Jump to content

Endgame armor the way it used to be--OR--Make a variety in Armoring units for PvE.


Recommended Posts

Posted

All i want is that the armor its self has a set bonus NOT the armoring unit inside it. Place that in the vendor as a separate thing you can unlock with coms OR drops from HM/NiM Ops. Also bring some of the PvP armoring over to the PvE set. (some are actually better)

 

OR

 

Add armoring units to the endgame PvE vendors with a variety of set bonuses. And again for those who cant read ill say it again so i don't get comments about it already being int he game under PvP set bonus. "Also bring some of the PvP armoring over to the PvE set. (some are actually better)"

Id like to see:

 

Agent

2-piece Increases the duration of Orbital Srike or XS Freighter Flyby by 3 seconds.

4-piece Increases the range of Distraction and Takedown or Quickdraw by 5 meters.

 

2-piece Increases the damage absorbed by Shield Probe or Defense Screen by 10%.

4-piece Increases max energy by 5.

 

SW

2-piece Intercede or Guardian Leap heals you for 8% of your total health.

4-piece Increases all damage dealt by 10% for 5 seconds after using Force Charge or Force Leap.

 

2-piece Increases the duration of Force Choke or Force Stasis by 1 second.

4-piece Increases your damage dealt to enemies by 5% while you Guard another player.

 

Sorcerer

2-piece Reduces cooldown of Crushing Darkness or Mind Crush by 1.5 seconds. Crushing Darkness or Mind Crush damage heal you for 0.5% of max health.

4-piece Increases range of Shock and Jolt or Project and Mind Snap by 5 meters.

 

2-piece Reduces the lockout debuff duration of Static Barrier or Force Armor by 1.5 seconds

4-piece Consumption or Noble Sacrifice restore 3% of max health over 6 seconds.

 

Assassin

2-piece Increases range of Force Slow and Jolt or Mind Snap by 5 meters.

4-piece Increases Recklessness or Force Potency charges by 1 and reduces its cooldown by 15 seconds.

 

2-piece Reduces cooldown of Spike or Spinning Kick by 10 seconds.

4-piece Increases your damage dealt to enemies by 5% while you Guard another player.

 

Mercenary

2-piece Reduces the cooldown of Hold the Line or Hydraulic Overrides by 5 seconds.

4-piece Reduces the cooldown of Healing Scan or Advanced Medical Probe by 1.5 seconds and the cooldown of Emergency Scan or Bacta Infusion by 3 seconds.

 

2-piece Reduces the cooldown of Jet Boost or Concussion Charge by 5 seconds.

4-piece Increases the critical chance of Rail Shot or High Impact Bolt by 15%.

 

PT

2-piece Increases the duration of Carbonize or Neural Surge by 0.5 seconds, and reduces the cooldown of Determination or Tenacity by 15 seconds.

4-piece Increases the critical chance of Rocket Punch or Stockstrike by 15%.

 

2-piece Reduces the cooldown of Heat Blast and Jet Charge or Energy Blast and Storm by 1.5 seconds.

4-piece Increases your damage dealt to enemies by 5% while you Guard another player.

 

Thats my input on this new armor system that bothers me...let me know if it bothers anyone else out there because id rather get the set bonus I want and not one of two things thats already provided giving me no individuality in my armor/set bonus/attacks.

Posted
In your listed set bonuses, none benefit Marauders/Sentinels :(. Otherwise not a bad idea for those who perfer the old system (I personally don't, but it would be optional more or less)
Posted
In your listed set bonuses, none benefit Marauders/Sentinels :(. Otherwise not a bad idea for those who perfer the old system (I personally don't, but it would be optional more or less)

 

sorry about that, hehe i don't know how i missed that one lol

 

Marauder/Sentinel

2-piece Reduces the cooldown of Undying Rage or Guarded by the Force by 15 seconds and increases their duration by 1 second.

4-piece Increases all damage dealt by 10% for 5 seconds after using Force Charge or Force Leap.

 

2-piece Reduces the cooldown of Undying Rage or Guarded by the Force by 15 seconds

4-piece Increases the range of Vicious Throw or Dispatch by 5 meters

×
×
  • Create New...