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Posted

the art of healing only your friends/guildies/group members only, ignoring everyone else on your team. also known as group pokeheal(pocket healer).

 

this tactic leads to more losses then wins:rolleyes:

 

seeing this a lot now days, whats going on??

Posted
but why should i heal the tard that keeps breaking CC, not focusing ppl and at end has like 70k dmg? rather use my energy to keep up people worth keeping up :)

 

this, some people are of more value to the team stuck behind the respawn barrier sadly.

Posted
frequently at the end of a wz there is one dude that did 700k damage while dying 8 times, while the other dps did 300k damage and died 4 times. Means i failed as a healer, kept the wrong people up...maybe other healers are just better at this?
Posted
frequently at the end of a wz there is one dude that did 700k damage while dying 8 times, while the other dps did 300k damage and died 4 times. Means i failed as a healer, kept the wrong people up...maybe other healers are just better at this?

 

or he could've been a smash monkey that kept over extending, or a sorc doting everyone, the 300k if it was focused burst would've been far far better then the 700k if it was all fluff damage...there is no hard and fast only heal ppl u know pull huge numbers. just focus more on keeping people that peel for you, focus enemy players, CC to help/stop a cap, slow/delay people between doors on void etc. and let the derpa derp scrubs that obviously have no idea what they're doing die. :)

Posted
or he could've been a smash monkey that kept over extending, or a sorc doting everyone, the 300k if it was focused burst would've been far far better then the 700k if it was all fluff damage...there is no hard and fast only heal ppl u know pull huge numbers. just focus more on keeping people that peel for you, focus enemy players, CC to help/stop a cap, slow/delay people between doors on void etc. and let the derpa derp scrubs that obviously have no idea what they're doing die. :)

 

smashmonkeys are important to your team. they do tend to overextend though ;-)

Posted
smashmonkeys are important to your team. they do tend to overextend though ;-)

 

I don't always hate on the smashmonkeys for overextending, especially if they hold their own. Usually gives a good opportunity to heal up the rest of the team. If you're a good healer you should have a decent situational awareness and be able to see who is the higher priority target to keep alive anyway.

Posted

Healing bad teammates can be a good tactic/funny troll if the other team are DM heroes.

 

I did that to the same guy in an AH and VS (mid-bracket) last night. He'd charge into the middle of a bunch of reds and stand still mostly auto attacking.

 

They'd pile on him for an easy kill, then get pissed off with tunnel vision when he'd stay up. Meanwhile our decent players capped and took care of business. Circus music should be default in the background for weekend PUGs.

Posted

Selective healing isn't as bad as this:

 

Capping a node, I'm not going to die anytime soon but the healer is sitting there spam healing me, and doesn't CC the person coming to stop my cap. Sure, they may have already used their CC, but ummm, there was no CC used during the fight before capping:p

Posted
I wouldn't call it selective in most cases, just prioritizing. When grouped you know or at least have a good understanding of what your group members capabilities are and unless you have played with/against the other members of your warzone you don't know theirs.
Posted

If you have 23k hp, don't expect heals.

If you are a dumb idiot that runs into their entire team, I pull you out and you run back in again, don't expect heals.

etc and so on.

Posted

I make an attempt to keep everyone up. However, if I have to pick between the person who I know will play objectives and will help out when I've got 3 DPS on me vs. the guy that ... may or may not do either of those things, I'm picking my guildmate.

 

That's not to say that I'll heal a guildmate over the guy with the huttball or whatever. But it's just about known vs. unknown quantities.

Posted
I found healers that did not heal me even when I guarded them (the premade guy, tank they where with was dead), when I used taunts and CC to keep people off of them...
Posted
I found healers that did not heal me even when I guarded them (the premade guy, tank they where with was dead), when I used taunts and CC to keep people off of them...

 

I have had PUG guards before and sometimes even with them helping if there are 3-4 DPS on me ... they get very little healing unless they wanna stand in my instant salvation with me. I didn't roll a healer to helplessly watch people's health drop, though, so if it was ever me you were guarding, then know it frustrates me as much as it does you.

