glarung Posted August 12, 2013 Posted August 12, 2013 (edited) I understand the purpose of daily quests is to alleviate end game boredom, but they are not an acceptable substitute for actual content. I also know that it costs a lot of money to develop new content. Here is what I suggest: Add a player level making system like Neverwinter's Foundry. This will help solve the problem of people being bored while sparing them the hideous experience that is the daily quest. It will also help take people's attention off of the lack of content that is being put out for this game (which is unacceptable by the way, people don't pay a monthly fee to get bombarded with daily quests, UGH!!!). The cost of all this new content that will be available with a Foundry like system: NOTHING! (other than the cost to make and implement the system) Let's recap. 1. Players get tons of new content. 2. Company pays nothing for new content. 3. Players stay happy. 4. Company continues to collect monthly fee from players. This makes sense from a player and business standpoint. Let's be honest, Makeb was a joke, but Czerka was even worse. The story was non existent, they were about as bland as dungeons can be. The new zones....ALL daily quests. BOOOOORING! I can safely say if that's the kind of content people have to look forward to, they are going to be very unhappy. Don't stop with the Foundry either. Add some world events like the rifts from Rift. Use your imaginations and give us something original. Add some more of the amazing story lines for the player classes. Add some more companions. Let players create new cosmetic items like in APB. Take a hint from SWG and add some new planets and races. There are thousands that already exist in the Star Wars universe to choose from. I don't care if i can't wear a helmet or speak basic, let me play as a Trandoshan or an Ithorian. There are ways to make up for it, put extra stats on the chest pieces and make them race specific, etc. Nobody want's another boring humanoid! There are plenty of models already in the game that could be used. Seriously, can't speak basic, can't wear certain armor pieces... what a lazy excuse! One of the great banes of modern mmos is the absolute dependency on groups to do anything fun in end game. Yes, I know mmo means massively multiplayer, but that doesn't mean everything has to require a group or raid group. Look at Age of Conan. They have multiple solo dungeons and world events and the players love them. Sometimes people want to experience the story but cant find a group, so why not have a solo version of the dungeons? Who doesn't miss the days of hunting Krayt dragons for crafting mats? Who doesn't miss going into the depths of Endor to hunt the Gorax? Or crawling the depths of the shadowlands on Kashyyyk? Fun end game content that was challenging, time consuming and soloable! I would even go as far as to suggest player cities as in SWG. But I know that it would be a lot of work to create that kind of sandbox. Just wishful thinking on my part. How about space combat though. The combat that's in the game already is beautiful, but how about a little freedom? Nobody enjoys flying around on autopilot. And recycling maps? Seriously? What is this, World of Warcraft? Dare I say it? Add space pvp! It comes down to this: 1. You can continue to copy all of the other current mmos. Take a look around. Really, take a good look at these mmos that you're copying. They are all dying (Even WoW, their players are just stupid and take a while longer to realize their bored). I don't know about you, but that doesn't seem like the right approach to me, following an mmo structure that has failed repeatedly. That said, I would be amazed if anyone actually paid attention to this, because that is the way of corporations. Who cares if it dies as long as we can make a quick buck? 2. You can go outside the norm and (possibly) be the next big evolution in mmos. The choice seems pretty clear to me. Hopefully someone there can look up and see the big picture. Long story short: My way = more players and more subscriptions. More daily quests and bland dungeons = less players. I'm counting on you, suggestion box person, to make this happen. In fact, not just me, Star Wars fans and gamers across the world are depending on you! This game is not a lost cause! Show your bosses what's up! Restore SWtOR's honor! This game has a great foundation and has the potential to be awesome, so take a little investment risk and make it happen. Thanks for listening! Edited August 12, 2013 by glarung
