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Posted (edited)
Sure the pve bounty system is fun, but it would be a whole lot more interesting if it had it's own pvp take on it, basically by typing in the players name in a bounty terminal and how much your willing to pay for them to be eliminated, you should be able to place a bounty on any player in any faction, while you use a tracker droid to find your targets. Edited by RaithHarth
Posted
Sadly, people would use this to harass others, so bioware would the take it out.

 

This shows me how little you know.... the system is impossible to abuse.

 

OP, there is a HUGE thread and Debate going on right now...I suggest you get on board with it and help support that thread if a Player Bounty is what you want. Here is the link http://www.swtor.com/community/showthread.php?t=671253 I strongly suggest supporting it.

Posted

I would be all for this. +1

 

Way back in the day, there was this game called Star Wars Galaxies that had a version of this that worked out well.

 

Basically, if you killed (or ganked) some one in open world PVP, they could place a bounty on you. Bounty hunters could then check a terminal and pick up bounties. A bounty hunter could attack their bounty without any pvp flagging, although once they did both were flagged (I think...been awhile) and the bounty could fight back. Likewise, a smuggler could check and see who had bounties on them (of which they usually charged a price) and remove the bounty.

 

I remember being cornered on near Restuss with my Jedi and having 2 Bounty hunters after me. One tried to take me down near our guild safe house, and was promptly destroyed by some of my guildmates, the other chased me to the star port where I launched into space in my heavy x-wing. This was his fail, because although he would have likely pwned me on the ground, I had my rebel master pilot license in space, and it didn't take too long to blow him out of the air.

 

Of course, he found me on Tatooine a few days later and got his bounty :S

 

 

Sorry for going off on a tangent, but just an example of how fun a proper bounty system can be.

If they did decide to implement one, they should definitely make it so that you cannot just put a bounty on anybody you wish. There would have to be some criteria that would have to be met first.

Posted
Any system containing forced PvP has no place on PvE servers.

 

This a thousand times; you can't or shouldn't force people to pvp if they don't want to on pve servers. That's why they exist, and why all content for pve servers should be just that, pve only unless the players want to pvp by selecting it.

Posted
This a thousand times; you can't or shouldn't force people to pvp if they don't want to on pve servers. That's why they exist, and why all content for pve servers should be just that, pve only unless the players want to pvp by selecting it.

 

I have mixed feelings on a system like this, but it could be done well. It could be something that people opt into on PvE servers. Then, when a certain criteria is met, a bounty on them is made available. This could be PvP stuff (player created bounties), or even certain PvE story achievements (system created bounties). Again, you would have to have opted into the system. Then, if someone is hunting you, your PvP flag is raised only when they are on the same planet as you. If no hunter with your contract is on the same planet, you peacefully continue PvE.

 

I'm sure there are many other ways to do this. It could be cool. But, I think there should be a way for the mark to escape that does not involve killing the BH. That would make it a little more fun, if you can just keep giving the BH the slip!

Posted
Any system containing forced PvP has no place on PvE servers.

 

Actually it belongs on all servers, I play on a RP/PVE server with moderate/heavy PVP, so don't tell me it don't belong on any particular server.

Posted
Actually it belongs on all servers, I play on a RP/PVE server with moderate/heavy PVP, so don't tell me it don't belong on any particular server.

 

Sorry but any system that takes the choice out of the players hands and forces those who do not wish to pvp at a given time has no place on a PvE server. And that is exactly the type system the OP of this thread is proposing. Allow means for those who don't wish to be vulnerable to attack by other players at all times a means to opt out of the system and then it might have a place on a PvE server but as it has been proposed here it runs completely counter to the reason for making PvE servers in the first place.

Posted
Sorry but any system that takes the choice out of the players hands and forces those who do not wish to pvp at a given time has no place on a PvE server. And that is exactly the type system the OP of this thread is proposing. Allow means for those who don't wish to be vulnerable to attack by other players at all times a means to opt out of the system and then it might have a place on a PvE server but as it has been proposed here it runs completely counter to the reason for making PvE servers in the first place.

 

Where is this constant insinuation coming from that people think it would be forced on anyone? This age old debate on "It forces me to PvP" is getting old real fast. This is a common misconception that needs to die. NOBODY would be forced to PvP...

Posted
The bounty is on a player.. Case closed.. :rolleyes:

 

Then you obviously have not taken the time to read the thread that I provided a link for.

 

You're right...case is closed. Just not in the way you want to think.

Posted
This shows me how little you know.... the system is impossible to abuse.

 

Actually saying that it is impossible to abuse show how little you actually know..

 

Player bounty is a bad idea and it always has been..

 

If there was a way to confine player bounties the few people that are ok with it.. Then fine..

 

Player bounties can't be automatic under any circumstance.. Just because I kill someone in a Warzone, doesn't mean there should be a bounty placed on my character..

 

Participation of a player bounty system needs to be on a permission basis.. A player must give permission to be a bounty..

