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Posted (edited)

You'd have to change the name. I'm ripping it off of Saga Frontier, but I think it'd be an interesting idea.

 

In response to the Sentinel questions, it was stated that there was no real intent for Knights/Warriors to be so weak in AOE's compared to other DPS classes, and options of fixing this would be explored in the future. So.. at the risk of finding myself lost in obscurity here, I thought I would throw my hat in the ring.

 

Essentially what I'm suggesting is a placed AOE that would either work similar to force storm or freighter fly by.

 

Its range would be thirty meters, and would either be instant and channeled like force storm, or have a cast time. Either would work.

 

Visually, here is how I see it working.

 

If instant/channeled : After selecting the skill, a casting circle must then be placed at the desired spot. Four to six 'smokey' copies of him would burst forth from the knight/warrior and appear at the edges of the circle (think akin to Styrak's apparitions, but stationary). They would then launch into a flurry of very quick attacks, before leaping up and meeting in the air, combining, and slamming down for a final blow., then disappearing Enemies inside would have a chance of being stunned for the duration, similar to how force storm works. The knight/warrior would not be moved during this, and could still be attacked, but must channel the apparitions during the cast time. Any action would cause the channel to end early.

 

If casted : This would then work like freight flyby. A similar cast time would be taken, during which the knight/warrior would go through a 'preparation' pose. At the end of this the apparitions would appear and leap out to their points, and the knight/warrior could continue fighting just as a gunslinger/sniper would.

 

Two things of note here : First, despite how 'vicious' this sounds, the damage inflicted would not be enough to have value on a single target. While it's meant to look really neat, it's not meant to be a 'super awesome bestest ever move of destruction'. It's an AOE, meant to fill a void for knights/warriors, and should behave as such. It shouldn't effect single target parsing or be used for it. Secondly, in my vision, that 'final' hit is where the biggest damage hit occurs - the prior attacks do significantly less. If channeled, this gives incentive to complete the channel fully.

 

 

Comments/thoughts/flames?

Edited by DraydeRhionnan
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