NOTACTICS Posted August 12, 2013 Posted August 12, 2013 (edited) Agree, but will Bioware listen and do they have the will and resources to invest more into the game long term for the benefit of the long standing subscriber players?. Yes the recent new companion and animal mounts were welcome but in terms of real new content end game in particular there isn't any. Bioware seem to focus mainly on the cartel market and appealing to FTP players to spend their bucks on item from there, why because its cheaper and easier to implement that real new content, but will give good returns in terms of extra income through cartel coins, the simple option always wins. Don't get me wrong is not easy to keep things fresh and fun in a game long term, and no game is truly playable forever, but here a few of my suggestions:- 1:- More varied mission, where are the space missions?. What about some mission that are not all about killing and that maybe require some lateral thinking or problem solving, perhaps even some stealthy based missions. 2:- Crafting needs to have more value, reduce gather mission times through your companion’s experience of previous missions, some of the current times are just silly and it puts people off because it just becomes a real bind to do. What about having a crafting XP bar that gains the more you craft so that as craft more not only does crafting and gathering becomes quicker for previous assignment but you also unlock/discover new mats and new design schematics also the RE chance for each item should improve with trial and error.. the affection system seems daft to me that by buying gifts that somehow you companion can gather or do missions quicker, surely they should be doing things quicker and more effectively from previous experience and from learning new skills?. 3:- Guild ships and/or guild bases. Alot of work maybe but would really give meaning to being in a guild and would encourage the social and group element of the game. Age of Conan had a designated PVE area where guilds could build their own base, so perhaps Bioware should have two planets for each faction where guilds can build their own bases, this could open new engineering and building type crafts to use blueprints to build your base and its defences. Each guild member would have their own QT to their guild base and they would have the usual GTN and e-mail terminals and craft vendor etc.. When two sides agree an instanced PVP battle could take place one side attacking a base one defending. You could keep Imperial v's Republic if you want with the attacking side dropping down on ships to the opposing planet outside the guild base to start the attack. You could even incorporate using tank type vehicles and remote controlled droids to assist in the attack. Guild ships could be an alternate with again attack and defend with one side fighting passed the guild ships guns with smaller self built fighter ships and getting passed the defences and boarding the ship to try and take control of the bridge. 4:- Design your own operation function where you choose from a set design list of instance area's then set its player level which will give you set amount of NPC you can spaw, you select what types and what levels based on the level requirement. You set the spaw points and the Mob group make up in terms of weaks, strongs, elites and champions within certain constraints ofcourse in relation to where they spaw in distance from each other. The designer could set the level of the operation so it would not have to be one that you can only do a level 50 and above but lower levels ones aswell. The Prize would not be loot but commendations Xp and credits. They could be time limit set or a rule set that if one member dies the operation fails or perhaps only allow a certain number of re-spaws for the team as a whole. If the team fails to complete the user designed operation the designer gets a reward of some kind. The designer would submit the designed operation for validation and testing by bioware to ensure it is fair and doable for the level stated and if passed it would become available in game. Maybe the game would randomly select a user designed operation for daily quest to keep those fresh or perhaps have sort of couier droid that will display a list of all user defined operations and some background info that the user has written up about it and that you transport to the area from there. Perhaps each user operation would have a expeiry time where it comes off the list, with longer times costing more in credits. Edited August 12, 2013 by NOTACTICS
ZionHalcyon Posted August 12, 2013 Posted August 12, 2013 The choice does seem clear. Make $$$$ or take a risk and potentially lose your base. I'd rather make $$$. And for all the people who want to claim that Bioware isn't making $$$ - F2P begs to differ. They are making $$$ hand over fist with the cartel shop.
glarung Posted August 12, 2013 Author Posted August 12, 2013 Agree, but will Bioware listen and do they have the will and resources to invest more into the game long term for the benefit of the long standing subscriber players? Great suggestions! I would love to see some puzzle solving like in DDO. Unfortunately, you're right about them being focused on the cartel market. I only hope they have the sense to see that they will make more money in the long run with these changes. Also, they can take pride in a good game, if anyone cares about that anymore. Bring in more subs with the changes (and the more players there are, the more cartel market purchases there will be) or make a quick few bucks with the cartel market as the player base quickly dwindles to nothing.