 

Also, bounties would be used as an excuse to grief more people.. Hence the abuse..

 

You really need to consider this issue more.. There is a reason the current bounty system is PVE only.. NPC's don't pay a subscriptions.. Players do..

 

:cool:

Posted (edited)
Then you obviously have not taken the time to read the thread that I provided a link for.

 

You're right...case is closed. Just not in the way you want to think.

 

I am not going to read any thread you link.. If you have a point to make then make it here.. And your right case closed.. Because you failed to make any points..

 

Honestly there is no point to make.. It can be abused.. It was discussed during the beta.. Any statement to the contrary is false.. Simple as that.. ;)

Edited by MajikMyst
Posted
I am not going to read any thread you link.. If you have a point to make then make it here.. And your right case closed.. Because you failed to make any points..

 

Honestly there is no point to make.. It can be abused.. It was discussed during the beta.. Any statement to the contrary is false.. Simple as that.. ;)

 

Dude, I'm not going to waste my time arguing with you. There is a thread for this discussion. Any information you need to know (or rather apparently don't need to know) is provided in that link to another thread already on this topic. I can not be held responsible for either your inability to read, or your unwillingness to read. If you choose to be uneducated about the subject, that's on you.

 

While you sit here and pretend you have all the answers, I will continue the discussion with the big boys who really do know the answers. Enjoy your day. :rolleyes:

Posted
Dude, I'm not going to waste my time arguing with you. There is a thread for this discussion.

 

Yes you are right.. This thread is for discussion.. You should really practice what you preach.. Posting links and demanding that people go read it is not discussing..

 

As for arguing?? We aren't doing that.. You kind of have to have a discussion first..

 

You are responsible for stating your views.. Instead of posting links and meaningless one liners...

 

If you are going to tell someone they don't know what they are talking about and make statements like abuse is impossible then you need to be able to support those statement.. Not by posting links and expecting others do your work..

 

I am typing out my views.. I fail to see why you can't do the same.. :rolleyes:

Posted
Where is this constant insinuation coming from that people think it would be forced on anyone? This age old debate on "It forces me to PvP" is getting old real fast. This is a common misconception that needs to die. NOBODY would be forced to PvP...

 

And you know that how??

 

See that is the problem.. You don't know that.. You don't know it would work.. This was discussed at length during the beta.. The fact that PVP would have to be forced onto people one way or the other is why it will never happen..

 

There is no way to have player bounties without forcing PVP on a player one way or the other..

 

The only way we could have a viable bounty system at all was to it with NPC's..

 

There are to many issues with player bounties..

 

Now if have a view contrary to this then please state it and explain why.. Let's have a discussion here.. ;)

Posted
If the target is required to opt in, then you are correct.

 

Even then there are issues..

 

What if a player is in the middle of a world boss fight and gets attacked for a bounty.. Opting in or not, it is going to be hard to make specific rules against it to prevent abuse..

 

Is it for cross faction only or both??

 

How long until bounties expire?? Do they expire?? Are they subscriber only?? How do you find your bounty?? Can your bounty escape?? Can the bounty designate times in which he can not be attacked to allow other activities?? What if a bounty goes on vacation for 6 mos.?? What if they cancel their account?? What if they are killed more than once?? What does a player collect for killing their bounty?? What if the bounty kills the hunter??

 

I could go on, but this not a simple thing.. Which is why we don't have it.. Abuse doesn't just mean killing someone or forcing PVP.. What if a bounty stops playing a character for a long period of time?? Is a hunter going to know when a bounty comes online or not?? Is the bounty going to know if a hunter comes online?? I don't think people are going to want someone added to a friends list type thing for a bounty..

 

It is impossible to do a player bounty system that can't be abused one way or the other.. :)

Posted (edited)

I fail to see how this is "forcing PvP onto a player" if the player opts for it?

 

If I didn't opt for it then I shouldnt be able to be attacked, but if I did put that little check in the box ( assuming there would be one lol ) then that means I agree to all of the terms that come with a PvP environment which means all is fair game.

 

I like the idea OP I really do. But lets just face it. This game is for PvE'ers not PvP'ers. Just look at content updates/support/interest. I personally enjoy PvP/PvE/RP which is why im on the only RP/PvP server where I can do all of the above and truly experience everthing the game has to offer.

 

Like it, but doubt it will happen... Even if it does, do you think they would do it correctly :(

Edited by LanceCorporalDan
Posted

I guess such system would be a good fun for PVPers.

BUT!!!!

Bioware must create some kind of event terminal, where players must be REGISTERED. By this way there shouldn't be a random victims of "hunters".

So both sides could have chances to be "hunter" or "prey".

Posted

This tired debate has been going on since back in beta.

 

My opinion remains that I would never be in favor of any bounty system that was forced on players. If it were a completely opt-in system, I wouldn't mind that. I personally wouldn't participate in it, but it would at least give people an option and not force it on them.

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