valeita Posted December 20, 2013 Share Posted December 20, 2013 /signed Link to comment Share on other sites More sharing options...
Sydexlic Posted December 22, 2013 Share Posted December 22, 2013 This might be something they can do to offer people who are after a real challenge...a real challenge. Content that for which a server first kill would mean you actually are the best on your server, rather than merely the people who set foot in the instance first that lockout. Content that gives you shivers down your spine when you finally kill it, rather than that empty feeling coupled with the feeling of disappointment that comes with knowing that week 2->infinity will be spent mind-numbingly farming this mind numbingly easy content until they release the next mind numbingly easy content months later. I still remember the elation I shared with my guild mates when we finally killed several of the bosses in Sunwell Plateau in World of Warcraft. We had put in over 100 attempts on some of them, over the course of several weeks, before finally getting the kills. There has been nothing I've felt in swtor that comes remotely close to that. There should be. Even if the content is nerfed after a while, slowly to let more people see and complete the content, give us that relish the challenge, a challenge rather than releasing it already anaemic and limp wristed. Link to comment Share on other sites More sharing options...
Melon_Lord Posted December 22, 2013 Share Posted December 22, 2013 /signed Link to comment Share on other sites More sharing options...
slafko Posted December 23, 2013 Share Posted December 23, 2013 Content that for which a server first kill would mean you actually are the best on your server, rather than merely the people who set foot in the instance first that lockout. Content that gives you shivers down your spine when you finally kill it, rather than that empty feeling coupled with the feeling of disappointment that comes with knowing that week 2->infinity will be spent mind-numbingly farming this mind numbingly easy content until they release the next mind numbingly easy content months later. They'd need to make a whole new game from scratch and make it not gear-based for starters. Link to comment Share on other sites More sharing options...
slafko Posted December 23, 2013 Share Posted December 23, 2013 No, it doesn't. But they did anyways. Had they given it any forethought, HM and NM would not have been sharing lockouts for two years now. It's that simple. Link to comment Share on other sites More sharing options...
LohrandOrda Posted December 23, 2013 Share Posted December 23, 2013 /signed Link to comment Share on other sites More sharing options...
RaptorDeParis Posted December 31, 2013 Share Posted December 31, 2013 /signed Link to comment Share on other sites More sharing options...
Transmet Posted December 31, 2013 Share Posted December 31, 2013 /signed Link to comment Share on other sites More sharing options...
lordbadtamaru Posted December 31, 2013 Share Posted December 31, 2013 /signed Link to comment Share on other sites More sharing options...
Levram Posted February 26, 2014 Share Posted February 26, 2014 Well, it appears that the hard mode and nightmare mode lockouts will be separate starting with 2.7. No more boss skipping for nightmare progression. It will also be nice to be able to help people in hard modes without ruining your nightmare lockouts. Thank you Bioware. Starting in 2.7 (and available on the PTS), we are separating the lockouts for the Operation difficulties. So, if you complete the Hard Mode of Dread Fortress on the live servers and then copy over, you will be locked out of Hard Mode but still able to do the Nightmare Mode. -tw Link to comment Share on other sites More sharing options...
idnewton Posted February 26, 2014 Share Posted February 26, 2014 Haha was just about to post this. It's about time, too. Better late than never! Link to comment Share on other sites More sharing options...
Ardarell_Solo Posted February 27, 2014 Share Posted February 27, 2014 Thanks for listening and making the change, dear Devs and staff! :-) Link to comment Share on other sites More sharing options...
Thoop Posted March 1, 2014 Share Posted March 1, 2014 i would be totally fine with you guys stopping all work on cartel market re-skins and collections to be able to have the resources available to make this simple change happen /signed Link to comment Share on other sites More sharing options...
Prototypemind Posted March 2, 2014 Share Posted March 2, 2014 i would be totally fine with you guys stopping all work on cartel market re-skins and collections to be able to have the resources available to make this simple change happen /signed Go back about a page and have a look see. Link to comment Share on other sites More sharing options...
MCaliban Posted March 6, 2014 Share Posted March 6, 2014 i would be totally fine with you guys stopping all work on cartel market re-skins and collections to be able to have the resources available to make this simple change happen /signed Cartel market re-skins and collections is the art department. Lock outs is programming. The people who make cartel items probably get nosebleeds just looking at code. Link to comment Share on other sites More sharing options...
Abbesses Posted March 14, 2014 Share Posted March 14, 2014 /Signed Link to comment Share on other sites More sharing options...
mastirkal Posted March 14, 2014 Share Posted March 14, 2014 /Signed why are you signing? It's already happening. Link to comment Share on other sites More sharing options...
idnewton Posted March 14, 2014 Share Posted March 14, 2014 why are you signing? It's already happening. This. Link to comment Share on other sites More sharing options...
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