MajikMyst Posted August 12, 2013 Posted August 12, 2013 (edited) Here is what I suggest: Add a player level making system like Neverwinter's Foundry. This will help solve the problem of people being bored while sparing them the hideous experience that is the daily quest. Let's recap. 1. Players get tons of new content. 2. Company pays nothing for new content. 3. Players stay happy. 4. Company continues to collect monthly fee from players. Ok.. Now for a little reason.. Who is going to develop this level making system?? Who is going to pay for it?? They would be better off making dailies for the next 20 years instead of investing in something that will allow 100's of thousands of players to make their own.. How is this all going to be synced with the server?? Do you see the problem here?? You are totally ignoring the cost it is to implement and create such a system.. Edited August 12, 2013 by MajikMyst
glarung Posted August 12, 2013 Author Posted August 12, 2013 Make $$$$ or take a risk and potentially lose your base. Yes they are making money on the cartel shop, but that will end shortly when everyone gets bored and quits. It's not that much of a risk really and they are going to be gambling with a player base they are destined to lose anyway. The long term profits from making the changes would be much higher. A unique game will draw in more players, more subs, more purchases from the cartel shop and a long game life. A slew of daily quests followed by more daily quests will bring a quick conclusion to SWtOR's chapter in mmo history. So, if money is all they're concerned with, they would do well to listen to me and those like me.
MajikMyst Posted August 12, 2013 Posted August 12, 2013 (edited) Yes they are making money on the cartel shop, but that will end shortly when everyone gets bored and quits. It's not that much of a risk really and they are going to be gambling with a player base they are destined to lose anyway. The long term profits from making the changes would be much higher. A unique game will draw in more players, more subs, more purchases from the cartel shop and a long game life. A slew of daily quests followed by more daily quests will bring a quick conclusion to SWtOR's chapter in mmo history. So, if money is all they're concerned with, they would do well to listen to me and those like me. And what crystal ball are you reading that says people are going to get bored and quit?? Do you realize you are basing your opinion on an assumption.. We all know what an assumption is don't we?? It is that much of a risk because you aren't considering the cost and effort to implement.. You really seem to have the view that a magic wand can be waved and it will all appear coded and debugged.. What you are asking for is a major undertaking that will cost a lot of money.. Nobody needs a unique game.. We are all playing the same game so it can be the same.. What needs to happen is that we need more content.. So we are not stuck doing the same thing all the time.. It doesn't have to be dailies either.. It can be events.. This bounty thing is set to start in a few days here.. We will see how it goes.. But that is what they need.. More events, festivals, dailies, arcade games like Pazzaak, ways to gamble our credits on Nar Shadaa, and countless other things that will just give us more to do.. They really need to take a page out of WOW here.. WOW had tons of things to do.. Events that matched the holidays.. We need that.. We need an In game calander.. The game is heading in that direction.. Like many, I wish it would move faster.. No they would not do well to listen to you.. You still haven't addressed how much implementation is going to cost of idea.. There are more cost effective ways to accomplish what you are wanting.. Without having to build an entirely new part of the game.. Edited August 12, 2013 by MajikMyst
glarung Posted August 12, 2013 Author Posted August 12, 2013 Ok.. Now for a little reason.. Who is going to develop this level making system?? Who is going to pay for it?? They would be better off making dailies for the next 20 years instead of investing in something that will allow 100's of thousands of players to make their own.. How is this all going to be synced with the server?? Do you see the problem here?? You are totally ignoring the cost it is to implement and create such a system.. No, they will quickly lose their player base if they continue to make nothing but dailies. Also Neverwinter already has a successful system for making quests, as I've said. So it can be done, and I'm quite certain if Perfect World can achieve that, so can Bioware. Here's a little logic for you now, if you want people to keep paying you, you have to keep them happy. Daily quests do not keep people happy as evidenced by the high mmo death rate.
