Wraiven Posted August 11, 2013 Posted August 11, 2013 It's because when I put the HUGE big shiny SHIELD above the Healer's head....you're not focusing that pesky little healer down! Kill the healer, the DPS and Tanks go down fast...learn it, live it, win your PvP matches. Thanks. This has been a public announcement. "My name is Wraiven, and I approve this message."
Sharee Posted August 11, 2013 Posted August 11, 2013 It's because when I put the HUGE big shiny SHIELD above the Healer's head....you're not focusing that pesky little healer down! Kill the healer, the DPS and Tanks go down fast...learn it, live it, win your PvP matches. Thanks. This has been a public announcement. "My name is Wraiven, and I approve this message." Put a huge bullseye over his head instead. 1, The yellow marks (bullseye and star) are easiest to see 2, Some people instinctively associate 'shield' with 'tank'
DharmaPolice Posted August 11, 2013 Posted August 11, 2013 Agree, shield is not a good symbol to use with healers.
SWaotc Posted August 11, 2013 Posted August 11, 2013 The flame just screams burn this mutha, but yer all noobs and ignore it regardless of what marker put up....
hallucigenocide Posted August 11, 2013 Posted August 11, 2013 marking healers in regs is usually not a good idea since your team will most likely attack everyone but the marked one..
DarthXout Posted August 11, 2013 Posted August 11, 2013 I see more mara's, snipers, and pyrotechs marked than healers.. Marks floating around everywhere. Watch cast bars!! For the giggles sometimes I start a round healing on my concealment operative just to get marked. Having 4 cavemen chase me around with glowbats is quite funny. Can't say this helped any, but I suppose for a few minutes it was 4 less monkeys beating on a real healer, and I get luffs.
Xanas Posted August 11, 2013 Posted August 11, 2013 (edited) Let's add: Some 20 mins ago I was on my lvl 27 sent. WZ was AH. 5 people went for pylon ignoring mid (that of course we lost) and then ALL 5 LEFT the PYLON... Guess what happened... Sometimes I wonder how people with that low IQ can manage to pass the street or breathe. I mean I am sure fruits(IQ level) can't do that. Edited August 11, 2013 by Xanas
MidichIorian Posted August 11, 2013 Posted August 11, 2013 Let's add: Some 20 mins ago I was on my lvl 27 sent. WZ was AH. 5 people went for pylon ignoring mid (that of course we lost) and then ALL 5 LEFT the PYLON... Guess what happened... Sometimes I wonder how people with that low IQ can manage to pass the street or breathe. I mean I am sure fruits(IQ level) can't do that.Yeah that tends to happen a lot, same on the other maps. I think it's better that they don't go at all unless atleast one of them intend to stay there. That way I'm, usually sage and not ideal to guard, forced to do it but I will atleast park there and call out incs. It's also lovely when you see everyone on the enemy team going one side on VS so you sacrifice and go the other way to guard.....just to have everyone follow. And it's not like they're dropping at the same time in a coincidental fashion. No, they will drop 3 seconds later and I'm pretty sure the latency isnt that long. Also, people who go mid in Novare but split up last second to go for off-node, usually ****** premades who have been talking about it in TS. Two seconds later and you're forced to fight 2 vs 8 at mid.......and the people who split up are in 9 out of 10 cases not even taking offnode. Just what is so good about offnode? Even if you manage to get it you'll have to cross the entire map every time you die and if you can't beat the other team mid you're not going to be able to hold the off-node. The exception would be when your team is significally better, in which case you could have just taken mid anyway. Another outcome is that you'll drag all the enemies to west/east and now it's no longer the natural thing for them to go mid so your own home node is all of a sudden in danger too.
Ravashakk Posted August 11, 2013 Posted August 11, 2013 You trying to tell everyone to always focus the healer first is almost as bad as the guys you are complaining about. PVP=/=PVE. There isn't a set strat that works all the time if performed correctly. Players are fluid and ever changing, which makes PVP enticing to most. A strat might work a majority of the time, but a player's skill can be summarized by his/her ability to adapt to situations.
stupidsyrup Posted August 11, 2013 Posted August 11, 2013 I always go with the lightning as my first choice for a marker. The bright blue REALLY stands out. Then I'll use crosshair and sparkle. If I have to use 4....we're probably losing anyway. I almost never use fire, unless it's on a smasher that's annoying me or my healer, or I mark the stealth, so that if I don't see the fire, I need to be wary. Fire is hard to see behind the red name. And then shield I mark myself/tank and cog I mark myself/healer. Never really use saber or gun unless in PvE.
