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Too Many of One Class Per WZ


Stultophobe

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The title is self-explanatory.

 

BioWare really needs to implement some system that only allows X amount of one class/AC per WZ. At least from my experience here on Harbinger, it seems like every other WZ match is all-Sage/Sorc, all-Trooper(Commando/VG) or all-Sniper. Okay I'm exaggerating, typically it's 5-6/8 of one of these classes/ACs. Nonetheless, it's ridiculous having 6 Snipers all squatting in AoE heals whilst mowing down your entire team in -10 seconds.

 

Another solution would be to simply allow us to see the opposing team's composition before the match starts (like in WoW). That way I could just leave the group immediately in anticipation of half a dozen Vanguards playing Monkey in the Middle with my character, or a Sage/Sorc mass exploding bubble-fest.

 

/end rant

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only real danger with a 2 class limit is que times could increase dramatically as you wait for final places to fill from the only remaining classes available to your wz. back filling would likely not happen either as you could only replace a class with a class that leaves.
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heres the prob...

 

most kids wanna fotm

 

 

i was in a novare coast two days ago, the pub team consisted of 4 shadows, 3 scoundrels, 1 gunslinger

 

 

when you have limits of ac per wz it can srsly prolong warzones queue's

 

some ac's have dual roles

 

so whereas powertechs can do dps or tank limiting them to 2 really isnt fair

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There was a video of PvP Hutball not so long ago that premade group of 6 operatives and 2 snipers lethal specc played to show how OP combination it is.. maybe other are trying with other classes or just copy it
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There was a video of PvP Hutball not so long ago that premade group of 6 operatives and 2 snipers lethal specc played to show how OP combination it is.. maybe other are trying with other classes or just copy it

 

I don't believe the intention was to show how OP it was. I think one of them one day though "what would a team of 8 lethality look like?" and they ran with it.

 

Anyways, here is the video you are talking about: http://www.swtor.com/community/showthread.php?p=6467820#post6467820

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I don't care. Rather wait 1 hour for my war zone and not having 4 operatives in my enemy team. Because that's wasted time anyway(if you want to win). Can do Makeb daylies, solo low FPS, help some one low level or just thrash talk on fleet...WHATEVER. Edited by Lortemand
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I don't care. Rather wait 1 hour for my war zone and not having 4 operatives in my enemy team. Because that's wasted time anyway(if you want to win). Can do Makeb daylies, solo low FPS, help some one low level or just thrash talk on fleet...WHATEVER.

 

I would rather not wait an hour. That is wasted time more than if I lost every match during that time. Still would have like what? 400 comms even if losing for a full hour?

 

You can't pick your enemy. if you want a good mix, start getting in a premade and see how well the lopsided teams actually do.

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