Posted

Typically I'll check peoples gear beforehand... I'm just not wasting time trying to heal up the RP'er in lvl 50 greens that is out there key-turning and getting 2 shotted by heal spec sorcs.

 

And yes, the Jug/PT with prot on me is going to get more heals than the Maruader off LOS'ing me and leaping out of range every 3s.

 

The biggest thing about healing is that it isn't all the healers fault as to who gets healed. If you are running out of the healers LOS, If you leap out of range of the healer, or if you aren't peeling to help keep the dps off the healer... then you aren't getting heals... plain and simple.

Posted
the art of healing only your friends/guildies/group members only, ignoring everyone else on your team. also known as group pokeheal(pocket healer).

 

this tactic leads to more losses then wins:rolleyes:

 

seeing this a lot now days, whats going on??

 

By any chance are you one of those Sentinels who uses Rebuke and Saber Ward once in the spawn and then never again? While I like to try and keep them up for the lolz but they seems to have this magic ability to get killed within the 1.9 second cast of Underworld Medicine

Posted
I have had PUG guards before and sometimes even with them helping if there are 3-4 DPS on me ... they get very little healing unless they wanna stand in my instant salvation with me. I didn't roll a healer to helplessly watch people's health drop, though, so if it was ever me you were guarding, then know it frustrates me as much as it does you.

 

That is understandable. I don't expect them to heal me even with my guard on if they are chased by some 3-4 people. Thing is it happened that I did not get healed just about the entire game. Can' say at all but mostly nothing.

This does not happened for the majority obviously but I did find people like this to, its on rare occasions but it did happen.

Posted
By any chance are you one of those Sentinels who uses Rebuke and Saber Ward once in the spawn and then never again? While I like to try and keep them up for the lolz but they seems to have this magic ability to get killed within the 1.9 second cast of Underworld Medicine

 

The other thing to take note of at the beginning of the match is who is healing you. If you have a merc healer, they are going to have big slow heals compared to an operative or sorc. If you see the kolto bomb/missle puddles, run through them for some healing... understanding the mechanics of the other classes will help us/them keep you alive better...

 

... all that said, there are just as may bad players so good luck!

Posted

Overextend when needed. Smart smashmonkeys will over extend and pull attention because the other team is too scattered causing problems for my healers. I will pressure healers and get the attention of their entire team on purpose. Yea, I will die, my healers will get the heads up i am about to it and they focus the other teammates. I can buy a good 10 - 15 seconds for my healer to heal or people to run orbs I will. I try and time it with the door if one of my guild mates is already waiting on the door, but it doesn't always work.

 

A smashmonkey hitting a healer for 9-10K will pull the entire team to him, hit undying rage, a stim, and a health pack, along with camo, and saberward, i just bought my team a lot of time to cap, or escape. Idiots in huttball will send 5 guys after me in their end zone because they get pride out of killing a smasher... good job, my team has mid and is about to score again!! But good job.

 

Healers give your smashmonkey a break, some of actually know what we are doing. We will warn you not to heal us. I will die on purpose in hutball so i can get to the other side and stop a score. Or go from west to south in a hurry in Novare Coast. Sometime we plan.

 

If you getting selective heals and you pumped out 800K got 0 votes, and you wonder why I only put out 500K and 3 votes. You're not doing it right. And the moment some healer worries more about his derpy DPS that is in guild, will be the moment he dies repeatedly and I do not peel for him/her. The road goes both ways. Only worry about the good healers.. the bad ones tend to stay bad.

 

Ive seen 3 healers hit over a mil each, lose a match and everyone on the team died 20+ times, except for them (who died 0) and their guilded DPS who died once. They blamed us.

Posted
Healing players you recognise as being more useful/capable isn't a bad thing, why waste your time healing noobs who fully expect to get waxed within seconds anyway and act accordingly?
Posted

Any good healer will try to keep everyone up, but if things get real then it will come down to priority.

 

To avoid the poor performance of other players, the best thing to do is group up with like minded good players. Its not really selective, its just smart healing.

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