AngelXero Posted August 20, 2013 Posted August 20, 2013 (edited) I've been thinking about it for a while now, so why not talk about it. The Sith Pugilist and the Jedi Martial Artist. This class is like the typical monk stereotype, focusing on punching people in the face and things like that, which means they would need a whole new weapon designed for them. Introducing the Lightcestus. These weapons are designed with the "blade" being on the knuckles and the palm of your hands. The knuckle "blade" is obviously used for offense, while the palm blade is used for deflecting blaster shots, lightning, pebbles, and parrying lightsabers by allowing you to temporarily grab the blade itself. I haven't yet thought about what the advanced classes would be like, but the basic class itself could be dual wielding by default. As for the class buff, maybe a 5% to surge or power. Edit: I just thought of a new design for the Lightcestus. The main offense part of the weapon could have a sort of scythe-like protrusion coming from the back of your wrist instead of being on your knuckles, and facing backwards, though the knuckle part still had the light part, but weaker, like a training saber that could only give you nasty bruises and such. This idea came about when I suddenly started thinking about guyver. Edited August 20, 2013 by AngelXero
AngelXero Posted August 27, 2013 Author Posted August 27, 2013 *Hic*. I guess nobody likes punching things.
Midnighthawk Posted August 27, 2013 Posted August 27, 2013 (edited) I think this idea could be good with a few adjustments. 1.) Instead of the weapons you suggested add Lightsaber Tonfas. 2.) Like the character in Knights of the Republic 2, Brianna, uses the fighting style Echani. Maybe adding something like that, or having that be the core class. 3.) Using the force with each punch and kick you could have one specalization use a lot of push back attacks, stuns, etc. I can't think of anything else at the moment, but I have been up all night and its 5am here. I will post more ideas when I think of it. BTW I like the class abilities buff idea Edited August 27, 2013 by Midnighthawk
Shadowcaper Posted August 27, 2013 Posted August 27, 2013 Good idea, but there won't be any new classes. Creating new classes would mean writing new class stories, adding new phases to each planet for said stories, bringing in new voice actors, creating new animations for the new fighting style... Not to mention that the current stories are all fairly well tied together, with references to events or characters from the other stories, so any new classes would kind of stand apart from the existing content. Personally, I love punching things, and I would have greatly enjoyed a monk-style class, but it won't happen
AngelXero Posted August 27, 2013 Author Posted August 27, 2013 I think this idea could be good with a few adjustments. 1.) Instead of the weapons you suggested add Lightsaber Tonfas. 2.) Like the character in Knights of the Republic 2, Brianna, uses the fighting style Echani. Maybe adding something like that, or having that be the core class. 3.) Using the force with each punch and kick you could have one specalization use a lot of push back attacks, stuns, etc. I can't think of anything else at the moment, but I have been up all night and its 5am here. I will post more ideas when I think of it. BTW I like the class abilities buff idea I figured a surge buff would tie pretty well with the smuggler's/agent's crit buff.
Starglitter Posted August 27, 2013 Posted August 27, 2013 Mmm... I would think, I would tend to stick to what the movies had depicted as potential classes. I can't help but to think of my old D&D days and the ubiqitous level 50 bar tender... Perhaps a few new classes that comes to mind would be: Racer: These folks comb the galaxy in search of adventure and racing their pods and starships. I see them as primarely smugglers (acquiring things to make their racing vehicles better) with shades of bounty hunters (looking for things, mechanics, new technologies). Gadgeteer: These folks can just about fix and develop stuff for folks to use (think of a James Bond "Q"). I see them as primarely Agents (lots of gadget use) with a focus in gadgetry abilities in greater amounts than an agent. More Crowd Control AOEs such as stun, slow) devices that debuff opponents by dazzling them (reduce acc), etc. Sue
Marc-Eric Posted August 29, 2013 Posted August 29, 2013 Kinda of a basic idea but : Republic = Pirate (pistol wielding class) 2 advance classes: 1-Thief (pistol and vibro-knife wielding class) Pure DPS. Several knife skills like knife slash, etc. 2- Scout (sniper rifle and generator wielding class) Heal and DPS. Has the mark ability (that works like the tanks guard ability) which increases the range of tech skills on a friendly tgt. Ship = A pirate ship similar to those seen in SW the clone wars by Hando’s pirate (link: http://images4.wikia.nocookie.net/__cb20120924052155/starwars/images/7/79/Weequay_saucer_landed.png) Empire = Slaver (rifle wielding class) 2 advance classes: 1- Hunter (rifle and scattergun wielding class) Pure DPS. Several scattergun skills like wound, etc. 2- Tracker (auto-cannon and generator wielding class) Heal and DPS. Has the track ability (that works like the tanks guard ability) which increases the range of tech skills on a friendly tgt. Ship = A trandoshan style slave ship again similar to those in SW the clone wars (link: http://images4.wikia.nocookie.net/__cb20130530013210/starwars/images/d/dc/TrandoshanCruiser.png New origin planet Florum for both the Pirate and the Slaver. Florum is a planet controlled by pirates where the Republic and the Empire are trying to get the allegiance of the pirates for their war. New specie available for new character: the Weequay. With this the Empire will have a class with the auto-cannon and one with the scattergun while the Republic will have one with the sniper rifle and one with the vibro-knife.
