scotchh Posted July 3, 2013 Share Posted July 3, 2013 (edited) I get it a lot of you are going to bust me down as much as you want but I have been working on a Pyrotech build and rotation that is keeping up with many Arsenal Bounty hunters on the parsers. Granted it is very gear orientated and I shunned it off for as long as i could stand playing arsenal. So here is a link to my guild forum were i have been think tanking a guide for this build tell me what you think. I know many of you will say it is not possible but when i am beating out other very good arsenal DPS Mercenaries i thought hey maybe i will share this with others and see what they think. it is down 2 posts Edited July 9, 2013 by scotchh Link to comment Share on other sites More sharing options...
Gyronamics Posted July 6, 2013 Share Posted July 6, 2013 So... tried logging out of your guild forum then trying to see the page you linked to us? Cos it is forum members only. Link to comment Share on other sites More sharing options...
HurrikanEagle Posted July 7, 2013 Share Posted July 7, 2013 Yeaup same issue as above and I stated in another thread. The exact message we get is "You do not have sufficient access to view this page" Link to comment Share on other sites More sharing options...
scotchh Posted July 9, 2013 Author Share Posted July 9, 2013 Zack-Ryder's Guide to Pyrotech Mercenary PVE 2.2 I am working on a rotation at the moment that for me put me at similar damage on single target as Arsenal Pros of this class tree More time on boss: This is due to the dots that are placed on the boss Greater AOE: the AOE damage for some bosses like the First boss of TFB is greatly needed for quick add kills Cons of this class tree: Heat Management can be difficult at time: You really need to know your rotation Gear Dependent: 72 or ****! Tallent Tree Gear at the Moment Stats: My Buffed Tech stats are 110.17 Accuracy 25.38 Critical Chance 70.88 Critical Multiplier 3138 Aim 1225 Power Rotation Starting Rotation 1) Adrenal / Relic 2) Thermal Detonator 4) Incendiary Missile 10) Electro Net 8) Power Shot 9) Rail Shot 5) Thermal Sensor Override 6) Power Surge 7) Fusion Missile Priority 1) Incendiary Missile (active on target) 2) Rail Shot (with Prototype Particle Accelerator) 3) Thermal Detonator 4) Fusion Missile / Electro Net on Cooldown 5) Power Shot / Unload (to proc free Rail shot with Prototype Particle Accelerator) Link to comment Share on other sites More sharing options...
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