MajikMyst Posted August 12, 2013 Posted August 12, 2013 (edited) No, they will quickly lose their player base if they continue to make nothing but dailies. Also Neverwinter already has a successful system for making quests, as I've said. So it can be done, and I'm quite certain if Perfect World can achieve that, so can Bioware. Here's a little logic for you now, if you want people to keep paying you, you have to keep them happy. Daily quests do not keep people happy as evidenced by the high mmo death rate. But see.. That is a false assumption.. You are wrong on both counts.. That they will lose their player base and that listening to you is their only option.. Do you really think that a working model in Neverwinter has any bearing here?? Do you really think they can just cut and paste into this game code and have it work?? I never said it couldn't be done.. I said it would be to costly to do.. An issue you didn't even want to address. By the way.. Never Winter Nights is a Bioware game.. Thanks for noticing.. See for yourself.. Sorry.. That isn't logic.. Logic is not based on assumptions and opinions.. I have been a subscriber since the launch of this game.. I have no desire to leave.. There are a ton of people just like me.. I have watched this game mature and get better.. It will continue to get better.. People do dailies.. For years.. I played WOW for 5 years before this.. People do dailies.. They do heroics, they raid, they PVP.. All we need is more events and obviously more dailies.. Edited August 12, 2013 by MajikMyst
Darth_Moonshadow Posted August 12, 2013 Posted August 12, 2013 Player level systems are just excuses for people to make XP farms and interactive crap fanfiction. We don't need that here. We already have the Imperial Agent story! BA BUM TSS! Hah haaaaa. No, but seriously, never let players design anything. They suck at it.
glarung Posted August 12, 2013 Author Posted August 12, 2013 And what crystal ball are you reading that says people are going to get bored and quit?? Do you realize you are basing your opinion on an assumption.. We all know what an assumption is don't we?? It is that much of a risk because you aren't considering the cost and effort to implement.. You really seem to have the view that some magic wand can be waved and it will all appear coded and debugged.. What you are asking for is a major undertaking that will cost a lot of money.. Nobody needs a unique game.. We are all playing the same game so it can be the same.. What needs to happen is that we need more content.. So we are not stuck doing the same thing all the time.. No they would not do well to listen to you.. You still haven't addressed how much implementation is going to cost of idea.. There are more cost effective ways to accomplish what you are wanting.. Without having to build an entirely new part of the game.. Did I ever say they HAD to follow my suggestions? No. I said they need to stop making daily quests and do something unique. Determining the cost effectiveness of my suggestions is not my responsibility, it's theirs.You're right, I am assuming and my assumption is based on multiple other mmos I have seen in this exact spot. I can take a pretty good guess based on experience what's going to happen. But you're right, I don't KNOW for a fact. If they want to take that risk, it's their choice. Also, you don't know what it is going to cost or how much effort it will take to implement all of that either. Are you some expert on SWtOR's programming? I doubt it. For all you know, it could be easy and cheap, so don't talk to me like you're some veteran of the business (unless you are an expert on SWtOR's programming, in which case I defer to your judgement). I don't know why you are arguing against change anyway.
MajikMyst Posted August 12, 2013 Posted August 12, 2013 (edited) Did I ever say they HAD to follow my suggestions? Yes.. You implied it.. They would lose their customer base unless they listened to you.. What do you think that says?? I never claimed to know how much it is going to cost.. But I can assure you, it will cost far more than nothing.. Which is what you accounted for it.. Edited August 12, 2013 by MajikMyst
glarung Posted August 12, 2013 Author Posted August 12, 2013 But see.. That is a false assumption.. You are wrong on both counts.. That they will lose their player base and that listening to you is their only option.. In case you haven't heard... This game is F2P.. They don't have much of a player base.. Most of the income they get is from the CM.. As long as you base your views and opinions on assumptions, you will always be wrong.. Just saying.. You're assuming my assumption is false, unless you're some kind of time traveler. My assumption is based on experience. And I did not say listening to me was their only option, I said they would do well to listen to me. In case you haven't heard, popular games make more money. Boring games don't become popular. I am well aware of their current situation. Is there some reason you are against having new and interesting content or are you just here to troll?
