bjpbjp Posted August 11, 2013 Posted August 11, 2013 My raid team is about to go full-time into Nightmare modes and I was wondering if the guilds that have more experience could rank the boss difficulty? We're an 8M team. I'm presuming that Withering Horror and Dash-roode are the easiest but I can't really find any discussions about this subject.
Vajet Posted August 11, 2013 Posted August 11, 2013 (edited) My personal opinion on this (considering DPS & heal requirements in current version of the 8man encounter): 1. Withering Horror - TfB (Easiest)2. Operations Chief - S&V3. Dash'roode - S&V4. Operator IX - TfB5. Titan 6 - S&V6. Kephess the Undying - TfB7. The Dread Guard - TfB8. Olok the Shadow - S&V9. Trasher - S&V10. The Terror from Beyond - TfB11. The Cartel Warlords - S&V12. Dread Master Styrak - S&V (Hardest) Edited August 11, 2013 by Vajet
BlackMoD Posted August 11, 2013 Posted August 11, 2013 Vajet is pretty much spot on with the list. We haven't killed Styrax yet, but in our few attempts he takes the prize for most difficult atm. Some few added points: - Dread Guard nerfs have really made the fight much easier - TFB has a tight DPS requirement (healing and tanking are fairly easy) - Olox and Warlords have tough healing situations (I personally hate the first minute of Warlords ) - Styrax and Thrasher is all around difficult for every class and usually 1 mechanic failure is a instant wipe.
Vajet Posted August 11, 2013 Posted August 11, 2013 Yeah, well, I tried to even out dps/hps requirements and overall difficulty. Surely, if you have excellent DPS, some of the fights I have ranked 'hard' (like Terror from Beyond) become easier than others. Or if you have excellent tanks/healers other fights will appear easier. Styrak can become easier depending on your knockback/stun setup (e.g. when you have lots of snipers... or mercs instead).
Solar_Breeze Posted August 11, 2013 Posted August 11, 2013 (edited) For me on 8-man it would be: 1. Operations Chief - S&V (Easiest) 2. Withering Horror - TfB 3. Dash'roode - S&V 4. Kephess the Undying - TfB 5. Dread Master Styrak - S&V 6. Titan 6 - S&V 7. The Dread Guard(post nerf) - TfB 8. Thrasher - S&V 9. Operator IX - TfB 10. Olok the Shadow - S&V 11. The Terror from Beyond - TfB 12. The Cartel Warlords - S&V 13. The Dread Guards (pre nerf) (Hardest) Edited August 11, 2013 by Solar_Breeze
mastirkal Posted August 11, 2013 Posted August 11, 2013 16 man mode Ops cheif: -easier on 16 than 8 OP9: -eaiser first phase, second phase demands quick movement on colors or raid dies from black obtuse wave Dash: about the same as 8 WH: harder on 16 man, spit kills you in two ticks and tank damage is pretty high Titan 6: Not a hard fight until burn phase. Olak: Tedious. Trasher: **** that 50% Kephess: This fight is difficult as **** on 16 man. If you don't get good rng, you don't kill him. Dread Guard: Because yea. CWL: Dat timing at the end, roughly the same difficulty as 8, higher raid damage. TfB: This fight is just not nice on 16 man. Styrak: Demands perfection on execution, not a crazy dps race though.
Ausgelebt Posted August 12, 2013 Posted August 12, 2013 (edited) Operations Chief - S&V easiest Withering Horror - TfB Dash'roode - S&V Titan 6 - S&V Operator IX - TfB The Terror from Beyond - TfB The Dread Guard - TfB Kephess the Undying - TfB Dread Master Styrak - S&V The Cartel Warlords - S&V Thrasher - S&V hardest Edited August 12, 2013 by Ausgelebt
erschinger Posted August 12, 2013 Posted August 12, 2013 (edited) Hello, here is my rating for the diffculty for the whole raid. 1. Withering Horror - TfB (Easiest) 2. Operations Chief - S&V 3. Dash'roode - S&V 4. Operator IX - TfB 5. Titan 6 - S&V 6. The Dread Guard 7. Kephess the Undying - TfB 8. Olok the Shadow - S&V 9. Trasher - S&V 10. The Terror from Beyond - TfB 11. The Cartel Warlords - S&V 12. Dread Master Styrak - S&V (Hardest) Now the rating for Maurader Class itself. Withering Horror - TfB (Easiest) Titan 6 - S&V Operations Chief - S&V Dash'roode - S&V Operator IX - TfB Titan 6 - S&V Kephess the Undying - TfB Olok the Shadow - S&V Trasher - S&V The Terror from Beyond - TfB The Cartel Warlords - S&V Dread Master Styrak - S&V The Dread Guard (prenerf) I think my job in the raid is the most easiest., beacaus as a mara you have only small tools to support your group (like preadtion or bloodthirst). So I see my job here: don't take to much dmg but do alot of dmg. Prenerf DG were very hard for melee Dps cause of the movment and the overload. But now with hard reduced dmg and Enragetime and life you don't have to stay on Kel'saara all the time. Dread Master Styrak has no enrage timer, so you can keep your cooldowns for every Illusion which makes it much more easier for your group. There is only one thing you have to do : max out your Dps to make it easier for your group. The fight I like most, is Trasher (I play on the outer ring). You can jump around an use ur predation i the right time. Edited August 12, 2013 by erschinger
mmerry Posted August 12, 2013 Posted August 12, 2013 I'll throw my 2cents in here. When we killed DG's week 2 we hit enrage at 1% (20k hp). We also had a slinger and a tank die at around 10%. Now I could be completely wrong here, but I would imagine that if our slinger and tank had lived we never would have seen enrage. Also we had no bloodthirst, NP buff, and a shadow dps . I'd say that given a near flawless run, beating the enrage was in fact possible.
Carlenux Posted August 12, 2013 Posted August 12, 2013 meh lets not start with DGs again... 1 WH 2 Chief 3 Titan 6 4 DG after nerf 5 Dash 6 Warlords 7 Kephess 8 Operator 9 TFB 10 Trasher 11 Olok 12 Styrak from 1 -7 is real simple... 8th is depending on how smart is your group / healers dps, can either be incredibly easy, or stuck on it for lack of awareness... 10-12 are really hard fights... trasher need tricks, like snipers, and practice... olok P2 is simple if tanks know what they doing, but it can get really messy and long fight makes it more annoying that actual trasher 2 min wipes ... styrak is, well, hard, until your group figures out whats everyone doing, once u figure out whats everyone doing and luck on who gets the first nightmare, it can be moved to the 1-7 easy fights, its just repeat the execution of "barely" hard mechanics 7 straight phases, only thing that can go wrong is if he decides to do a super saiyan Overload and tank gets knocked off from wall too far from wall, or **** like that, then he starts playing soccer with you thru the whole room /facepalm lol, and jump is almost an instant kill on a non tank.
AshlaBoga Posted August 12, 2013 Posted August 12, 2013 the only fight that was a challenge got nerfed Yeah, the 30 second nerf wasn't that bad but the second nerf was overdoing it a bit.
Nerdcommando Posted August 30, 2013 Posted August 30, 2013 Can this get a sticky? This is the idea core of this forum.
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