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No attractive tanking relics


KurtDunn

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So I have a token for a tanking relic, but I can't decide what I should get.

 

The click-defense relics (particularly for guardians), only provide a 3.75-4% increase to defense chance for 20 seconds out of every 2 minutes. The same potential amount of time that proc-defense relics can be used.

 

Which, if procs occur as frequently as they, the proc-defense relic will be up for the same amount of time, but this is where it gets tricky. Chances are they won't proc every time all the time they're able to, so there will be less time. But they are the only relics with +defense on them.

 

Then you have the shield/absorb-clicky relic, or the absorb-proc relic... Both of which don't seem to be useful for a Guardian/Jugg tank. But on the other hand I am prioritizing defense so much that it is surely highest into the diminishing returns. So would I want to get a proc/cooldown that gives me boatloads of not-defense?

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This has been answered elsewhere, but all the math and experience points to defense proc and shield/abs click relics. The defense proc gives you more def and more frequently than the click relic, and the shield/abs relics have a longer active time and split the values over two stats, which means lower impact from diminishing returns.

 

If it ends up confirmed that def proc and shield/abs proc can work together in 2.3, that math might change, but it's pretty straightforward now.

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