MajikMyst Posted August 12, 2013 Posted August 12, 2013 You're assuming my assumption is false, unless you're some kind of time traveler. My assumption is based on experience. And I did not say listening to me was their only option, I said they would do well to listen to me. In case you haven't heard, popular games make more money. Boring games don't become popular. I am well aware of their current situation. Is there some reason you are against having new and interesting content or are you just here to troll? I am not assuming anything.. But look.. It is obvious that you don't want to actually discuss this.. My only point and it still stands is that you weren't accounting for the cost to implement your idea and therefore your idea is built around a false premise.. That implementing it would be free.. All you want to hear is what a wonderful idea you have.. Ok.. Good idea.. Don't get heart broken if it is never implemented.. Due to cost..
MajikMyst Posted August 12, 2013 Posted August 12, 2013 In case you haven't heard, popular games make more money. Boring games don't become popular. I am well aware of their current situation. WOW is still the 800lbs gorilla when it comes to MMO's.. This game is based on WOW.. It was designed to directly compete with WOW.. WOW does not have a player level making system thingy.. It never had one and never will have one.. You are not aware of the current situation because you are basing it on assumptions and misinformation.. WOW has dailies and a ton of them.. WOW has events and a ton of those as well.. WOW still have millions and millions of subscribers.. WOW is still subscriber only.. For your logic to work, WOW would have to have what you are wanting to add here.. Just saying..
Darth_Moonshadow Posted August 12, 2013 Posted August 12, 2013 You're assuming my assumption is false, unless you're some kind of time traveler. My assumption is based on experience. And I did not say listening to me was their only option, I said they would do well to listen to me. In case you haven't heard, popular games make more money. Boring games don't become popular. I am well aware of their current situation. Is there some reason you are against having new and interesting content or are you just here to troll? Your idea is based on YOUR personal experience. Not the experience of the Gaming World. In the Gaming World, WoW sells like hot cakes and their dailies give players who play daily something to do that pays them well. Whereas sandboxes games usually surge in the beginning, but later die down due to people getting bored because they have no real goal in mind. If anything, you have it backwards. Player created content will lead to dead games because the player will find there is no point in it and Dailies will continue being the profitable course because it gives the player something to do. :/ I think I may have figured out why Minecraft isn't as cool as it used to be.
glarung Posted August 12, 2013 Author Posted August 12, 2013 I am not assuming anything.. But look.. It is obvious that you don't want to actually discuss this.. My only point and it still stands is that you weren't accounting for the cost to implement your idea and therefore your idea is built around a false premise.. That implementing it would be free.. All you want to hear is what a wonderful idea you have.. Ok.. Good idea.. Don't get heart broken if it is never implemented.. Due to cost.. Did I ever say it would be free? I don't think so. You assumed that. I was never under any illusions about them having to weigh the idea against production costs. You're just mad that your great counter argument is unfounded. Furthermore, I posted multiple ideas up there. You seem to think that I'm on some kind of crusade to push just that one through. In reality, all i want is for them to do something unique instead of more daily quests. Finally, I said in my original post that I would not be surprised if this was completely ignored by the devs, so your concern for my emotional well being is appreciated, but unnecessary. Thanks for the .....well thought out...discussion.
glarung Posted August 12, 2013 Author Posted August 12, 2013 Your idea is based on YOUR personal experience. Not the experience of the Gaming World. In the Gaming World, WoW sells like hot cakes and their dailies give players who play daily something to do that pays them well. Whereas sandboxes games usually surge in the beginning, but later die down due to people getting bored because they have no real goal in mind. If anything, you have it backwards. Player created content will lead to dead games because the player will find there is no point in it and Dailies will continue being the profitable course because it gives the player something to do. :/ I think I may have figured out why Minecraft isn't as cool as it used to be. I'm not suggesting it become completely sandbox and that was only one of my suggestions.
