes far too situational for me after 5%, thus why I suggest not taking more than 5% on a Commando in PvP. No, if you go against a inq with no accuracy, you will have 20% to miss with white attacks. Because your normal accuracy is 90%. So you would have to have 110% to be sure to hit (that is if the inq has no defense/you not being debuffed). Though as a merc just go for surge/power/aim.
DimeStax Posted August 21, 2013 Posted August 21, 2013 No, if you go against a inq with no accuracy, you will have 20% to miss with white attacks. Because your normal accuracy is 90%. So you would have to have 110% to be sure to hit (that is if the inq has no defense/you not being debuffed). Though as a merc just go for surge/power/aim. 90% Accuracy only applies to your Base Attack (Hammer Shot), all other attacks are Special Attacks and have a base accuracy of 100%.
Memo- Posted August 21, 2013 Posted August 21, 2013 (edited) PEOPLE SEEM TO FORGET, THAT SINCE 2.0 FORCE/TECH DAMAGE CAN ALSO MISS. Not just white damage. If you don't have 105% special accuracy you WILL miss stuff even if undebuffed. Good news is you only need to get 1% of accuracy in your gear, as you will get 3% from your skill tree (or at least, you should ) and one companion (can't remember which) will give you +1% to accuracy if you finish all of their conversations. Edited August 21, 2013 by Memo-
DimeStax Posted August 21, 2013 Posted August 21, 2013 (edited) PEOPLE SEEM TO FORGET, THAT SINCE 2.0 FORCE/TECH DAMAGE CAN ALSO MISS. Not just white damage. If you don't have 105% special accuracy you WILL miss stuff even if undebuffed. Good news is you only need to get 1% of accuracy in your gear, as you will get 3% from your skill tree (or at least, you should ) and one companion (can't remember which) will give you +1% to accuracy if you finish all of their conversations. Defense chance does not reduce the chance to hit with Tech attacks, so you should not be missing any Tech attacks in PvP unless your Accuracy is debuffed. Operation Bosses, however, have a 10% Force/Tech Resist chance on top of their 10% Defense chance which is why PvErs will miss with Tech attacks even if they are not debuffed unless they have at least 10% Accuracy. Alas, this is not PvE though =). Edited August 21, 2013 by DimeStax
JediMasterSLC Posted August 22, 2013 Posted August 22, 2013 @Dimes: You forgot when hitting a shadow in deflection (gonna use pub terms only cause I'm doing this on my phone and lazy. Anyway you should just be using tech attacks in that scenario so w/e). Also, when acc debuffed by tank shadow force breach, tank guardian smash, vg tank oil slick, SS GS diversion or sent pacify (both unlikely, although sometimes I'll be able get off a pacify in the first second of a full auto). On an off note, sorry for not being able to duel yet, should be getting my laptop back from the repair shop tomorrow and hopefully duel tomorrow night, though the new keyboard that they're gonna install hasn't come in yet so I'll have to use my bent sh***y roll up usb keyboard for a couple days. Comcast hasn't come yet either so I'll have to drive somewhere and use wifi lol. These will be my excuses if I lose fyi ^ ^. @guy who thinks critting prevents hits from missing: they don't. If Dimes here fires an autocrit charged burst at an op in evasion, it's still not gonna hit. Whether or not an attack hits or misses is determined before the crit roll. Crits only prevent shielding.
JediMasterSLC Posted August 22, 2013 Posted August 22, 2013 @OP: my mando runs 1 acc piece 9 surge pieces, that's what I would recommend. Get the legacy companion buff if you haven't already.
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