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Any information on Merc/Comm Healing gear?


stephenjohnp

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I've been able to find information for my Operative/Sorcerer and it would appear that gearing for both of them is quite similar anyway with an emphasis on Power/Alacrity over Crit/Surge; however, I've had no such luck with my Mercenary.

 

I've been trying to find a website that has the Healing coefficients, but I can't seem to find anything, but I've heard that the coeffs for Mercenaries are pretty low and therefore putting more emphasis on Crit/Surge, which would make sense considering they have a few Crit+ talents in their tree.

 

Please no mentioning on %s, I just want ratings with some sort of mathematical reasoning behind them.

 

Thanks.

Edited by stephenjohnp
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Well since I can't find much in the way of information, I've taken it upon myself to create a spreadsheet and try and find out what's best for Merc/Comm Healers.

 

Take all this with a pinch of salt. My first time making a spreadsheet so everything may not be perfect.

 

Taking in real values into account, BiS seems more like (Takes buffs/talents/stims into account):

 

For 72 Gear:

Power: 1204

Critical: 219, 30.38%

Surge: 158, 61.73%

Alacrity: 632, 10.03%

 

http://swtor.askmrrobot.com/character/09f1ae48-caa0-4f58-b6e2-9e707bfd49df

 

So for a breakdown (Earpieces/Implants are composed similar to armour pieces):

 

10 Power Mods.

6 Power/Alacrity Enhancements.

2 Power/Surge Enhancements.

2 Crit/Alacrity Enhancements.

2 Power Crystal

 

For 75 Gear:

Power: 1269

Critical: 281, 31.81%

Surge: 172, 62.47%

Alacrity: 688, 10.63%

 

http://swtor.askmrrobot.com/character/af36440a-afb6-41ad-a64d-4f8e1f8626ce

 

So for a breakdown (Earpieces/Implants are composed similar to armour pieces):

 

10 Power Mods.

6 Power/Alacrity Enhancements.

2 Power/Surge Enhancements.

2 Crit/Alacrity Enhancements.

1 Power Crystal

1 Critical Crystal

Edited by stephenjohnp
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Well since I can't find much in the way of information, I've taken it upon myself to create a spreadsheet and try and find out what's best for Merc/Comm Healers.

 

Take all this with a pinch of salt. My first time making a spreadsheet so everything may not be perfect.

 

Taking in real values into account, BiS seems more like (Takes buffs/talents/stims into account):

 

For 72 Gear:

 

 

For 75 Gear:

 

I'm curious if Crit is better for Commandos than Power.

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Crit is not better than power for commando healers. I have tested a crit high build and a power heavy build and my power heavy build way out performed my crit build. in my crit build i ran 33% crit chance.
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