Savej Posted August 11, 2013 Posted August 11, 2013 (edited) Lately, as often as not, half the enemy team gets marked. I was in a game yesterday, got top damage, top dps by far (almost a 3rd more damage than the next highest), and I got 0 kills. Not 0 killing blows, 0 kills. I was doing nothing but chasing healers in mid in a civil war game. We won, btw, but focusing wasn't doing anything. We capped mid via cc. The game's f'd up right now. Edited August 11, 2013 by Savej
Wraiven Posted August 11, 2013 Author Posted August 11, 2013 Put a huge bullseye over his head instead. 1, The yellow marks (bullseye and star) are easiest to see 2, Some people instinctively associate 'shield' with 'tank' That could very well be it. I don't think it will help, but hey, to get people to target and focus down those healers, I'm willing to give anything a try.
Wraiven Posted August 11, 2013 Author Posted August 11, 2013 You trying to tell everyone to always focus the healer first is almost as bad as the guys you are complaining about. PVP=/=PVE. There isn't a set strat that works all the time if performed correctly. Players are fluid and ever changing, which makes PVP enticing to most. A strat might work a majority of the time, but a player's skill can be summarized by his/her ability to adapt to situations. In my experience, when you have people gunning down the DPS and can't drop his/her health below 3/4, then it's time to take out those healers. Those healers go down fast if you have two or more DPS burning them down. Even if they are guarded by a Tank, they still burn down fast.
Zunayson Posted August 11, 2013 Posted August 11, 2013 In my experience, when you have people gunning down the DPS and can't drop his/her health below 3/4, then it's time to take out those healers. Those healers go down fast if you have two or more DPS burning them down. Even if they are guarded by a Tank, they still burn down fast. Lots of people will challenge your statement; 2 DPs on a guarded heals = 1 DPS on a heal. And according to the bad of 90% of the pvp forum who haven't trained their interrupt skill, 1 DPS can't kill a heals lawl
Crawelc Posted August 11, 2013 Posted August 11, 2013 Lots of people will challenge your statement; 2 DPs on a guarded heals = 1 DPS on a heal. And according to the bad of 90% of the pvp forum who haven't trained their interrupt skill, 1 DPS can't kill a heals lawl The best ones are the ones that only think of their interrupt as an interrupt, stop the cast bar. JUST STOP THE CAST BAR!!
Savej Posted August 11, 2013 Posted August 11, 2013 (edited) I'm not sure what games some of you have been playing lately. Operative heals don't care much about interrupts or snares - it's almost impossible for a non-stealth melee dps to kill a good one (in less than a few minutes anyways). [Edit] But the real problem is not 1v1 or 2v2, it's 3+ (or even 2 good) healers x-healing. Edited August 11, 2013 by Savej
Zunayson Posted August 11, 2013 Posted August 11, 2013 I'm not sure what games some of you have been playing lately. Operative heals don't care much about interrupts or snares - it's almost impossible for a non-stealth melee dps to kill a good one (in less than a few minutes anyways). [Edit] But the real problem is not 1v1 or 2v2, it's 3+ (or even 2 good) healers x-healing. So 1 on 1 is fine, 2 on 2 is fine, bu 3 on 3 isn't? The commutative property of addition basically says that DPS 1 + DPS 2 is the same as DPS 2 + DPS 1. We can adapt this to three DPS. If 1 DPS can lock out 1 healer than three DPS can lock out all three. This is basic math. If it's not being done its the DPS fault.
DarthSabreth Posted August 11, 2013 Posted August 11, 2013 It's because when I put the HUGE big shiny SHIELD above the Healer's head....you're not focusing that pesky little healer down! Kill the healer, the DPS and Tanks go down fast...learn it, live it, win your PvP matches. Thanks. This has been a public announcement. "My name is Wraiven, and I approve this message." I agree with you but people will not learn or want to learn. I was in a low lvl pvp match yesterday and there was two OP healers both labeled. when I raised the issue that the OP healers were free casting and should be taken out first the response I got was "But the jugs are protecting the healers they should be taken out first." I face palmed and tried again to explain the jugs will not likely fall with heals and was told to L2P and I should leave. needless to say one OP healer lvl 45 had 800,000 healing and the other lvl 35 had 500,000 healing done. their team had a few deaths and we averaged 20-25 deaths. if people are stuck on the notion that killing the healer first is wrong or shouldn't be done then there is little one can do other than run pre-mades and steam roll them.
Savej Posted August 11, 2013 Posted August 11, 2013 So 1 on 1 is fine, 2 on 2 is fine, bu 3 on 3 isn't? The commutative property of addition basically says that DPS 1 + DPS 2 is the same as DPS 2 + DPS 1. We can adapt this to three DPS. If 1 DPS can lock out 1 healer than three DPS can lock out all three. This is basic math. If it's not being done its the DPS fault. I don't spend much time doing 1v1 or 2v2 skirmishes; I'm not saying they're "fine" but they aren't the current problem that I see every day in 8v8 games which often involve 2 or 3 x-healers. If my game was 8dps vs 3heals and 1 tank (8v4), I'm sure the 8dps would win.
