stephenjohnp Posted July 6, 2013 Share Posted July 6, 2013 (edited) I've been able to find information for my Operative/Sorcerer and it would appear that gearing for both of them is quite similar anyway with an emphasis on Power/Alacrity over Crit/Surge; however, I've had no such luck with my Mercenary. I've been trying to find a website that has the Healing coefficients, but I can't seem to find anything, but I've heard that the coeffs for Mercenaries are pretty low and therefore putting more emphasis on Crit/Surge, which would make sense considering they have a few Crit+ talents in their tree. Please no mentioning on %s, I just want ratings with some sort of mathematical reasoning behind them. Thanks. Edited July 6, 2013 by stephenjohnp Link to comment Share on other sites More sharing options...
Sarielle Posted July 7, 2013 Share Posted July 7, 2013 According to this guide, which lists the author's ideal ranges, Trooper/BH wants power and alacrity too. It doesn't have a mathy breakdown though. Link to comment Share on other sites More sharing options...
stephenjohnp Posted July 7, 2013 Author Share Posted July 7, 2013 (edited) Well since I can't find much in the way of information, I've taken it upon myself to create a spreadsheet and try and find out what's best for Merc/Comm Healers. Take all this with a pinch of salt. My first time making a spreadsheet so everything may not be perfect. Taking in real values into account, BiS seems more like (Takes buffs/talents/stims into account): For 72 Gear: Power: 1204 Critical: 219, 30.38% Surge: 158, 61.73% Alacrity: 632, 10.03% http://swtor.askmrrobot.com/character/09f1ae48-caa0-4f58-b6e2-9e707bfd49df So for a breakdown (Earpieces/Implants are composed similar to armour pieces): 10 Power Mods. 6 Power/Alacrity Enhancements. 2 Power/Surge Enhancements. 2 Crit/Alacrity Enhancements. 2 Power Crystal For 75 Gear: Power: 1269 Critical: 281, 31.81% Surge: 172, 62.47% Alacrity: 688, 10.63% http://swtor.askmrrobot.com/character/af36440a-afb6-41ad-a64d-4f8e1f8626ce So for a breakdown (Earpieces/Implants are composed similar to armour pieces): 10 Power Mods. 6 Power/Alacrity Enhancements. 2 Power/Surge Enhancements. 2 Crit/Alacrity Enhancements. 1 Power Crystal 1 Critical Crystal Edited July 8, 2013 by stephenjohnp Link to comment Share on other sites More sharing options...
DimeStax Posted July 12, 2013 Share Posted July 12, 2013 Well since I can't find much in the way of information, I've taken it upon myself to create a spreadsheet and try and find out what's best for Merc/Comm Healers. Take all this with a pinch of salt. My first time making a spreadsheet so everything may not be perfect. Taking in real values into account, BiS seems more like (Takes buffs/talents/stims into account): For 72 Gear: For 75 Gear: I'm curious if Crit is better for Commandos than Power. Link to comment Share on other sites More sharing options...
Bmilwip Posted July 14, 2013 Share Posted July 14, 2013 Crit is not better than power for commando healers. I have tested a crit high build and a power heavy build and my power heavy build way out performed my crit build. in my crit build i ran 33% crit chance. Link to comment Share on other sites More sharing options...
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