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Slow time - damage on main target slightly delayed


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I think it's due to its "comportement" toward CCed target, so that there's one AoE that do affect the main target and do not break CCs, then a single target attack. But this second attack is delayed enough so that we can see it.


The easiest way to see it is targetting a pack of low level NPC and one shot them with slow time. Nearby ennemies will instantly die. Main target will react to agression, and after something like 0.5s then he'll die.


Now, this bug didn't brought any particular unconvenience to me. But I think that it could, just like it with Project before.

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