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Revivification at level 50


NerdTech

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Hi guys....

 

Having returned to the game after some time away I am dismayed that as a healing sorc I cannot get revivification at level 50 without gimping myself in other trees. In order to get revivification now I either have to drop the 2 points in will of the sith, electric induction and lightning barrier which are all very good talents to have. This makes me an overall weaker healer at level 50 than I was before I took my break, which isn't a good feeling.

 

This all feels like some attempt to force people into buying the expansion so they can put those points back, which I feel is very under-handed. Does anybody else feel the same way?, am I making too much of it? I would like to know peoples thoughts on this.

 

-thanks

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I'm assuming you've been away since before 2.0 if you've now noticed the change in the talent trees.

 

If you weren't, then I apologize in advance and ignore the next paragraph! :p

 

But If you were, you will notice that several skills have changed both in location on the tree and in effect. Although Revivication is now harder to reach than before (needing more points to reach there), Many of the new skills are quite useful and many of the previous skills have been improved/streamlined to your needs as a healer. Although you do miss out on your previous loadout choices (And I do sympathize with that, btw), it really doesn't matter so much when you've got all these new traits/talents to make the most of. So really, Its really not so bad from a lvl50 perspective: you've just got a different skill set to utilize, is all.

 

I get where you're going with the whole "BW favors the paying players" but tbbh, what do you think paying players expect from an expansion? Usually, its new locations and new gear and (unfortunately for BW) that alone won't necessarily provide the driving force to persuade people to buy it.

 

So, what do you do? Well...you raise the level cap.

 

But by raising the level cap, those players need to feel special, as if those levels MATTER beyond just allowing new gear to be equipped. That's where the extra skill points come in. Those players who have paid (remember, they spend more money to enable them to do this: you haven't) will be able to spend the extra 5 points to acquire those extra skills. Although they would now have a considerable advantage over you, they'll be in a world of their own, in a seperate WZ bracket, doing different Ops, so you won't need to worry about being overshadowed by them.

 

Besides, you shouldn't worry about them so much. You only look like a "Weaker Healer" in the eyes of lvl55s and that's it. As far as everyone else is concerned, you've still got what it takes to do your job well in Fp/Wz/Ops and, really, that's all that matters, right? :)

Edited by SuprSaiyanTingle
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I'm assuming you've been away since before 2.0 if you've now noticed the change in the talent trees.

 

If you weren't, then I apologize in advance and ignore the next paragraph! :p

 

But If you were, you will notice that several skills have changed both in location on the tree and in effect. Although Revivication is now harder to reach than before (needing more points to reach there), Many of the new skills are quite useful and many of the previous skills have been improved/streamlined to your needs as a healer. Although you do miss out on your previous loadout choices (And I do sympathize with that, btw), it really doesn't matter so much when you've got all these new traits/talents to make the most of. So really, Its really not so bad from a lvl50 perspective: you've just got a different skill set to utilize, is all.

 

I get where you're going with the whole "BW favors the paying players" but tbbh, what do you think paying players expect from an expansion? Usually, its new locations and new gear and (unfortunately for BW) that alone won't necessarily provide the driving force to persuade people to buy it.

 

So, what do you do? Well...you raise the level cap.

 

But by raising the level cap, those players need to feel special, as if those levels MATTER beyond just allowing new gear to be equipped. That's where the extra skill points come in. Those players who have paid (remember, they spend more money to enable them to do this: you haven't) will be able to spend the extra 5 points to acquire those extra skills. Although they would now have a considerable advantage over you, they'll be in a world of their own, in a seperate WZ bracket, doing different Ops, so you won't need to worry about being overshadowed by them.

 

Besides, you shouldn't worry about them so much. You only look like a "Weaker Healer" in the eyes of lvl55s and that's it. As far as everyone else is concerned, you've still got what it takes to do your job well in Fp/Wz/Ops and, really, that's all that matters, right? :)

 

Thanks for your measured reply, and yes your assumption was correct. I will be getting the expansion as I sub and therefore it's cheap anyway. I hadn't noticed any new skills or looked into the "streamlining" of some abilities but will do some more homework. Thanks again.

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I might have got a bit carried away when I was describing the new trees (I tend to do that a lot :p), but the fact remains that they are different than before.

 

Take Lucidity, for example. It used to require 3 skill points to get the most out of it. Nowadays, you only need 1 skil point instead to get the same benefits. Dark Resilience is so much more effective than it was before (adding an extra "% plus bonus health to Unnatural Preservation). Force Surge has more "ticks" to use with Consumption then before and now works with Revivication. The list goes on (at least, for a little while longer anyways).

 

The point I was trying to convey accross before was that a lot of the skills have either improved or they give much more relevant benefits than before.

 

Hope this clarifies things! :)

Edited by SuprSaiyanTingle
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