Darth_Moonshadow Posted August 12, 2013 Posted August 12, 2013 I'm not suggesting it become completely sandbox and that was only one of my suggestions. No, you're suggesting that adding a sandbox is going to fix everything, but history has shown that it won't. In fact, all of the suggestions you've mentioned in the original post are in games that are either already dead or no longer relevant at all. World Events are largely ignored after the first time round and solo end game ends up being a total wash because it turns out that playing solo makes you realize how very lonely you really are, and then you get depressed and stop playing. Honestly, you seem to be chasing the nostalgia train, trying to recaptured the old times with the current generation. You gotta wake up, man. Gamers don't want the old ways. They're over them. You just have to either try to enjoy what's now or hang up the controller. We all leave the subculture eventually. Mostly because of carpel tunnel and arthritis.
glarung Posted August 12, 2013 Author Posted August 12, 2013 No, you're suggesting that adding a sandbox is going to fix everything, but history has shown that it won't. In fact, all of the suggestions you've mentioned in the original post are in games that are either already dead or no longer relevant at all. World Events are largely ignored after the first time round and solo end game ends up being a total wash because it turns out that playing solo makes you realize how very lonely you really are, and then you get depressed and stop playing. Honestly, you seem to be chasing the nostalgia train, trying to recaptured the old times with the current generation. You gotta wake up, man. Gamers don't want the old ways. They're over them. You just have to either try to enjoy what's now or hang up the controller. We all leave the subculture eventually. Mostly because of carpel tunnel and arthritis. Nah, I'm just saying to take a look at what worked for those games. So everyone who plays single player games is lonely and depressed? Maybe I just don't want to have to depend on some noob to experience the story. You're right though. I will never find daily quests enjoyable and since everyone else (or maybe just the loud mouths on the forums?) seems to be happy with an inferior product, I will take my leave. If current gamers are content to sit around and do the same boring daily quests over and over again, then nothing's going to change. Certainly nobody here seems to care. Too bad, it was a great game once.
Ishigum Posted August 13, 2013 Posted August 13, 2013 I wholly agree. Dailies are more like homework than anything fun. We need more randomness in this game. We need events that occur every 15 minutes to an hour. We need content that doesn't require a traditional MMO setup (Tank, Heal, DPS) to decrease queue/wait times when there's a lack of a class available. We need more dangerous and uncharted areas to explorer to find things. We also need adds that do more than just stand around in groups of 3. If Bioware does any (hopefully all) of these things they will have my sub for at least 7 years.
glarung Posted August 13, 2013 Author Posted August 13, 2013 In fact, all of the suggestions you've mentioned in the original post are in games that are either already dead or no longer relevant at all. I would like to point out though, that many of these dead and irrelevant games are still putting out content and making big changes. REAL content, not daily quests. Thorough, professionally done, enjoyable content. In short, putting effort into making the players happy, not just riding the cash shop gravy train. Why? I don't know to be honest. Maybe they're trying to get players to come back. Maybe they actually care about their players and take pride in their creation. No matter the answer, they are a dying breed. Who knows? Maybe Elder Scrolls Online will raise the bar back to where it belongs, not that the majority of people here would be smart enough to appreciate it. Maybe people should start talking about what they want instead of what they think is feasible?
Amera Posted August 13, 2013 Posted August 13, 2013 I can't understand how vehemently people oppose player-added content. It's not like it is offered as a replacement to Bioware content - it is something additional to do. Cryptic games, for all their problems, are great for player-generated content. Are there a lot of XP farms? Sure. Are there also lots of great missions the community creates? Absolutely. Blizzard would make an absolute killing adding a player-content thing in their next expansion. Just look at what people already do with mods in popular games like Skyrim. The technology is obviously a significant concern, and it may not be feasible for SWTOR, but we don't know that from where we are sitting and it is still an excellent idea.
