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Make Imperial Agent and Operative able to use Blaster Pistol?


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Posted
I think it's mostly just for show, like with the Trooper.

 

Yes its stupid every trooper cut seen you see him with a blaster... but can he equip one??? Nope!!!

Posted
I've seen even Jedis and Sith use firearms in the Star Wars sagas and in KOTOR I and TSL. Most classes can use different classes of weapons (one or two). For example, Assassins and Shadows can use Lightsabers, Double-Bladed Lightsabers and Electrostaves.
  • 3 weeks later...
Posted (edited)

It seems really silly that all the blaster-using classes can't use a pistol as an alternative to the weapon that is unique to the class. It gets even sillier when your Agent/Trooper is using their sidearm in every cutscene (and often times is attacked/is attacking while it is out....kind of immersion breaking when seconds ago you had out a pistol, and now you've stopped to put it away and pull out a rifle instead.

 

I also think it's kind of silly as an Agent/Operative to be running around "under cover" while carrying a giant rifle. Most non-military types aren't going to carrying that kind of hardware. Don't try to draw attention to yourself or anything, Imperial Agent..

 

Every time I log into my Operative thinking I might finish that class' story, I stare at my rifle, sigh, and log back out. I was really hoping when you guys announced a focus on quality of life improvements for this year, you'd at least give us this...

Edited by ThePedigree
Posted
Would have made more sense if the imperial agent had either a pistol or a sniper. the rifle is out of place and would have been better for a bounty hunter.
Posted
Yes its stupid every trooper cut seen you see him with a blaster... but can he equip one??? Nope!!!

 

Hey!!! It is Hollywood!!! Why would you want to equip a prop?? :D

 

Sorry.. That just came to mind.. Thought I would share it... :)

Posted
I never understood why imperial agents, and troopers were always pictured in cutscenes with pistols (was animating a rifle so hard?). I wouldn't let either of mine (trooper or agent) run around with just an equipped pistol, but it would make more sense to allow it.
  • 3 weeks later...
Posted

I agree, the lack of a pistol is very annoying. Even the attack animation looks odd with a rifle. Who in their right mind would run around at 3m with a full sized assault rifle, pause to hold it up in one hand, just to stab someone, repeatedly?

 

Its just really silly, their rifle is their secondary ability, and a pistol is just a secondary weapon, it makes a lot more sense. Snipers might ask to have a pistol too.. and i'd say let them. Who really cares at this point? Jedi can use giant axes, so its not immersion or any other game mechanic at issue.

  • 2 weeks later...
Posted
Even a Shield or Generator that looked like a permanent equipped pistol would nice. The Clandestine Officer adaptive CC Armor even has a holster looking part on it's pants, and as a natural Imperial Agent item, It's weird without the ability to use a blaster.
Posted

The major issue with this is the complaints that will occur if they start fudging with the insanely stupid weapon restrictions. Even if it is stupid to watch my COVERT OPERATIVE walking into situations with a massive rifle on her back and then resort to using a pistol in the scripted events.

 

If you are going to have us magically use a pistol then it would have been more sensible to just make Operatives use a single blaster. The Operatives literally work by sticking knives into people so using a rapid fire blaster would work with that style more than having the Star Wars assault rifle.

 

Of course.... the logical and most efficient method would have been to make weapons universally available. Want to have your trooper using a Sniper Rifle - Go at it

Want to have your Consular using a staff - Go for it.

Result - Create an Adaptable system that classes to use the weapons they want or at the very least increase the range.

 

However, Bioware have already proven themselves hopelessly incompetent at designing this game beyond the hilariously attempt to rip off another.

Posted
Operatives yes, but a sniper using a pistol just doesn't sound right. Who snipes with a pistol?

 

The only person I can think of is the Joker in the 1990s Batman movie. What was the barrel length on that pistol? A couple of feet, easily.

Posted
Operatives yes, but a sniper using a pistol just doesn't sound right. Who snipes with a pistol?

 

You may have noticed them in game, they fall under the Gunslinger category and are an exact mirror of the snipers.