Technohic Posted August 11, 2013 Posted August 11, 2013 Lately, as often as not, half the enemy team gets marked. I was in a game yesterday, got top damage, top dps by far (almost a 3rd more damage than the next highest), and I got 0 kills. Not 0 killing blows, 0 kills. I was doing nothing but chasing healers in mid in a civil war game. We won, btw, but focusing wasn't doing anything. We capped mid via cc. The game's f'd up right now. I see them all the damned time on things like snipers or jugs. I go in and see the marker, and go to unload and am like "***!" Although; sometimes I think you are better off to just get the healer pulled away from their team. Nothing more frustrating though; when you keep a healer out of range for 30 seconds, its guard comes running to help and your team is still getting its az kicked.
Battery Posted August 11, 2013 Posted August 11, 2013 Actually in some cases its easier to control the healer and burn the tank. There are some classes that are just awesome at tank busting. Try focusing the healers once that tank is gone and you'll see how not OP they are.
Ravashakk Posted August 11, 2013 Posted August 11, 2013 In my experience, when you have people gunning down the DPS and can't drop his/her health below 3/4, then it's time to take out those healers. Those healers go down fast if you have two or more DPS burning them down. Even if they are guarded by a Tank, they still burn down fast. See, once again you are too narrow minded. 1. If you can't drop a dps below 3/4 regardless of the healing he is getting, then your burst is terrible. 2. I made a living (not literally) off of 4-5 ppl focusing me when I had a tank guarding me and a good x-healer. 3. Healers don't go down fast when the dps are being taunted and 50% of the dmg is being transferred and someone else is healing them. 4. How are you burning a guarded healer down with 2 dps but you can't get a dps down below 3/4 health? It is painfully obvious that you have very little knowledge on advanced tactics for handling multiple targets. If 1 DPS can lock out 1 healer than three DPS can lock out all three. This is basic math. If it's not being done its the DPS fault. You aren't taking into account the aoe healing. Specifically for instant cast aoe that can't be locked out and is a source of x-healing. Not that I'm disagreeing with you on the other points. If people are stuck on the notion that killing the healer first is wrong or shouldn't be done then there is little one can do other than run pre-mades and steam roll them. As was said by another poster, some classes do pretty well against tanks. My class/spec does wonderful against healers/tanks. I'll give you a very common strategy I use. DoT everyone up, then go to town on the healer (unless someone is low on health). Healer goes into self survival mode landing very few heals on his dps and more on his tank and himself. Swap to the tank when you get taunted (unless healer is close to dying) or if he is about to die since healer is having hard time keeping his tank health high. If it looks like neither is getting close to death, CC the healer and hard swap to a dps to burst him down before the healer can react. This obviously doesn't work too well if the other team is way better than yours....but then again not many strats are going to help you in that case anyways.
flem Posted August 11, 2013 Posted August 11, 2013 Actually in some cases its easier to control the healer and burn the tank. There are some classes that are just awesome at tank busting. Try focusing the healers once that tank is gone and you'll see how not OP they are.Right, but if pugs don't even know to prioritize unguarded healer>DPS, then burning down healer/tank and then tank *definitely* isn't going to happen.
Shakhaar Posted August 12, 2013 Posted August 12, 2013 I hate when enemy peeps put a symbol above my head - usually means I'm going to have 1-2 try hards on me for the rest of the match while the rest of my team goes like "why should I peel my healer, he has like infinite hps and energy and will keep us all alive while we attack random targets". Thankfully, in most cases, the rest of their team ignore the symbol.
Wraiven Posted August 12, 2013 Author Posted August 12, 2013 See, once again you are too narrow minded. 1. If you can't drop a dps below 3/4 regardless of the healing he is getting, then your burst is terrible. 2. I made a living (not literally) off of 4-5 ppl focusing me when I had a tank guarding me and a good x-healer. 3. Healers don't go down fast when the dps are being taunted and 50% of the dmg is being transferred and someone else is healing them. 4. How are you burning a guarded healer down with 2 dps but you can't get a dps down below 3/4 health? It is painfully obvious that you have very little knowledge on advanced tactics for handling multiple targets. Dude, I understand all this, I am not trying to go in to extreme education detail here, I'm talking a more general situation under general circumstances. I know quite a bit about tactics, but I don't feel this is the place to discuss them all. You are taking this into a technical area that I was not trying to cover...otherwise my OP would have been a MUCH longer post. You can call me any name you like and try and belittle me any way you like, fact of the matter is, I'm not here to prove anything to you. I am just here to try and get the word out, that when you see a healer marked, you focus that healer down, all other targets will fall in to place. If you would like to go in to further detailed tactics on how to separate the healer and his/her tank and stun lock them or anything else that you wish to discuss that revolves around stopping a healer from keeping their squishies alive, then I am willing to discuss these things with you in private chat. Like I said, this was not my intention of this thread. We are talking about White Belt stuff here, not 3rd degree Black Belt.
Recommended Posts