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i'm an old school gamer, as in I have played most of the table top games out there starting from 1982 to present.

I have run games since about 1995 to present, and have found certain things to work even in computer games that work in table tops. These are:

grinding sucks: increase the treasure/credit drop amounts

customization: some skills work just as well for other classes as they do for the one it was given too.

 

suggestions to solve what I have seen wrong in the game:

 

* credit drops are not high enough for the player driven economy that has developed in the game. this will continue to be an issue as you merge servers.

 

Solution: increase credit drop values by 20% (can be tweaked up or down later)

 

* dye packs nice idea but very very limited and simple. I have heard from a couple of beta testers that some people where running around in hot pick colors when they had the slider system. I can see where during beta that would have been an issue. I even understand the desire to make money off of the dye pack system you have installed.

 

Solution: break it down to basic color spectrum for the dyes, add a tab in the mod section of gear that has 3 slots; primary, secondary, and finally accent.

 

*credit caps I've played as all three status's of accounts. the credit cap really bothered me while playing cause once I hit 40th level I was always getting close to cap, when I did I would run back to base/fleet and spend large amounts of credits to get away from the cap. also with the player driven economy that is going on the credit caps hinder the game play for some people who like to buy stuff from the GTN.

 

Solution: remove the credit cap from all account types. Yes I know you have the escrow cartel market items. but the people that need them can't get them even with in game credits because of the credit cap.

 

* mail service could be better. an hour for a message to go from one person to another, we could do better then that. the limitations on F2P and Preferred are kind of messed up.

Solution: give F2P the ability to mail two items and up to 50,000 credits. give Preferred the ability to mail four items and 200,000 credits per mail.

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