Rhalius Posted August 29, 2013 Posted August 29, 2013 It would work better to have a third advanced class for the existing classes introduced. my suggestions: Sith warrior and jedi knight: -healer/dps with medium armor wielding a curved hilt saber with one hand, like Dooku. Sith Inquisitor and Jedi Consular: -Fast single saber fighter, pure DPS. Inspired by yoda and palpatine in their moves. Imperial Agent: -Pistol wielding support class who focuses on buffing others. Smuggler: -Rifle wielding support class who focuses on buffing others. Bounty hunter: -Rifle wielding class who can tank, heal or DPS. A bit weaker at it than others in exchange for this versatility. Republic soldier: -Pistol wielding class who can tank, heal or DPS. a bit weaker at it than others in exchange for this versatility.
AlexDougherty Posted August 29, 2013 Posted August 29, 2013 I think this idea could be good with a few adjustments. 1.) Instead of the weapons you suggested add Lightsaber Tonfas. 2.) Like the character in Knights of the Republic 2, Brianna, uses the fighting style Echani. Maybe adding something like that, or having that be the core class. 3.) Using the force with each punch and kick you could have one specalization use a lot of push back attacks, stuns, etc. I can't think of anything else at the moment, but I have been up all night and its 5am here. I will post more ideas when I think of it. BTW I like the class abilities buff idea Not Lightasaber Tonfa's, Tonfa's work because you can grasp any part, maybe a staff weapon, not lightsaber staff though, maybe cortosis weave metal staff with stun capacitor that goes off on criticals. Or maybe just a plain wooden staff, Jedi have been known to empower wooden staffs so they can block lightsabers. I like the idea of echani style martial arts, maybe you could meet special masters and have to defeat them to learn the next skill level, and possibly you could add Mandalorean Moves from special fights (like Kotor2).
Viridiana Posted August 29, 2013 Posted August 29, 2013 (edited) My two cents on new classes: A party buff dps class, lvl 55 would give some raid worthy party buffs, give them ability to use a variety of weapons, be it new styles of lightsaber and the existing forms or if they are a blaster class let them use any of the ranged blaster weapons other than sniper rifles. A half ranged, half melee force user, sorta like a balance between an assassin and an inquisitor, give them medium armor and a new weapon or choice of existing styles, no stealth or healing. Also the previously mentioned idea of giving each class a 3rd advanced class could be pretty cool depending on what they did with it. Edited August 29, 2013 by Viridiana
Rhalius Posted August 29, 2013 Posted August 29, 2013 As for new weaponry, they could just add new weapons to existing classes. Like tonfa sabers for marauders and sentinels, ion rifles for troopers and imperial agents, double bladed sword for shadows and assasins, etc. Some weapons could have a different idle stance and a few different animations for some attacks, such weapons could be rare.
AngelXero Posted September 26, 2013 Author Posted September 26, 2013 (edited) I thought nunchaku could be kind of cool for a new weapon. But I figure if they put in a new weapon for a punching class, they would just go the easy way and make katars instead. Edited September 26, 2013 by AngelXero
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