Darth_Moonshadow Posted August 13, 2013 Posted August 13, 2013 Nah, I'm just saying to take a look at what worked for those games. So everyone who plays single player games is lonely and depressed? Maybe I just don't want to have to depend on some noob to experience the story. You're right though. I will never find daily quests enjoyable and since everyone else (or maybe just the loud mouths on the forums?) seems to be happy with an inferior product, I will take my leave. If current gamers are content to sit around and do the same boring daily quests over and over again, then nothing's going to change. Certainly nobody here seems to care. Too bad, it was a great game once. Can't just leave graciously, but good on you for realizing the game is not for you.
xorcist Posted August 13, 2013 Posted August 13, 2013 I understand the purpose of daily quests is to alleviate end game boredom, but they are not an acceptable substitute for actual content. I also know that it costs a lot of money to develop new content. Here is what I suggest: Add a player level making system like Neverwinter's Foundry. This will help solve the problem of people being bored while sparing them the hideous experience that is the daily quest. It will also help take people's attention off of the lack of content that is being put out for this game (which is unacceptable by the way, people don't pay a monthly fee to get bombarded with daily quests, UGH!!!). The cost of all this new content that will be available with a Foundry like system: NOTHING! (other than the cost to make and implement the system) Let's recap. 1. Players get tons of new content. 2. Company pays nothing for new content. 3. Players stay happy. 4. Company continues to collect monthly fee from players. This makes sense from a player and business standpoint. Let's be honest, Makeb was a joke, but Czerka was even worse. The story was non existent, they were about as bland as dungeons can be. The new zones....ALL daily quests. BOOOOORING! I can safely say if that's the kind of content people have to look forward to, they are going to be very unhappy. Don't stop with the Foundry either. Add some world events like the rifts from Rift. Use your imaginations and give us something original. Add some more of the amazing story lines for the player classes. Add some more companions. Let players create new cosmetic items like in APB. Take a hint from SWG and add some new planets and races. There are thousands that already exist in the Star Wars universe to choose from. I don't care if i can't wear a helmet or speak basic, let me play as a Trandoshan or an Ithorian. There are ways to make up for it, put extra stats on the chest pieces and make them race specific, etc. Nobody want's another boring humanoid! There are plenty of models already in the game that could be used. Seriously, can't speak basic, can't wear certain armor pieces... what a lazy excuse! One of the great banes of modern mmos is the absolute dependency on groups to do anything fun in end game. Yes, I know mmo means massively multiplayer, but that doesn't mean everything has to require a group or raid group. Look at Age of Conan. They have multiple solo dungeons and world events and the players love them. Sometimes people want to experience the story but cant find a group, so why not have a solo version of the dungeons? Who doesn't miss the days of hunting Krayt dragons for crafting mats? Who doesn't miss going into the depths of Endor to hunt the Gorax? Or crawling the depths of the shadowlands on Kashyyyk? Fun end game content that was challenging, time consuming and soloable! I would even go as far as to suggest player cities as in SWG. But I know that it would be a lot of work to create that kind of sandbox. Just wishful thinking on my part. How about space combat though. The combat that's in the game already is beautiful, but how about a little freedom? Nobody enjoys flying around on autopilot. And recycling maps? Seriously? What is this, World of Warcraft? Dare I say it? Add space pvp! It comes down to this: 1. You can continue to copy all of the other current mmos. Take a look around. Really, take a good look at these mmos that you're copying. They are all dying (Even WoW, their players are just stupid and take a while longer to realize their bored). I don't know about you, but that doesn't seem like the right approach to me, following an mmo structure that has failed repeatedly. That said, I would be amazed if anyone actually paid attention to this, because that is the way of corporations. Who cares if it dies as long as we can make a quick buck? 2. You can go outside the norm and (possibly) be the next big evolution in mmos. The choice seems pretty clear to me. Hopefully someone there can look up and see the big picture. Long story short: My way = more players and more subscriptions. More daily quests and bland dungeons = less players. I'm counting on you, suggestion box person, to make this happen. In fact, not just me, Star Wars fans and gamers across the world are depending on you! This game is not a lost cause! Show your bosses what's up! Restore SWtOR's honor! This game has a great foundation and has the potential to be awesome, so take a little investment risk and make it happen. Thanks for listening! I have to admit that Dailies are a lazy way out of creating new content that is not repeatable at nausea. To be honest they do not have the resources or talent to do anything else within an acceptable time frame. Ever since the Cartel Coin showed up that seems to be their one and only focus. Everything else comes second.
Recommended Posts