The only difference is animations and name of skills, which could rather easily be changed so that IF a sniper decides to use blasters, they use the gunslinger tree and vice versa.

 

Are you seriously gonna take the argument that Snipers should use Sniper rifles when the game has no ability to endorse the range component that makes Sniper Rifles work thanks to Bioware doing a stupid mirror-class concept.

If you are gonna take that route then the solution is obvious - change the Imperial Agent Advanced Class name from Sniper to something else.

  • 5 months later...
Posted

Does the Devs even see this kind of topic?

Well, anyway...

 

Just endorsing the situation, but operatives getting out of stealth using big rifles just don't make any sense... Not saying they should take rifles away for operatives, but a pistol would make much more sense. I mean, operative is supposed to be a spy, and the weapon for a spy is one he can easily hide. This would even solve the question about operatives using a "magical" pistol in cutscenes, appearing out of nowhere...

Of course snipers are a total different scenario. Snipe with a pistol is out of question. But make th pistol a secondary weapon for them, since the vibroknife only appears in some skills animations...

Correct me if I'm wrong, but there would be no need for animation fixes since the devs would only need to import the Scoundrel animations for ranged skills using pistols, and mix them with the ones that already exists, using knifes...

Of course, since people might got used to operatives using rifles, there is no point in taking that away from them now... Just add the option to use pistols...

 

My Suggestion?

 

IMPERIAL AGENT

Primary weapon - Blaster Pistol / Blaster Rifle

Secondary weapon - Vibroknife

 

OPERATIVES

Imperial Agent

Primary weapon - Blaster Pistol / Blaster Rifle

Secondary weapon - Vibroknife

 

SNIPERS

Imperial Agent

Primary weapon - Sniper Rifle

Secondary weapon - Blaster Pistol

  • 1 month later...
Posted
Why not just replace the vibroknife with a blaster pistol? the smuggler class already has pistol animations in which the pistol isn't fired, but used as a melee weapon, they could use those animations 4 the pistol attacks. I mostly however want my agent's pistol 2 match her rifle, so the ability 2 choose her pistol model would also be nice.
Posted
I do think they need a little more flexibility in terms of which classes can use which weapons. I mean, distinguishing between 1 lightsaber or 2 is fine, but when a character is using a weapon in a cutscene, it should be an option in the game. And if the only weapon that a given class is ridiculous looking, that should also change.
Posted (edited)

You know what else is lore-friendly? When you get shot dead, you STAY dead. How about we ask for perma-death, too, since it`s lore-friendly an` ****?

 

Also, how about you all **** and play your game?

 

Every time I log into my Operative thinking I might finish that class' story, I stare at my rifle, sigh, and log back out. I was really hoping when you guys announced a focus on quality of life improvements for this year, you'd at least give us this...

 

REALLY?! One weapon is forbidding you to play a class, not the oversized secondaries, like knives and shotguns, or the cartoony looks, or the overcolored scenery or all the imbeciles screaming Yo Momma jokes and selling gold? ONE weapon, eh?

Edited by Styxx
Posted

Agreed. Its one and same for stats and i really want pistol I understand smuggler cant wear rifle, Gunslinger animations

wouldn't fit but thats no reason to not let my poor agent have her pistol:D

Posted (edited)
U know... they could swap the starting weapon sets of the agent and hunter, give dual pistol 2 the operative and assault cannon 2 the mercenary... like the smuggler and trooper, what do u guys think? Edited by Mlnvifun
Posted
U know... they could swap the starting weapon sets of the agent and hunter, give dual pistol 2 the operative and assault cannon 2 the mercenary... like the smuggler and trooper, what do u guys think?

 

Wouldn't that be dual pistols to the sniper? (They are the equivalent of the Gunslinger after all.)

 

Also, I think it is fine as is, if you want to say you can equip a cosmetic pistol for cutscenes that's fine but several class abilities are based on specific weapons. Furthermore, you're loosing some of the distinction between the Republic and the Empire.

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